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public/tier1/netadr.h
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136
public/tier1/netadr.h
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// netadr.h
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#ifndef NETADR_H
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#define NETADR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier0/platform.h"
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#undef SetPort
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class bf_read;
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class bf_write;
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typedef enum
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{
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NA_NULL = 0,
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NA_LOOPBACK,
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NA_BROADCAST,
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NA_IP,
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} netadrtype_t;
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typedef struct netadr_s
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{
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public:
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netadr_s() { SetIP( 0 ); SetPort( 0 ); SetType( NA_IP ); }
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netadr_s( uint unIP, uint16 usPort ) { SetIP( unIP ); SetPort( usPort ); SetType( NA_IP ); }
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netadr_s( const char *pch ) { SetFromString( pch ); }
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void Clear(); // invalids Address
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void SetType( netadrtype_t type );
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void SetPort( unsigned short port );
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bool SetFromSockadr(const struct sockaddr *s);
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void SetIP(uint8 b1, uint8 b2, uint8 b3, uint8 b4);
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void SetIP(uint unIP); // Sets IP. unIP is in host order (little-endian)
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void SetIPAndPort( uint unIP, unsigned short usPort ) { SetIP( unIP ); SetPort( usPort ); }
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bool SetFromString(const char *pch, bool bUseDNS = false ); // if bUseDNS is true then do a DNS lookup if needed
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bool CompareAdr (const netadr_s &a, bool onlyBase = false) const;
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bool CompareClassBAdr (const netadr_s &a) const;
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bool CompareClassCAdr (const netadr_s &a) const;
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netadrtype_t GetType() const;
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unsigned short GetPort() const;
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// DON'T CALL THIS
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const char* ToString( bool onlyBase = false ) const; // returns xxx.xxx.xxx.xxx:ppppp
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void ToString( char *pchBuffer, uint32 unBufferSize, bool onlyBase = false ) const; // returns xxx.xxx.xxx.xxx:ppppp
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template< size_t maxLenInChars >
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void ToString_safe( char (&pDest)[maxLenInChars], bool onlyBase = false ) const
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{
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ToString( &pDest[0], maxLenInChars, onlyBase );
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}
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void ToSockadr(struct sockaddr *s) const;
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// Returns 0xAABBCCDD for AA.BB.CC.DD on all platforms, which is the same format used by SetIP().
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// (So why isn't it just named GetIP()? Because previously there was a fucntion named GetIP(), and
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// it did NOT return back what you put into SetIP(). So we nuked that guy.)
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unsigned int GetIPHostByteOrder() const;
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// Returns a number that depends on the platform. In most cases, this probably should not be used.
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unsigned int GetIPNetworkByteOrder() const;
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bool IsLocalhost() const; // true, if this is the localhost IP
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bool IsLoopback() const; // true if engine loopback buffers are used
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bool IsReservedAdr() const; // true, if this is a private LAN IP
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bool IsValid() const; // ip & port != 0
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bool IsBaseAdrValid() const; // ip != 0
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void SetFromSocket( int hSocket );
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bool Unserialize( bf_read &readBuf );
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bool Serialize( bf_write &writeBuf );
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bool operator==(const netadr_s &netadr) const {return ( CompareAdr( netadr ) );}
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bool operator!=(const netadr_s &netadr) const {return !( CompareAdr( netadr ) );}
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bool operator<(const netadr_s &netadr) const;
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public: // members are public to avoid to much changes
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netadrtype_t type;
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unsigned char ip[4];
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unsigned short port;
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} netadr_t;
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/// Helper class to render a netadr_t. Use this when formatting a net address
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/// in a printf. Don't use adr.ToString()!
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class CUtlNetAdrRender
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{
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public:
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CUtlNetAdrRender( const netadr_t &obj, bool bBaseOnly = false )
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{
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obj.ToString( m_rgchString, sizeof(m_rgchString), bBaseOnly );
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}
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CUtlNetAdrRender( uint32 unIP )
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{
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netadr_t addr( unIP, 0 );
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addr.ToString( m_rgchString, sizeof(m_rgchString), true );
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}
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CUtlNetAdrRender( uint32 unIP, uint16 unPort )
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{
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netadr_t addr( unIP, unPort );
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addr.ToString( m_rgchString, sizeof(m_rgchString), false );
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}
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CUtlNetAdrRender( const struct sockaddr &s )
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{
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netadr_t addr;
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if ( addr.SetFromSockadr( &s ) )
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addr.ToString( m_rgchString, sizeof(m_rgchString), false );
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else
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m_rgchString[0] = '\0';
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}
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const char * String() const
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{
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return m_rgchString;
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}
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private:
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char m_rgchString[32];
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};
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#endif // NETADR_H
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