initial
This commit is contained in:
@@ -0,0 +1,46 @@
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// ----------------------------------------- //
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// File generated by VPC //
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// ----------------------------------------- //
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Source file: F:\csgo_64\cstrike15_src\common\debug_lib_check.cpp
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||||
Debug output file: F:\csgo_64\cstrike15_src\common\debug_lib_check.cpp
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||||
Release output file: F:\csgo_64\cstrike15_src\common\debug_lib_check.cpp
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||||
Containing unity file:
|
||||
PCH file:
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||||
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||||
Source file: F:\csgo_64\cstrike15_src\soundsystem\lowlevel\device_dsound.cpp
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||||
Debug output file: F:\csgo_64\cstrike15_src\soundsystem\lowlevel\device_dsound.cpp
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Release output file: F:\csgo_64\cstrike15_src\soundsystem\lowlevel\device_dsound.cpp
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Containing unity file:
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||||
PCH file:
|
||||
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||||
Source file: F:\csgo_64\cstrike15_src\soundsystem\lowlevel\device_null.cpp
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Debug output file: F:\csgo_64\cstrike15_src\soundsystem\lowlevel\device_null.cpp
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Release output file: F:\csgo_64\cstrike15_src\soundsystem\lowlevel\device_null.cpp
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Containing unity file:
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||||
PCH file:
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||||
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||||
Source file: F:\csgo_64\cstrike15_src\soundsystem\lowlevel\device_xaudio2.cpp
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||||
Debug output file: F:\csgo_64\cstrike15_src\soundsystem\lowlevel\device_xaudio2.cpp
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Release output file: F:\csgo_64\cstrike15_src\soundsystem\lowlevel\device_xaudio2.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\soundsystem\lowlevel\mix.cpp
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Debug output file: F:\csgo_64\cstrike15_src\soundsystem\lowlevel\mix.cpp
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Release output file: F:\csgo_64\cstrike15_src\soundsystem\lowlevel\mix.cpp
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Containing unity file:
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||||
PCH file:
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Source file: F:\csgo_64\cstrike15_src\soundsystem\lowlevel\simple_filter.cpp
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Debug output file: F:\csgo_64\cstrike15_src\soundsystem\lowlevel\simple_filter.cpp
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Release output file: F:\csgo_64\cstrike15_src\soundsystem\lowlevel\simple_filter.cpp
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Containing unity file:
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||||
PCH file:
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Source file: F:\csgo_64\cstrike15_src\soundsystem\lowlevel\windows_audio.cpp
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Debug output file: F:\csgo_64\cstrike15_src\soundsystem\lowlevel\windows_audio.cpp
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Release output file: F:\csgo_64\cstrike15_src\soundsystem\lowlevel\windows_audio.cpp
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Containing unity file:
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PCH file:
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716
soundsystem/lowlevel/device_dsound.cpp
Normal file
716
soundsystem/lowlevel/device_dsound.cpp
Normal file
@@ -0,0 +1,716 @@
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#include "basetypes.h"
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#include "commonmacros.h"
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#include "soundsystem/lowlevel.h"
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#include "tier1/uniqueid.h"
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#include "mix.h"
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#define DIRECTSOUND_VERSION 0x0800
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#include "../thirdparty/dxsdk/include/dsound.h"
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#pragma warning(disable : 4201) // nameless struct/union
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#include <ks.h>
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#include <ksmedia.h>
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static HRESULT (WINAPI *g_pDirectSoundCreate)(GUID FAR *lpGUID, LPDIRECTSOUND FAR *lplpDS, IUnknown FAR *pUnkOuter);
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extern void ReleaseSurround(void);
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static LPDIRECTSOUND pDS;
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static LPDIRECTSOUNDBUFFER pDSBuf, pDSPBuf;
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//-----------------------------------------------------------------------------
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// Purpose: Implementation of direct sound
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//-----------------------------------------------------------------------------
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class CAudioDirectSound2 : public IAudioDevice2
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{
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public:
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CAudioDirectSound2()
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{
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m_pName = "Windows DirectSound";
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m_nChannels = 2;
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m_nSampleBits = 16;
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m_nSampleRate = 44100;
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m_bIsActive = true;
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m_hWindow = NULL;
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m_hInstDS = 0;
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m_bIsHeadphone = false;
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m_bSupportsBufferStarvationDetection = false;
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m_bIsCaptureDevice = false;
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m_bPlayEvenWhenNotInFocus = false;
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}
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~CAudioDirectSound2( void );
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bool Init( const audio_device_init_params_t ¶ms );
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void Shutdown( void );
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void OutputBuffer( int nChannels, CAudioMixBuffer *pChannelArray );
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int QueuedBufferCount();
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int EmptyBufferCount();
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void CancelOutput( void );
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void WaitForComplete();
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const wchar_t *GetDeviceID() const { return m_deviceID; }
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bool SetShouldPlayWhenNotInFocus( bool bPlayEvenWhenNotInFocus ) OVERRIDE
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{
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if ( bPlayEvenWhenNotInFocus != m_bPlayEvenWhenNotInFocus )
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return false;
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return true;
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}
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// directsound handles this itself
