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public/tier0/valobject.h
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72
public/tier0/valobject.h
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: CValObject is used for tracking individual objects that report
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// in to CValidator. Whenever a new object reports in (via CValidator::Push),
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// we create a new CValObject to aggregate stats for it.
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef VALOBJECT_H
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#define VALOBJECT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#ifdef DBGFLAG_VALIDATE
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class CValObject
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{
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public:
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// Constructors & destructors
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CValObject( void ) { };
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~CValObject( void );
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void Init( tchar *pchType, void *pvObj, tchar *pchName, CValObject *pValObjectParent,
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CValObject *pValObjectPrev );
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// Our object has claimed ownership of a memory block
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void ClaimMemoryBlock( void *pvMem );
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// A child of ours has claimed ownership of a memory block
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void ClaimChildMemoryBlock( int cubUser );
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// Accessors
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tchar *PchType( void ) { return m_rgchType; };
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void *PvObj( void ) { return m_pvObj; };
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tchar *PchName( void ) { return m_rgchName; };
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CValObject *PValObjectParent( void ) { return m_pValObjectParent; };
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int NLevel( void ) { return m_nLevel; };
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CValObject *PValObjectNext( void ) { return m_pValObjectNext; };
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int CpubMemSelf( void ) { return m_cpubMemSelf; };
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int CubMemSelf( void ) { return m_cubMemSelf; };
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int CpubMemTree( void ) { return m_cpubMemTree; };
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int CubMemTree( void ) { return m_cubMemTree; };
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int NUser( void ) { return m_nUser; };
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void SetNUser( int nUser ) { m_nUser = nUser; };
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void SetBNewSinceSnapshot( bool bNewSinceSnapshot ) { m_bNewSinceSnapshot = bNewSinceSnapshot; }
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bool BNewSinceSnapshot( void ) { return m_bNewSinceSnapshot; }
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private:
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bool m_bNewSinceSnapshot; // If this block is new since the snapshot.
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tchar m_rgchType[64]; // Type of the object we represent
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tchar m_rgchName[64]; // Name of this particular object
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void *m_pvObj; // Pointer to the object we represent
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CValObject *m_pValObjectParent; // Our parent object in the tree.
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int m_nLevel; // Our depth in the tree
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CValObject *m_pValObjectNext; // Next ValObject in the linked list
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int m_cpubMemSelf; // # of memory blocks we own directly
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int m_cubMemSelf; // Total size of the memory blocks we own directly
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int m_cpubMemTree; // # of memory blocks owned by us and our children
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int m_cubMemTree; // Total size of the memory blocks owned by us and our children
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int m_nUser; // Field provided for use by our users
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};
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#endif // DBGFLAG_VALIDATE
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#endif // VALOBJECT_H
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