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materialsystem/stdshaders/stdshader_dx9_20b.txt
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307
materialsystem/stdshaders/stdshader_dx9_20b.txt
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//
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// Standard shaders collection
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//
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// These shaders are compiled as the following shader models:
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// _ps11.vcs
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// _ps14.vcs
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// _ps20.vcs
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// _ps20b.vcs
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// _vs11.vcs
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// _vs20.vcs
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//
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// These shaders use the old DirectX compiler.
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//
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AccumBuff4Sample_ps2x.fxc
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accumbuff5sample_ps2x.fxc
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aftershock_ps2x.fxc
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aftershock_vs20.fxc
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appchooser360movie_ps2x.fxc
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bik_ps2x.fxc
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bik_vs20.fxc
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blob_arm_vs20.fxc
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blob_arm_ps20b.fxc
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Bloom_ps2x.fxc
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bloomadd_ps2x.fxc
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blurentity_ps2x.fxc
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BlurFilter_ps2x.fxc
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BlurFilter_vs20.fxc
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blurgaussian_3x3_ps2x.fxc
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bufferclearobeystencil_ps2x.fxc
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bufferclearobeystencil_vs20.fxc
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cable_ps2x.fxc
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cable_vs20.fxc
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clearalpha_ps2x.fxc
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cloak_blended_pass_ps2x.fxc
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cloak_blended_pass_vs20.fxc
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cloak_ps2x.fxc
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cloak_vs20.fxc
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colorcorrection_ps2x.fxc
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compositedeferredshadow_ps2x.fxc
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constant_color_ps2x.fxc
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copy_fp_rt_ps2x.fxc
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customweapon_vs20.fxc
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customweapon_ps20b.fxc
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DebugDrawDepth_ps2x.fxc
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DebugDrawDepth_vs20.fxc
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DebugDrawEnvmapMask_ps2x.fxc
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DebugDrawEnvmapMask_vs20.fxc
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debugluxel_vs20.fxc
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debugluxel_ps2x.fxc
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debugmrttexture_ps2x.fxc
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debugmrttexture_vs20.fxc
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debugtangentspace_vs20.fxc
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decalmodulate_vs20.fxc
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decalmodulate_ps2x.fxc
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depth_of_field_ps20b.fxc
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depth_of_field_vs20.fxc
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depthtodestalpha_vs20.fxc
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depthtodestalpha_ps20b.fxc
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Downsample_nohdr_ps2x.fxc
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Downsample_ps2x.fxc
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Downsample_vs20.fxc
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downsampledepth_extractnormal_ps2x.fxc
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emissive_scroll_blended_pass_ps2x.fxc
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emissive_scroll_blended_pass_vs20.fxc
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engine_post_vs20.fxc
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Engine_Post_ps2x.fxc
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eye_refract_ps2x.fxc
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eye_refract_vs20.fxc
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eyes_ps2x.fxc
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Eyes_vs20.fxc
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eyes_flashlight_ps2x.fxc
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eyes_flashlight_vs20.fxc
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eyeglint_vs20.fxc
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eyeglint_ps2x.fxc
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fade_blur_ps2x.fxc
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fillrate_ps2x.fxc
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fillrate_vs20.fxc
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filmgrain_vs20.fxc
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filmgrain_ps20.fxc
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filmdust_ps20.fxc
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flashlight_ps2x.fxc
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flesh_interior_blended_pass_ps2x.fxc
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flesh_interior_blended_pass_vs20.fxc
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floatcombine_autoexpose_ps2x.fxc
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floatcombine_ps2x.fxc
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floattoscreen_notonemap_ps2x.fxc
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floattoscreen_ps2x.fxc
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floattoscreen_vanilla_ps2x.fxc
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gamecontrols_ps20.fxc
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gamecontrols_vs20.fxc
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haloadd_ps2x.fxc
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HDRCombineTo16Bit_ps2x.fxc
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HDRCombineTo16Bit_vs20.fxc
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HDRSelectRange_ps2x.fxc
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HDRSelectRange_vs20.fxc
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hsl_filmgrain_pass1_ps2x.fxc
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hsl_filmgrain_pass2_ps2x.fxc
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hsv_ps2x.fxc
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IntroScreenSpaceEffect_ps2x.fxc
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lpreview_output_ps2x.fxc
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lpreview1_ps2x.fxc
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lpreview1_vs20.fxc