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void UpdateFocus( bool bWindowHasFocus ) {}
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void ClearBuffer();
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void OutputDebugInfo() const;
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inline int BytesPerSample() { return BitsPerSample()>>3; }
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// Singleton object
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static CAudioDirectSound2 *m_pSingleton;
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private:
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// no copies of this class ever
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CAudioDirectSound2( const CAudioDirectSound2 & );
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CAudioDirectSound2 & operator=( const CAudioDirectSound2 & );
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bool LockDSBuffer( LPDIRECTSOUNDBUFFER pBuffer, DWORD **pdwWriteBuffer, DWORD *pdwSizeBuffer, const char *pBufferName, int lockFlags = 0 );
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int GetOutputPosition();
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bool SNDDMA_InitInterleaved( LPDIRECTSOUND lpDS, WAVEFORMATEX* lpFormat, const audio_device_init_params_t *pParams, int nChannelCount );
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int m_nTotalBufferSizeBytes; // size of a single hardware output buffer, in bytes
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int m_nOneBufferInBytes;
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int m_nBufferCount;
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int m_nSubmitPosition;
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DWORD m_nOutputBufferStartOffset; // output buffer playback starting byte offset
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HINSTANCE m_hInstDS;
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HWND m_hWindow;
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wchar_t m_deviceID[256];
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bool m_bPlayEvenWhenNotInFocus;
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};
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struct dsound_list_t
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{
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audio_device_description_t *m_pDeviceListOut;
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int m_nListMax;
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int m_nListCount;
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};
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#pragma warning(disable:4996) // suppress: deprecated use strncpy_s instead
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static BOOL CALLBACK DSEnumCallback( LPGUID lpGuid, LPCSTR lpcstrDescription, LPCSTR lpcstrModule, LPVOID lpContext )
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{
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dsound_list_t *pList = reinterpret_cast<dsound_list_t *>(lpContext);
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audio_device_description_t *pDesc = pList->m_pDeviceListOut + pList->m_nListCount;
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if ( pList->m_nListCount < pList->m_nListMax )
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{
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if ( !lpGuid )
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{
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V_memset( pDesc->m_deviceName, 0, sizeof(pDesc->m_deviceName) );
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pDesc->m_bIsDefault = true;
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}
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else
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{
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pDesc->m_bIsDefault = false;
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char tempString[256];
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UniqueIdToString( *reinterpret_cast<const UniqueId_t *>(lpGuid), tempString, sizeof(tempString) );
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for ( int i = 0; i < sizeof(UniqueId_t); i++ )
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{
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pDesc->m_deviceName[i] = tempString[i];
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}
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}
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pDesc->m_bIsAvailable = true;
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V_strncpy( pDesc->m_friendlyName, lpcstrDescription, sizeof(pDesc->m_friendlyName) );
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pDesc->m_nChannelCount = 2;
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pDesc->m_nSubsystemId = AUDIO_SUBSYSTEM_DSOUND;
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pList->m_nListCount++;
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}
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return 1;
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}
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extern HRESULT WINAPI DirectSoundEnumerateA(LPDSENUMCALLBACKA pDSEnumCallback, LPVOID pContext);
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int Audio_EnumerateDSoundDevices( audio_device_description_t *pDeviceListOut, int listCount )
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{
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HINSTANCE hInstDS = LoadLibrary("dsound.dll");
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HRESULT (WINAPI *pDirectSoundEnumerate)(LPDSENUMCALLBACKA pDSEnumCallback, LPVOID lpContext);
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pDirectSoundEnumerate = (long (WINAPI *)(LPDSENUMCALLBACKA ,LPVOID))GetProcAddress(hInstDS,"DirectSoundEnumerateA");
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dsound_list_t list;
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list.m_nListCount = 0;
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list.m_nListMax = listCount;
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list.m_pDeviceListOut = pDeviceListOut;
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pDirectSoundEnumerate( &DSEnumCallback, (LPVOID)&list );
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FreeLibrary( hInstDS );
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return list.m_nListCount;
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}
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//-----------------------------------------------------------------------------
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// Class factory
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//-----------------------------------------------------------------------------
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IAudioDevice2 *Audio_CreateDSoundDevice( const audio_device_init_params_t ¶ms )
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{
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if ( !CAudioDirectSound2::m_pSingleton )
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{
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CAudioDirectSound2::m_pSingleton = new CAudioDirectSound2;
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}
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if ( CAudioDirectSound2::m_pSingleton->Init( params ) )
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return CAudioDirectSound2::m_pSingleton;
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delete CAudioDirectSound2::m_pSingleton;
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CAudioDirectSound2::m_pSingleton = NULL;
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Warning("Failed to initialize direct sound!\n");
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return NULL;
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}
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CAudioDirectSound2 *CAudioDirectSound2::m_pSingleton = NULL;
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// ----------------------------------------------------------------------------- //
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// Helpers.
