This commit is contained in:
nephacks
2025-06-04 03:22:50 +02:00
parent f234f23848
commit f12416cffd
14243 changed files with 6446499 additions and 26 deletions

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#ifndef RENDERABLE_G_H
#define RENDERABLE_G_H
#ifdef COMPILER_MSVC
#pragma once
#endif
#include "resourcefile/resourcefile.h"
#include "resourcefile/resourcetype.h"
#include "renderbuffer.g.h"
//-----------------------------------------------------------------------------
// Enum definitions
//-----------------------------------------------------------------------------
enum RenderPrimitiveType_t
{
RENDER_PRIM_POINTS = 0,
RENDER_PRIM_LINES,
RENDER_PRIM_LINES_WITH_ADJACENCY,
RENDER_PRIM_LINE_STRIP,
RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY,
RENDER_PRIM_TRIANGLES,
RENDER_PRIM_TRIANGLES_WITH_ADJACENCY,
RENDER_PRIM_TRIANGLE_STRIP,
RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY,
RENDER_PRIM_INSTANCED_QUADS,
RENDER_PRIM_HETEROGENOUS,
RENDER_PRIM_TYPE_COUNT,
};
//-----------------------------------------------------------------------------
// Structure definitions
//-----------------------------------------------------------------------------
schema struct RenderBufferBinding_t
{
CResourceReference< RenderBufferBits_t > m_pRenderBuffer;
uint32 m_nBindOffsetBytes;
uint8 m_padding[4];
};
schema struct MaterialDrawDescriptor_t
{
int32 m_nBaseVertex;
int32 m_nVertexCount;
int32 m_nStartIndex;
int32 m_nIndexCount;
int32 m_nStartInstance;
int32 m_nInstanceCount;
uint8 m_nPrimitiveType; // See RenderPrimitiveType_t
uint8 m_padding[3];
CResourceArray< RenderBufferBinding_t > m_Buffers;
CResourceString m_pMaterialName;
//! opaquePointer
void *m_pMaterial;
};
schema struct PermRenderableBounds_t
{
Vector m_MinBounds;
Vector m_MaxBounds;
};
//! uncacheableStruct = PermRenderableBounds_t
schema struct Renderable_t
{
CResourceArray< MaterialDrawDescriptor_t > m_DrawCalls;
};
class CRenderable; // Forward declaration of associated runtime class
DEFINE_RESOURCE_CLASS_TYPE( Renderable_t, CRenderable, RESOURCE_TYPE_RENDERABLE );
typedef const ResourceBinding_t< CRenderable > *HRenderable;
typedef CStrongHandle< CRenderable > HRenderableStrong;
#define RENDERABLE_HANDLE_INVALID ( (HRenderable)0 )
#endif // RENDERABLE_G_H

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#ifndef RENDERBUFFER_G_H
#define RENDERBUFFER_G_H
#ifdef COMPILER_MSVC
#pragma once
#endif
#include "resourcefile/resourcefile.h"
#include "resourcefile/resourcetype.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
struct RenderInputLayoutField2_t;
struct RenderBufferDesc_t;
struct RenderBufferBits_t;
//-----------------------------------------------------------------------------
// Enum definitions
//-----------------------------------------------------------------------------
schema enum RenderBufferType_t
{
RENDER_BUFFER_TYPE_STATIC = 0, // GPU can read from it only, CPU can only write once
RENDER_BUFFER_TYPE_SEMISTATIC , // GPU can read, writes are infrequent from CPU
RENDER_BUFFER_TYPE_STAGING, // GPU can write, CPU can read
RENDER_BUFFER_TYPE_GPU_ONLY, // GPU can read/write, CPU cannot read/write (used for GPU-generated data)
RENDER_BUFFER_TYPE_COUNT,
RENDER_BUFFER_TYPE_COUNT_PLUS_1, // Ignore the man behind the curtain (used to silence a warning in rendersystem)
};
schema enum RenderBufferClass_t
{
RENDER_BUFFER_CLASS_VERTEX_BUFFER = 0,// (explicit)
RENDER_BUFFER_CLASS_INDEX_BUFFER,
RENDER_BUFFER_CLASS_RESERVED_VALUE_1, // These are for internal use only
RENDER_BUFFER_CLASS_RESERVED_VALUE_2,
};
schema enum RenderSlotType_t
{
RENDER_SLOT_INVALID = -1,
RENDER_SLOT_PER_VERTEX = 0,
RENDER_SLOT_PER_INSTANCE = 1,
};
schema enum MaxInputLayoutSemanticNameSize_t
{
RENDER_INPUT_LAYOUT_FIELD_SEMANTIC_NAME_SIZE2 = 32,
};
//-----------------------------------------------------------------------------
// Structure definitions
//-----------------------------------------------------------------------------
schema struct RenderInputLayoutField2_t
{
uint8 m_SemanticName[32];
int32 m_nSemanticIndex; // TODO: Change to ColorFormat_t and make bitmap/colorformat.h depend on ColorFormat.sch
int32 m_nFormat;
int32 m_nOffset;
int32 m_nSlot;
uint8 m_nSlotType; // See RenderSlotType_t
uint8 m_Padding[3];
int32 m_nInstanceStepRate;
};
schema struct RenderBufferDesc_t
{
int32 m_nElementCount;
uint16 m_nElementSizeInBytes; // Assume no single element is over 65k in size
uint8 m_nBufferType; // See RenderBufferType_t
uint8 m_nBufferClass; // See RenderBufferClass_t
CResourceArray< RenderInputLayoutField2_t > m_InputLayoutFields; // Unused for index buffers
};
//! uncacheableStruct = RenderBufferDesc_t
schema struct RenderBufferBits_t
{
// Empty like texture bits... Just a bag of bits with no reflection data...
};
class CRenderBufferBits; // Forward declaration of associated runtime class
DEFINE_RESOURCE_CLASS_TYPE( RenderBufferBits_t, CRenderBufferBits, RESOURCE_TYPE_RENDER_BUFFER );
typedef const ResourceBinding_t< CRenderBufferBits > *HRenderBuffer;
typedef CStrongHandle< CRenderBufferBits > HRenderBufferStrong;
#define RENDER_BUFFER_HANDLE_INVALID ( (HRenderBuffer)0 )
#endif // RENDERBUFFER_G_H

