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materialsystem/stdshaders/hsl_filmgrain_pass2_ps2x.fxc
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materialsystem/stdshaders/hsl_filmgrain_pass2_ps2x.fxc
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//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
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#include "common_ps_fxc.h"
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sampler InputSampler : register( s0 );
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struct PS_INPUT
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{
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float2 inputImageCoords : TEXCOORD0; // Input image
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float2 filmGrainCoords : TEXCOORD1; // Tiling film grain texture
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};
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float4_color_return_type main( PS_INPUT i ) : COLOR
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{
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return FinalOutput( HSLtoRGB( tex2D( InputSampler, i.inputImageCoords ) ), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
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}
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