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// ----------------------------------------------------------------------------- //
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CAudioDirectSound2::~CAudioDirectSound2( void )
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{
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Shutdown();
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m_pSingleton = NULL;
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}
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static int GetWindowsSpeakerConfig()
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{
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DWORD nSpeakerConfig = DSSPEAKER_STEREO;
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if (DS_OK == pDS->GetSpeakerConfig( &nSpeakerConfig ))
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{
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// split out settings
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nSpeakerConfig = DSSPEAKER_CONFIG(nSpeakerConfig);
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if ( nSpeakerConfig == DSSPEAKER_7POINT1_SURROUND )
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nSpeakerConfig = DSSPEAKER_7POINT1;
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if ( nSpeakerConfig == DSSPEAKER_5POINT1_SURROUND)
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nSpeakerConfig = DSSPEAKER_5POINT1;
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switch( nSpeakerConfig )
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{
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case DSSPEAKER_HEADPHONE:
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return 0;
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case DSSPEAKER_MONO:
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case DSSPEAKER_STEREO:
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default:
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return 2;
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case DSSPEAKER_QUAD:
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return 4;
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case DSSPEAKER_5POINT1:
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return 5;
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case DSSPEAKER_7POINT1:
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return 7;
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}
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}
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return 2;
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}
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bool CAudioDirectSound2::Init( const audio_device_init_params_t ¶ms )
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{
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DSBUFFERDESC dsbuf;
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DSBCAPS dsbcaps;
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WAVEFORMATEX format;
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WAVEFORMATEX pformat;
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HRESULT hresult;
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bool primary_format_set = false;
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// if a specific device was requested use that one, otherwise use the default (NULL means default)
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LPGUID pGUID = NULL;
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UniqueId_t overrideGUID;
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m_bPlayEvenWhenNotInFocus = params.m_bPlayEvenWhenNotInFocus;
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if ( params.m_bOverrideDevice )
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{
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char tempString[ Q_ARRAYSIZE(params.m_overrideDeviceName) ];
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int nLen = V_wcslen( params.m_overrideDeviceName );
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if ( nLen > 0 )
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{
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for ( int i = 0; i < nLen+1; i++ )
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{
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tempString[i] = params.m_overrideDeviceName[i] & 0xFF;
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}
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UniqueIdFromString( &overrideGUID, tempString );
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pGUID = &(( GUID &)overrideGUID);
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V_wcscpy_safe( m_deviceID, params.m_overrideDeviceName );
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||||
}
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}
|
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if ( !pGUID )
