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public/steam/steam_platform_ps3/isteam2bridge.h
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91
public/steam/steam_platform_ps3/isteam2bridge.h
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//====== Copyright <20> 1996-2008, Valve Corporation, All rights reserved. =======
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//
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// Purpose: interface to steam.dll, for bridging steam2 data into steam3 client
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//
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//=============================================================================
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#ifndef ISTEAM2BRIDGE_H
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#define ISTEAM2BRIDGE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#ifdef CreateProcess
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#undef CreateProcess
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: bridge functions to steam.dll
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//-----------------------------------------------------------------------------
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class ISteam2Bridge
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{
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public:
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virtual void SetSteam2Ticket( uint8 *pubTicket, int cubTicket ) = 0;
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virtual void SetAccountName( const char *pchAccountName ) = 0;
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virtual bool SetPassword( const char *pchPassword ) = 0;
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virtual void SetAccountCreationTime( RTime32 rt ) = 0;
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virtual bool CreateProcess( void *lpVACBlob, uint cbBlobSize, const char *lpApplicationName, char *lpCommandLine, uint32 dwCreationFlags, void *lpEnvironment, char *lpCurrentDirectory, uint32 nGameID ) = 0;
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virtual EUniverse GetConnectedUniverse() = 0;
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virtual const char *GetIPCountry() = 0;
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virtual uint32 GetNumLicenses() = 0;
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virtual int32 GetLicensePackageID( uint32 nLicenseIndex ) = 0;
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virtual uint32 GetLicenseTimeCreated( uint32 nLicenseIndex ) = 0;
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virtual uint32 GetLicenseTimeNextProcess( uint32 nLicenseIndex ) = 0;
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virtual int32 GetLicenseMinuteLimit( uint32 nLicenseIndex ) = 0;
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virtual int32 GetLicenseMinutesUsed( uint32 nLicenseIndex ) = 0;
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virtual EPaymentMethod GetLicensePaymentMethod( uint32 nLicenseIndex ) = 0;
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virtual uint32 GetLicenseFlags( uint32 nLicenseIndex ) = 0;
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virtual const char * GetLicensePurchaseCountryCode( uint32 nLicenseIndex ) = 0;
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virtual void SetOfflineMode( bool bOffline ) = 0;
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virtual uint64 GetCurrentSessionToken() = 0;
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virtual void SetCellID( CellID_t cellID ) = 0;
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virtual void SetSteam2FullASTicket( uint8 *pubTicket, int cubTicket ) = 0;
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virtual bool BUpdateAppOwnershipTicket( uint32 nAppID, bool bOnlyUpdateIfStale ) = 0;
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// Gets the length of the current ticket for the given appid, 0 means no ticket available
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virtual uint32 GetAppOwnershipTicketLength( uint32 nAppID ) = 0;
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// Gets the data for the app ownership ticket for a given appid. Returns the length of the buffer
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// which was used, or 0 if the buffer was too small to contain the ticket (and signature which is always on the end).
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virtual uint32 GetAppOwnershipTicketData( uint32 nAppID, void *pvBuffer, uint32 cbBufferLength ) = 0;
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virtual bool GetAppDecryptionKey( uint32 nDepotID, void *pvBuffer, uint32 cbBufferLength ) = 0; // this is for depots
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virtual const char *GetPlatformName( bool *bIs64Bit ) = 0;
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virtual int32 GetSteam2FullASTicket( uint8 *pubTicket, int cubTicket ) = 0;
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};
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#define STEAM2BRIDGE_INTERFACE_VERSION "STEAM2BRIDGE_INTERFACE_VERSION002"
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#ifndef ICLIENTUSER_H
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//-----------------------------------------------------------------------------
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// Purpose: Signaled whenever licenses change
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//-----------------------------------------------------------------------------
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struct LicensesUpdated_t
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{
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enum { k_iCallback = k_iSteamUserCallbacks + 25 };
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};
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//-----------------------------------------------------------------------------
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// Purpose: Status of a Steam-launched application lifetime
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//-----------------------------------------------------------------------------
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struct AppLifetimeNotice_t
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{
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enum { k_iCallback = k_iSteamUserCallbacks + 30 };
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int32 m_nAppID; // AppID - subset of gameid, left in for backcompat to steam2 listener.
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int32 m_nInstanceID; // Instance ID of this App
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bool m_bExiting; // launched if false, exiting if true
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CGameID m_gameID; // the full game id, Steam2 doesn't see this
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};
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#endif
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#endif // ISTEAM2BRIDGE_H
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