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public/isoundcombiner.h
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40
public/isoundcombiner.h
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef ISOUNDCOMBINER_H
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#define ISOUNDCOMBINER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "utlvector.h"
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class IFileSystem;
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struct CombinerEntry
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{
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CombinerEntry()
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{
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wavefile[ 0 ] = 0;
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startoffset = 0.0f;
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}
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char wavefile[ MAX_PATH ];
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float startoffset;
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};
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abstract_class ISoundCombiner
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{
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public:
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virtual ~ISoundCombiner() {}
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virtual bool CombineSoundFiles( IFileSystem *filesystem, char const *outfile, CUtlVector< CombinerEntry >& info ) = 0;
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virtual bool IsCombinedFileChecksumValid( IFileSystem *filesystem, char const *outfile, CUtlVector< CombinerEntry >& info ) = 0;
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};
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extern ISoundCombiner *soundcombiner;
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#endif // ISOUNDCOMBINER_H
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