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{
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V_memset( m_deviceID, 0, sizeof(m_deviceID) );
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||||
}
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|
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if (!m_hInstDS)
|
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{
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||||
m_hInstDS = LoadLibrary("dsound.dll");
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if (m_hInstDS == NULL)
|
||||
{
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||||
Warning( "Couldn't load dsound.dll\n");
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return false;
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}
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g_pDirectSoundCreate = (long (__stdcall *)(struct _GUID *,struct IDirectSound ** ,struct IUnknown *))GetProcAddress(m_hInstDS,"DirectSoundCreate");
|
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if (!g_pDirectSoundCreate)
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||||
{
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||||
Warning( "Couldn't get DS proc addr\n");
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return false;
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||||
}
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||||
}
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||||
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||||
while ((hresult = g_pDirectSoundCreate(pGUID, &pDS, NULL)) != DS_OK)
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||||
{
|
||||
if (hresult == DSERR_ALLOCATED)
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||||
{
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||||
Warning("DirectSound hardware in use, can't initialize!\n");
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return false;
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||||
}
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Warning("DirectSound Create failed.\n");
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return false;
|
||||
}
|
||||
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||||
int nSpeakerConfig = -1;
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||||
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if ( params.m_bOverrideSpeakerConfig )
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||||
{
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nSpeakerConfig = params.m_nOverrideSpeakerConfig;
|
||||
}
|
||||
else
|
||||
{
|
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nSpeakerConfig = GetWindowsSpeakerConfig();
|
||||
}
|
||||
if ( nSpeakerConfig == 0 )
|
||||
{
|
||||
m_bIsHeadphone = true;
|
||||
}
|
||||
|
||||
// NOTE: This is basically the same as SpeakerConfigToChannelCount() but we
|
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// have to set primary channels correctly and DirectSound maps 7.1 to 5.1
|
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// at the moment (seems like it could support it easily though)
|
||||
int nPrimaryChannels = 2;
|
||||
switch( nSpeakerConfig )
|
||||
{
|
||||
// stereo
|
||||
case 0:
|
||||
case 2:
|
||||
default:
|
||||
nPrimaryChannels = 2;
|
||||
m_nChannels = 2; // secondary buffers should have same # channels as primary
|
||||
break;
|
||||
|
||||
// surround, use mono 3d primary buffer
|
||||
// quad surround
|
||||
case 4:
|
||||
nPrimaryChannels = 1;
|
||||
m_nChannels = 4;
|
||||
break;
|
||||
case 5:
|
||||
case 7:
|
||||
nPrimaryChannels = 1;
|
||||
m_nChannels = 6;
|
||||
break;
|
||||
}
|
||||
|
||||
V_memset( &format, 0, sizeof(format) );
|
||||
format.wFormatTag = WAVE_FORMAT_PCM;
|
||||
format.nChannels = nPrimaryChannels;
|
||||
format.wBitsPerSample = BitsPerSample();
|
||||
format.nSamplesPerSec = SampleRate();
|
||||
format.nBlockAlign = format.nChannels * format.wBitsPerSample / 8;
|
||||
format.cbSize = 0;
|
||||
format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign;
|
||||
|
||||
DSCAPS dscaps;
|
||||
V_memset( &dscaps, 0, sizeof(dscaps) );
|
||||
dscaps.dwSize = sizeof(dscaps);
|
||||
if (DS_OK != pDS->GetCaps(&dscaps))
|
||||
{
|
||||
Warning( "Couldn't get DS caps\n");
|
||||
}
|
||||
|
||||
if (dscaps.dwFlags & DSCAPS_EMULDRIVER)
|
||||
{
|
||||
Warning( "No DirectSound driver installed\n");
|
||||
Shutdown();
|
||||
return false;
|
||||
}
|
||||
|
||||
m_hWindow = (HWND)params.m_pWindowHandle;
|
||||
DWORD dwCooperativeLevel = DSSCL_EXCLUSIVE;
|
||||
if (DS_OK != pDS->SetCooperativeLevel( m_hWindow, dwCooperativeLevel ) )
|
||||
{
|
||||
Warning( "Set coop level failed\n");
|
||||
Shutdown();
|
||||
return false;
|
||||
}
|
||||
|
||||
// get access to the primary buffer, if possible, so we can set the
|
||||
// sound hardware format
|
||||
V_memset( &dsbuf, 0, sizeof(dsbuf) );
|
||||
dsbuf.dwSize = sizeof(DSBUFFERDESC);
|
||||
