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public/vgui_controls/CheckButtonList.h
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74
public/vgui_controls/CheckButtonList.h
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef CHECKBUTTONLIST_H
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#define CHECKBUTTONLIST_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/EditablePanel.h>
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#include "utlvector.h"
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namespace vgui
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{
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//-----------------------------------------------------------------------------
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// Purpose: Contains a list of check boxes, displaying scrollbars if necessary
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//-----------------------------------------------------------------------------
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class CheckButtonList : public EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CheckButtonList, EditablePanel );
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public:
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CheckButtonList(Panel *parent, const char *name);
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~CheckButtonList();
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// adds a check button to the list
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int AddItem(const char *itemText, bool startsSelected, KeyValues *userData);
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// clears the list
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void RemoveAll();
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// number of items in list that are checked
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int GetCheckedItemCount();
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// item iteration
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bool IsItemIDValid(int itemID);
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int GetHighestItemID();
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int GetItemCount();
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// item info
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KeyValues *GetItemData(int itemID);
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bool IsItemChecked(int itemID);
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void SetItemCheckable(int itemID, bool state);
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/* MESSAGES SENT
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"CheckButtonChecked" - sent when one of the check buttons state has changed
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*/
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protected:
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virtual void PerformLayout();
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virtual void ApplySchemeSettings(IScheme *pScheme);
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virtual void OnMouseWheeled(int delta);
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private:
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MESSAGE_FUNC_PARAMS( OnCheckButtonChecked, "CheckButtonChecked", pParams );
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MESSAGE_FUNC( OnScrollBarSliderMoved, "ScrollBarSliderMoved" );
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struct CheckItem_t
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{
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vgui::CheckButton *checkButton;
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KeyValues *userData;
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};
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CUtlVector<CheckItem_t> m_CheckItems;
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vgui::ScrollBar *m_pScrollBar;
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};
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}
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#endif // CHECKBUTTONLIST_H
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