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public/materialsystem/icompositetexture.h
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public/materialsystem/icompositetexture.h
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//========= Copyright <20> 1996-2013, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Interface to composite texture objects
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef I_COMPOSITETEXTURE_H
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#define I_COMPOSITETEXTURE_H
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class ICompositeTexture
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{
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public:
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virtual bool IsReady() const = 0;
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virtual bool GenerationComplete() const = 0;
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virtual IVTFTexture *GetResultVTF() = 0;
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virtual const char *GetName() = 0;
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};
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#endif // I_COMPOSITETEXTURE_H
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