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materialsystem/stdshaders/hsv_ps2x.fxc
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24
materialsystem/stdshaders/hsv_ps2x.fxc
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//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
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#include "common_ps_fxc.h"
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sampler BaseTextureSampler : register( s0 );
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struct PS_INPUT
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{
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float2 baseTexCoord : TEXCOORD0;
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};
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HALF4 main( PS_INPUT i ) : COLOR
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{
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float4 result;
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float4 baseColor;
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float maxValue;
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baseColor = tex2D( BaseTextureSampler, i.baseTexCoord );
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maxValue = max( baseColor.r, baseColor.g );
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maxValue = max( baseColor.b, maxValue );
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result = maxValue;
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result.a = 1.0f;
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return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
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}
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