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modulate_ps2x.fxc
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monitorscreen_ps2x.fxc
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motion_blur_vs20.fxc
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motion_blur_ps2x.fxc
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multiblend_ps2x.fxc
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multiblend_vs20.fxc
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object_motion_blur_vs20.fxc
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object_motion_blur_ps2x.fxc
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paintblob_ps20b.fxc
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paintblob_vs20.fxc
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particlesphere_ps2x.fxc
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particlesphere_vs20.fxc
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portal_ps2x.fxc
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portal_vs20.fxc
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portalstaticoverlay_ps2x.fxc
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portalstaticoverlay_vs20.fxc
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portal_refract_vs20.fxc
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portal_refract_ps2x.fxc
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projected_ps2x.fxc
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projected_vs20.fxc
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proto_ice_ps20b.fxc
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proto_ice_vs20.fxc
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prototype_ps20b.fxc
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prototype_vs20.fxc
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refract_ps2x.fxc
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Refract_vs20.fxc
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rendertargetblit_ps2x.fxc
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rendertargetblit_vs20.fxc
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sample4x4_blend_ps2x.fxc
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sample4x4_ps2x.fxc
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sample4x4delog_ps2x.fxc
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sample4x4log_ps2x.fxc
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sample4x4maxmin_ps2x.fxc
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screenspaceeffect_vs20.fxc
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sfm_combine_vs20.fxc
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sfm_integercombine_ps2x.fxc
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shadow_ps2x.fxc
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shadow_vs20.fxc
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shadowbuildtexture_ps2x.fxc
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ShadowModel.psh
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ShadowModel.vsh
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shadowmodel_ps20.fxc
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shadowmodel_vs20.fxc
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ShatteredGlass_ps2x.fxc
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ShatteredGlass_vs20.fxc
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DebugTextureView_vs20.fxc
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DebugTextureView_ps2x.fxc
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showz_ps2x.fxc
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showz_vs20.fxc
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phong_ps20b.fxc
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phong_vs20.fxc
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sky_ps2x.fxc
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sky_vs20.fxc
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sky_hdr_compressed_ps2x.fxc
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sky_hdr_compressed_rgbs_ps2x.fxc
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solidenergy_vs20.fxc
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solidenergy_ps20b.fxc
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splinecard_vsxx.fxc
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splinerope_vsxx.fxc
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splinerope_ps2x.fxc
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cs_grass_ps2x.fxc
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cs_grass_vs20.fxc
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sprite_ps2x.fxc
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sprite_vs20.fxc
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spritecard_ps2x.fxc
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spritecard_vsxx.fxc
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teeth_ps2x.fxc
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teeth_vs20.fxc
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teeth_bump_ps2x.fxc
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teeth_bump_vs20.fxc
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teeth_flashlight_ps2x.fxc
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teeth_flashlight_vs20.fxc
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TreeLeaf_ps2x.fxc
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TreeLeaf_vs20.fxc
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unlitgeneric_notexture_ps2x.fxc
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unlitgeneric_ps2x.fxc
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unlitgeneric_vs20.fxc
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unlittwotexture_ps2x.fxc
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unlittwotexture_vs20.fxc
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unlitworld_screensample_ps2x.fxc
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unlitworld_screensample_vs20.fxc
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vertexlitgeneric_flashlight_vs20.fxc
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vertexlit_and_unlit_generic_bump_ps2x.fxc
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vertexlit_and_unlit_generic_bump_vs20.fxc
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vertexlitgeneric_flashlight_vs11.vsh
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volume_clouds_vs20.fxc
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volume_clouds_ps2x.fxc
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vortwarp_ps2x.fxc
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vortwarp_vs20.fxc
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Water_vs20.fxc
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WaterCheap_ps2x.fxc
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WaterCheap_vs20.fxc
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weapondecal_vs20.fxc
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weapondecal_ps20b.fxc
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white_ps2x.fxc
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windowimposter_ps2x.fxc
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windowimposter_vs20.fxc
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worldtwotextureblend_ps2x.fxc
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WorldVertexAlpha_ps2x.fxc
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WorldVertexTransition.vsh
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WorldVertexTransition_Editor.psh
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writez_vs20.fxc
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vertexcolor_ps2x.fxc
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debugshadowbuffer_ps2x.fxc
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