dsbuf.dwFlags = DSBCAPS_PRIMARYBUFFER;
|
||||
if ( m_nChannels > 2 )
|
||||
{
|
||||
dsbuf.dwFlags |= DSBCAPS_CTRL3D;
|
||||
Assert( nPrimaryChannels == 1 );
|
||||
}
|
||||
dsbuf.dwBufferBytes = 0;
|
||||
dsbuf.lpwfxFormat = NULL;
|
||||
|
||||
V_memset( &dsbcaps, 0, sizeof(dsbcaps) );
|
||||
dsbcaps.dwSize = sizeof(dsbcaps);
|
||||
|
||||
if ( 1 )
|
||||
{
|
||||
if (DS_OK == pDS->CreateSoundBuffer(&dsbuf, &pDSPBuf, NULL))
|
||||
{
|
||||
pformat = format;
|
||||
|
||||
if (DS_OK != pDSPBuf->SetFormat(&pformat))
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
primary_format_set = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool bRet = SNDDMA_InitInterleaved( pDS, &format, ¶ms, m_nChannels );
|
||||
|
||||
// number of mono samples output buffer may hold
|
||||
m_nSubmitPosition = 0;
|
||||
|
||||
return bRet;
|
||||
}
|
||||
|
||||
void CAudioDirectSound2::Shutdown( void )
|
||||
{
|
||||
if (pDSBuf)
|
||||
{
|
||||
pDSBuf->Stop();
|
||||
pDSBuf->Release();
|
||||
}
|
||||
|
||||
// only release primary buffer if it's not also the mixing buffer we just released
|
||||
if (pDSPBuf && (pDSBuf != pDSPBuf))
|
||||
{
|
||||
pDSPBuf->Release();
|
||||
}
|
||||
|
||||
if ( pDS && m_hWindow )
|
||||
{
|
||||
pDS->SetCooperativeLevel( m_hWindow, DSSCL_NORMAL);
|
||||
pDS->Release();
|
||||
}
|
||||
|
||||
pDS = NULL;
|
||||
pDSBuf = NULL;
|
||||
pDSPBuf = NULL;
|
||||
|
||||
if ( m_hInstDS )
|
||||
{
|
||||
FreeLibrary( m_hInstDS );
|
||||
m_hInstDS = NULL;
|
||||
}
|
||||
|
||||
if ( this == CAudioDirectSound2::m_pSingleton )
|
||||
{
|
||||
CAudioDirectSound2::m_pSingleton = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void CAudioDirectSound2::OutputDebugInfo() const
|
||||
{
|
||||
Msg( "Direct Sound Device\n" );
|
||||
Msg( "Channels:\t%d\n", ChannelCount() );
|
||||
Msg( "Bits/Sample:\t%d\n", BitsPerSample() );
|
||||
Msg( "Rate:\t\t%d\n", SampleRate() );
|
||||
}
|
||||
|
||||
void CAudioDirectSound2::CancelOutput( void )
|
||||
{
|
||||
if (pDSBuf)
|
||||
{
|
||||
DWORD dwSize;
|
||||
DWORD *pData;
|
||||
int reps;
|
||||
HRESULT hresult;
|
||||
|
||||
reps = 0;
|
||||
while ((hresult = pDSBuf->Lock(0, m_nTotalBufferSizeBytes, (void**)&pData, &dwSize, NULL, NULL, 0)) != DS_OK)
|
||||
{
|
||||
if (hresult != DSERR_BUFFERLOST)
|
||||
{
|
||||
Msg("S_ClearBuffer: DS::Lock Sound Buffer Failed\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (++reps > 10000)
|
||||
{
|
||||
Msg("S_ClearBuffer: DS: couldn't restore buffer\n");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
V_memset(pData, 0, dwSize);
|
||||
|
||||
pDSBuf->Unlock(pData, dwSize, NULL, 0);
|
||||
}
|
||||
}
|
||||
|
||||
bool CAudioDirectSound2::SNDDMA_InitInterleaved( LPDIRECTSOUND lpDS, WAVEFORMATEX* lpFormat, const audio_device_init_params_t *pParams, int nChannelCount )
|
||||
{
|
||||
WAVEFORMATEXTENSIBLE wfx = { 0 } ; // DirectSoundBuffer wave format (extensible)
|
||||
|
||||
// set the channel mask and number of channels based on the command line parameter
|
||||
if( nChannelCount == 2 )
|
||||
{
|
||||
wfx.Format.nChannels = 2;
|
||||
wfx.dwChannelMask = KSAUDIO_SPEAKER_STEREO; // SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;
|
||||
}
|
||||
else if( nChannelCount == 4 )
|
||||
{
|
||||
wfx.Format.nChannels = 4;
|
||||
wfx.dwChannelMask = KSAUDIO_SPEAKER_QUAD; // SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT;
|
||||
}
|
||||
else if( nChannelCount == 6 )
|
||||
{
|
||||
wfx.Format.nChannels = 6;
|
||||
wfx.dwChannelMask = KSAUDIO_SPEAKER_5POINT1; // SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// setup the extensible structure
|
||||
int nBytesPerSample = lpFormat->wBitsPerSample / 8;
|
||||
wfx.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
|
||||
//wfx.Format.nChannels = SET ABOVE
|
||||
wfx.Format.nSamplesPerSec = lpFormat->nSamplesPerSec;
|
||||
wfx.Format.wBitsPerSample = lpFormat->wBitsPerSample;
|
||||
wfx.Format.nBlockAlign = nBytesPerSample * wfx.Format.nChannels;
|
||||
wfx.Format.nAvgBytesPerSec = wfx.Format.nSamplesPerSec * wfx.Format.nBlockAlign;
|
||||
wfx.Format.cbSize = 22; // size from after this to end of extensible struct. sizeof(WORD + DWORD + GUID)
|
||||
wfx.Samples.wValidBitsPerSample = lpFormat->wBitsPerSample;
|
||||
//wfx.dwChannelMask = SET ABOVE BASED ON COMMAND LINE PARAMETERS
|
||||
wfx.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;
|
||||
|
||||
// setup the DirectSound
|
||||
DSBUFFERDESC dsbdesc = { 0 }; // DirectSoundBuffer descriptor
|
||||
dsbdesc.dwSize = sizeof(DSBUFFERDESC);
|
||||
DWORD nBaseFlags = pParams->m_bPlayEvenWhenNotInFocus ? DSBCAPS_GLOBALFOCUS : 0;
|
||||
|
||||
m_nOneBufferInBytes = ( MIX_BUFFER_SIZE * nBytesPerSample * nChannelCount );
|
||||
m_nBufferCount = pParams->m_nOutputBufferCount + 1;
|
||||
m_nTotalBufferSizeBytes = m_nBufferCount * m_nOneBufferInBytes;
|
||||
dsbdesc.dwBufferBytes = m_nTotalBufferSizeBytes;
|
||||
|
||||
dsbdesc.lpwfxFormat = (WAVEFORMATEX*)&wfx;
|
||||
|