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#ifndef TEXTURE_G_H
#define TEXTURE_G_H
#ifdef COMPILER_MSVC
#pragma once
#endif
#include "resourcefile/resourcefile.h"
#include "resourcefile/resourcetype.h"
#include "mathlib/vector4d.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
struct TextureDesc_t;
struct TextureHeader_t;
struct TextureBits_t;
//-----------------------------------------------------------------------------
// Enum definitions
//-----------------------------------------------------------------------------
schema enum TextureSpecificationFlags_t
{
TSPEC_FLAGS = 0x0000,// (explicit)
TSPEC_RENDER_TARGET = 0x0001,// (explicit)
TSPEC_VERTEX_TEXTURE = 0x0002,// (explicit)
TSPEC_UNFILTERABLE_OK = 0x0004,// (explicit)
TSPEC_RENDER_TARGET_SAMPLEABLE = 0x0008,// (explicit)
TSPEC_SUGGEST_CLAMPS = 0x0010,
TSPEC_SUGGEST_CLAMPT = 0x0020,
TSPEC_SUGGEST_CLAMPU = 0x0040,
TSPEC_NO_LOD = 0x0080, // Don't downsample on lower-level cards
};
schema enum RenderMultisampleType_t
{
RENDER_MULTISAMPLE_INVALID = -1,// (explicit)
RENDER_MULTISAMPLE_NONE = 0,// (explicit)
RENDER_MULTISAMPLE_2X = 1,
RENDER_MULTISAMPLE_4X = 2,
RENDER_MULTISAMPLE_6X = 3,
RENDER_MULTISAMPLE_8X = 4,
RENDER_MULTISAMPLE_16X = 5,
};
//-----------------------------------------------------------------------------
// Structure definitions
//-----------------------------------------------------------------------------
schema struct TextureDesc_t
{
uint16 m_nWidth;
uint16 m_nHeight;
uint16 m_nDepth;
int8 m_nImageFormat;
uint8 m_nNumMipLevels;
};
schema struct TextureHeader_t : public TextureDesc_t
{
uint16 m_nMultisampleType; // See RenderMultisampleType_t
uint16 m_nFlags; // See TextureSpecificationFlags_t
Vector4D m_Reflectivity;
};
//! uncacheableStruct = TextureHeader_t
schema struct TextureBits_t
{
};
class CTextureBits; // Forward declaration of associated runtime class
DEFINE_RESOURCE_CLASS_TYPE( TextureBits_t, CTextureBits, RESOURCE_TYPE_TEXTURE );
typedef const ResourceBinding_t< CTextureBits > *HRenderTexture;
typedef CStrongHandle< CTextureBits > HRenderTextureStrong;
#define RENDER_TEXTURE_HANDLE_INVALID ( (HRenderTexture)0 )
#endif // TEXTURE_G_H