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public/IGameUIFuncs.h
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30
public/IGameUIFuncs.h
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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef IGAMEUIFUNCS_H
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#define IGAMEUIFUNCS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui/KeyCode.h"
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abstract_class IGameUIFuncs
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{
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public:
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virtual bool IsKeyDown( const char *keyname, bool& isdown ) = 0;
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virtual const char *GetBindingForButtonCode( ButtonCode_t code ) = 0;
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virtual ButtonCode_t GetButtonCodeForBind( const char *pBind, int userId = -1 ) = 0;
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virtual void GetVideoModes( struct vmode_s **liststart, int *count ) = 0;
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virtual void SetFriendsID( uint friendsID, const char *friendsName ) = 0;
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virtual void GetDesktopResolution( int &width, int &height ) = 0;
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virtual bool IsConnectedToVACSecureServer() = 0;
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};
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#define VENGINE_GAMEUIFUNCS_VERSION "VENGINE_GAMEUIFUNCS_VERSION005"
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#endif // IGAMEUIFUNCS_H
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