||||
bool bSuccess = false;
|
||||
for ( int i = 0; i < 3; i++ )
|
||||
{
|
||||
switch(i)
|
||||
{
|
||||
case 0:
|
||||
dsbdesc.dwFlags = nBaseFlags | DSBCAPS_LOCHARDWARE;
|
||||
break;
|
||||
case 1:
|
||||
dsbdesc.dwFlags = nBaseFlags | DSBCAPS_LOCSOFTWARE;
|
||||
break;
|
||||
case 2:
|
||||
dsbdesc.dwFlags = nBaseFlags;
|
||||
break;
|
||||
}
|
||||
|
||||
if(!FAILED(lpDS->CreateSoundBuffer(&dsbdesc, &pDSBuf, NULL)))
|
||||
{
|
||||
bSuccess = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if ( !bSuccess )
|
||||
{
|
||||
dsbdesc.dwFlags = nBaseFlags;
|
||||
if(FAILED(lpDS->CreateSoundBuffer(&dsbdesc, &pDSBuf, NULL)))
|
||||
{
|
||||
wfx.Format.wFormatTag = WAVE_FORMAT_PCM;
|
||||
wfx.Format.cbSize = 0;
|
||||
dsbdesc.dwFlags = DSBCAPS_LOCSOFTWARE | nBaseFlags;
|
||||
HRESULT hr = lpDS->CreateSoundBuffer(&dsbdesc, &pDSBuf, NULL);
|
||||
if(FAILED(hr))
|
||||
{
|
||||
printf("Failed %d\n", hr );
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DWORD dwSize = 0, dwWrite;
|
||||
DWORD *pBuffer = 0;
|
||||
if ( !LockDSBuffer( pDSBuf, &pBuffer, &dwSize, "DS_INTERLEAVED", DSBLOCK_ENTIREBUFFER ) )
|
||||
return false;
|
||||
|
||||
m_nChannels = wfx.Format.nChannels;
|
||||
V_memset( pBuffer, 0, dwSize );
|
||||
|
||||
pDSBuf->Unlock(pBuffer, dwSize, NULL, 0);
|
||||
|
||||
// Make sure mixer is active (this was moved after the zeroing to avoid popping on startup -- at least when using the dx9.0b debug .dlls)
|
||||
pDSBuf->Play(0, 0, DSBPLAY_LOOPING);
|
||||
|
||||
pDSBuf->Stop();
|
||||
pDSBuf->GetCurrentPosition(&m_nOutputBufferStartOffset, &dwWrite);
|
||||
|
||||
pDSBuf->Play(0, 0, DSBPLAY_LOOPING);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CAudioDirectSound2::LockDSBuffer( LPDIRECTSOUNDBUFFER pBuffer, DWORD **pdwWriteBuffer, DWORD *pdwSizeBuffer, const char *pBufferName, int lockFlags )
|
||||
{
|
||||
if ( !pBuffer )
|
||||
return false;
|
||||
HRESULT hr;
|
||||
int reps = 0;
|
||||
while ((hr = pBuffer->Lock(0, m_nTotalBufferSizeBytes, (void**)pdwWriteBuffer, pdwSizeBuffer,
|
||||
NULL, NULL, lockFlags)) != DS_OK)
|
||||
{
|
||||
if (hr != DSERR_BUFFERLOST)
|
||||
{
|
||||
Msg ("DS::Lock Sound Buffer Failed %s\n", pBufferName);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (++reps > 10000)
|
||||
{
|
||||
Msg ("DS:: couldn't restore buffer %s\n", pBufferName);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void CAudioDirectSound2::OutputBuffer( int nMixChannelCount, CAudioMixBuffer *pMixChannels )
|
||||
{
|
||||
HRESULT hr;
|
||||
int nDeviceChannelCount = ChannelCount();
|
||||
int nOutputSize = BytesPerSample() * nDeviceChannelCount * MIX_BUFFER_SIZE;
|
||||
void *pBuffer0=NULL;
|
||||
void *pBuffer1=NULL;
|
||||
DWORD nSize0, nSize1;
|
||||
int nReps = 0;
|
||||
while ( (hr = pDSBuf->Lock( m_nSubmitPosition, nOutputSize, &pBuffer0, &nSize0, &pBuffer1, &nSize1, 0 )) != DS_OK )
|
||||
{
|
||||
if ( hr == DSERR_BUFFERLOST )
|
||||
{
|
||||
if ( ++nReps < 10000 )
|
||||
continue;
|
||||
}
|
||||
Msg ("DS::Lock Sound Buffer Failed\n");
|
||||
return;
|
||||
}
|
||||
|
||||
int nStart = 0;
|
||||
if ( pBuffer0 )
|
||||
{
|
||||
short *pOut = (short *)pBuffer0;
|
||||
int nSamplesOut = nSize0 / (nDeviceChannelCount*2);
|
||||
|
||||
if ( nMixChannelCount == 2 && nMixChannelCount == nDeviceChannelCount )
|
||||
{
|
||||
ConvertFloat32Int16_Clamp_Interleave2( pOut, pMixChannels[0].m_flData, pMixChannels[1].m_flData, nSamplesOut );
|
||||
}
|
||||
else
|
||||
{
|
||||
ConvertFloat32Int16_Clamp_InterleaveStride( pOut, nDeviceChannelCount, MIX_BUFFER_SIZE, pMixChannels[0].m_flData, nMixChannelCount, nSamplesOut );
|
||||
}
|
||||
|
||||
nStart = nSamplesOut;
|
||||
}
|
||||
if ( pBuffer1 )
|
||||
{
|
||||
short *pOut = (short *)pBuffer1;
|
||||
int nSamplesOut = nSize1 / (nDeviceChannelCount*2);
|
||||
if ( nMixChannelCount == 2 && nMixChannelCount == nDeviceChannelCount )
|
||||
{
|
||||
ConvertFloat32Int16_Clamp_Interleave2( pOut, pMixChannels[0].m_flData, pMixChannels[1].m_flData, nSamplesOut );
|
||||
}
|
||||
else
|
||||
{
|
||||
ConvertFloat32Int16_Clamp_InterleaveStride( pOut, nDeviceChannelCount, MIX_BUFFER_SIZE, pMixChannels[0].m_flData, nMixChannelCount, nSamplesOut );
|
||||
}
|
||||
}
|
||||
pDSBuf->Unlock(pBuffer0, nSize0, pBuffer1, nSize1);
|
||||
m_nSubmitPosition += nOutputSize;
|
||||
m_nSubmitPosition %= m_nTotalBufferSizeBytes;
|
||||
}
|
||||
|
||||
int CAudioDirectSound2::QueuedBufferCount()
|
||||
{
|
||||
int nStart, nCurrent;
|
||||
DWORD dwCurrentPlayCursor;
|
||||
|
||||
// get size in bytes of output buffer
|
||||
const int nSizeInBytes = m_nTotalBufferSizeBytes;
|
||||
// multi-channel interleaved output buffer
|
||||
// get byte offset of playback cursor in output buffer
|
||||
HRESULT hr = pDSBuf->GetCurrentPosition(&dwCurrentPlayCursor, NULL);
|
||||
if ( hr != S_OK )
|
||||
return m_nBufferCount;
|
||||
|
||||
if ( dwCurrentPlayCursor > DWORD(m_nTotalBufferSizeBytes) )
|
||||
{
|
||||
// BUGBUG: ??? what do do here?
