initial
This commit is contained in:
32
public/vgui/ILocalize.h
Normal file
32
public/vgui/ILocalize.h
Normal file
@ -0,0 +1,32 @@
|
||||
//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//===========================================================================//
|
||||
|
||||
#ifndef VGUI_ILOCALIZE_H
|
||||
#define VGUI_ILOCALIZE_H
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "localize/ilocalize.h"
|
||||
|
||||
// Everything moved to localize lib; this is here for backward compat.
|
||||
namespace vgui
|
||||
{
|
||||
// direct references to localized strings
|
||||
typedef uint32 StringIndex_t;
|
||||
const uint32 INVALID_STRING_INDEX = (uint32) -1;
|
||||
|
||||
abstract_class ILocalize : public ::ILocalize
|
||||
{
|
||||
public:
|
||||
virtual const char *FindAsUTF8( const char *tokenName ) = 0;
|
||||
};
|
||||
|
||||
}; // namespace vgui
|
||||
|
||||
#endif // VGUI_ILOCALIZE_H
|
Reference in New Issue
Block a user