|
||||
DebuggerBreakIfDebugging();
|
||||
dwCurrentPlayCursor %= m_nTotalBufferSizeBytes;
|
||||
}
|
||||
nStart = (int) m_nOutputBufferStartOffset;
|
||||
nCurrent = (int) dwCurrentPlayCursor;
|
||||
|
||||
// get 16 bit samples played, relative to buffer starting offset
|
||||
int delta = m_nSubmitPosition - nCurrent;
|
||||
if ( delta < 0 )
|
||||
{
|
||||
delta += nSizeInBytes;
|
||||
}
|
||||
|
||||
int nSamples = delta / (ChannelCount() * BytesPerSample());
|
||||
int nBuffers = nSamples / MIX_BUFFER_SIZE;
|
||||
//int nTotalBuffers = (m_nTotalBufferSizeBytes/ (ChannelCount() * BytesPerSample())) / MIX_BUFFER_SIZE;
|
||||
//Msg("%d buffers remain %d total\n", nBuffers, nTotalBuffers);
|
||||
if ( nBuffers == 0 )
|
||||
{
|
||||
//Msg("cursor %d, submit %d, relative %d\n", nCurrent, m_nSubmitPosition, delta );
|
||||
}
|
||||
return nBuffers;
|
||||
}
|
||||
|
||||
int CAudioDirectSound2::EmptyBufferCount()
|
||||
{
|
||||
return (m_nBufferCount-1) - QueuedBufferCount();
|
||||
}
|
||||
|
||||
void CAudioDirectSound2::WaitForComplete()
|
||||
{
|
||||
while ( QueuedBufferCount() )
|
||||
{
|
||||
ThreadSleep(0);
|
||||
}
|
||||
}
|
||||
|
||||
void CAudioDirectSound2::ClearBuffer( void )
|
||||
{
|
||||
DWORD dwSize = 0;
|
||||
DWORD *pBuffer = 0;
|
||||
if ( LockDSBuffer( pDSBuf, &pBuffer, &dwSize, "DS_INTERLEAVED", DSBLOCK_ENTIREBUFFER ) )
|
||||
{
|
||||
V_memset( pBuffer, 0, dwSize );
|
||||
pDSBuf->Unlock(pBuffer, dwSize, NULL, 0);
|
||||
}
|
||||
}
|
||||
319
soundsystem/lowlevel/device_null.cpp
Normal file
319
soundsystem/lowlevel/device_null.cpp
Normal file
@@ -0,0 +1,319 @@
|
||||
#include "basetypes.h"
|
||||
#include "commonmacros.h"
|
||||
#include "soundsystem/lowlevel.h"
|
||||
#include "soundsystem/audio_mix.h"
|
||||
|
||||
CInterlockedInt g_nDetectedAudioError(0);
|
||||
CInterlockedInt g_nDetectedBufferStarvation( 0 );
|
||||
uint g_nDeviceStamp = 0x100;
|
||||
|
||||
class CAudioDeviceNull2 : public IAudioDevice2
|
||||
{
|
||||
public:
|
||||
CAudioDeviceNull2()
|
||||
{
|
||||
m_pName = "Sound Disabled";
|
||||
m_nChannels = 2;
|
||||
m_nSampleBits = 16;
|
||||
m_nSampleRate = int(MIX_DEFAULT_SAMPLING_RATE);
|
||||
m_bIsActive = false;
|
||||
m_bIsHeadphone = false;
|
||||
m_bSupportsBufferStarvationDetection = false;
|
||||
m_bIsCaptureDevice = false;
|
||||
}
|
||||
|
||||
virtual ~CAudioDeviceNull2() {}
|
||||
virtual void OutputBuffer( int nChannels, CAudioMixBuffer *pChannelArray ) {}
|
||||
virtual void Shutdown() {}
|
||||
virtual int QueuedBufferCount() { return 0; }
|
||||
virtual int EmptyBufferCount() { return 0; }
|
||||
virtual void CancelOutput() {}
|
||||
virtual void WaitForComplete() {}
|
||||
virtual void UpdateFocus( bool bWindowHasFocus ) {}
|
||||
virtual void ClearBuffer() {}
|
||||
virtual const wchar_t *GetDeviceID() const
|
||||
{
|
||||
static wchar_t deviceID[4] = {0};
|
||||
return deviceID;
|
||||
}
|
||||
virtual void OutputDebugInfo() const
|
||||
{
|
||||
Msg( "Sound Disabled.\n" );
|
||||
}
|
||||
virtual bool SetShouldPlayWhenNotInFocus( bool bPlayEvenWhenNotInFocus ) OVERRIDE
|
||||
{
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
IAudioDevice2 *Audio_CreateNullDevice()
|
||||
{
|
||||
return new CAudioDeviceNull2;
|
||||
}
|
||||
|
||||
int Audio_EnumerateDevices( eSubSystems_t nSubsystem, audio_device_description_t *pDeviceListOut, int nListCount )
|
||||
{
|
||||
int nDeviceCount = 0;
|
||||
switch( nSubsystem )
|
||||
{
|
||||
#ifdef IS_WINDOWS_PC
|
||||
case AUDIO_SUBSYSTEM_XAUDIO:
|
||||
nDeviceCount = Audio_EnumerateXAudio2Devices( pDeviceListOut, nListCount );
|
||||
break;
|
||||
case AUDIO_SUBSYSTEM_DSOUND:
|
||||
nDeviceCount = Audio_EnumerateDSoundDevices( pDeviceListOut, nListCount );
|
||||
break;
|
||||
#endif
|
||||
#ifdef POSIX
|
||||
case AUDIO_SUBSYSTEM_SDL:
|
||||
nDeviceCount = Audio_EnumerateSDLDevices( pDeviceListOut, nListCount );
|
||||
break;
|
||||
#endif
|
||||
case AUDIO_SUBSYSTEM_NULL:
|
||||
nDeviceCount = 1;
|
||||
if ( nListCount > 0 )
|
||||
{
|
||||
pDeviceListOut[0].InitAsNullDevice();
|
||||
V_strcpy_safe( pDeviceListOut[0].m_friendlyName, "Sound Disabled" );
|
||||
}
|
||||
break;
|
||||
}
|
||||
return nDeviceCount;
|
||||
}
|
||||
|
||||
int CAudioDeviceList::FindDeviceById( const wchar_t *pId, finddevice_t nFind )
|
||||
{
|
||||
for ( int i = 0; i < m_list.Count(); i++ )
|
||||
{
|
||||
if ( nFind == FIND_AVAILABLE_DEVICE_ONLY && !m_list[i].m_bIsAvailable )
|
||||
continue;
|
||||
if ( !V_wcscmp( pId, m_list[i].m_deviceName ) )
|
||||
return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
audio_device_description_t *CAudioDeviceList::FindDeviceById( const char *pId )
|
||||
{
|
||||
wchar_t tempName[256];
|
||||
V_strtowcs( pId, -1, tempName, Q_ARRAYSIZE(tempName) );
|
||||
int nDevice = FindDeviceById( tempName, FIND_AVAILABLE_DEVICE_ONLY );
|
||||
if ( nDevice >= 0 && nDevice < m_list.Count() )
|
||||
return &m_list[nDevice];
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
void CAudioDeviceList::BuildDeviceList( eSubSystems_t nPreferredSubsystem )
|
||||
{
|
||||
m_nDeviceStamp = g_nDeviceStamp;
|
||||
audio_device_description_t initList[32];
|
||||
int nCount = Audio_EnumerateDevices( nPreferredSubsystem, initList, Q_ARRAYSIZE(initList) );
|
||||
|
||||
// No XAudio2? Fall back to direct sound.
|
||||
if ( nCount == 0 && nPreferredSubsystem == AUDIO_SUBSYSTEM_XAUDIO )
|
||||
{
|
||||
nPreferredSubsystem = AUDIO_SUBSYSTEM_DSOUND;
|
||||
nCount = Audio_EnumerateDevices( nPreferredSubsystem, initList, Q_ARRAYSIZE(initList) );
|
||||
}
|
||||
|
||||
m_nSubsystem = nPreferredSubsystem;
|
||||
// No sound devices? Add a NULL device.
|
||||
if ( nCount == 0 )
|
||||
{
|
||||
nCount = Audio_EnumerateDevices( AUDIO_SUBSYSTEM_NULL, initList, Q_ARRAYSIZE(initList) );
|
||||
}
|
||||
if ( !m_list.Count() )
|
||||
{
|
||||
m_list.CopyArray( initList, nCount );
|
||||
for ( int i = 0; i < m_list.Count(); i++ )
|
||||
{
|
||||
m_list[i].m_bIsAvailable = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for ( int i = 0; i < m_list.Count(); i++ )
|
||||
{
|
||||
m_list[i].m_bIsAvailable = false;
|
||||
m_list[i].m_bIsDefault = false;
|
||||
}
|
||||
for ( int i = 0; i < nCount; i++ )
|
||||
{
|
||||
int nIndex = FindDeviceById( initList[i].m_deviceName, FIND_ANY_DEVICE );
|
||||
if ( nIndex >= 0 )
|
||||
{
|
||||
m_list[nIndex] = initList[i];
|
||||
}
|
||||
else
|
||||
{
|
||||
m_list.AddToTail( initList[i] );
|
||||
}
|
||||
}
|
||||
}
|
||||
UpdateDefaultDevice();
|
||||
}
|
||||
|
||||
bool CAudioDeviceList::UpdateDeviceList()
|
||||
{
|
||||
if ( m_nDeviceStamp == g_nDeviceStamp )
|
||||
return false;
|
||||
|
||||
BuildDeviceList( m_nSubsystem );
|
||||
return true;
|
||||
}
|
||||
|
||||
void CAudioDeviceList::UpdateDefaultDevice()
|
||||
{
|
||||
#if IS_WINDOWS_PC
|
||||
// BUG: DirectSound devices use a different string format for GUIDs. Fix so this works?
|
||||
wchar_t deviceName[256];
|
||||
if ( GetWindowsDefaultAudioDevice( deviceName, sizeof(deviceName ) ) )
|
||||
{
|
||||
int nIndex = FindDeviceById( deviceName, FIND_AVAILABLE_DEVICE_ONLY );
|
||||
if ( nIndex >= 0 )
|
||||
{
|
||||
m_nDefaultDevice = nIndex;
|
||||
return;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
m_nDefaultDevice = -1;
|
||||
int nFirst = -1;
|
||||
for ( int i = 0; i < m_list.Count(); i++ )
|
||||
{
|
||||
if ( m_list[i].m_bIsAvailable )
|
||||
{
|
||||
if ( nFirst < 0 )
|
||||
{
|
||||
nFirst = i;
|
||||
}
|
||||
if ( m_list[i].m_bIsDefault )
|
||||
{
|
||||
m_nDefaultDevice = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if ( m_nDefaultDevice < 0 )
|
||||
{
|
||||
m_nDefaultDevice = nFirst;
|
||||
}
|
||||
}
|
||||
|
||||
IAudioDevice2 *CAudioDeviceList::CreateDevice( audio_device_init_params_t ¶ms )
|
||||
{
|
||||
Assert( IsValid() );
|
||||
int nSubsystem = m_nSubsystem;
|
||||
|
||||
#if !defined( _GAMECONSOLE )
|
||||
if ( params.m_bOverrideDevice )
|
||||
{
|
||||
nSubsystem = params.m_nOverrideSubsystem;
|
||||
}
|
||||
#endif
|
||||
#if IS_WINDOWS_PC
|
||||
// try xaudio2
|
||||
if ( nSubsystem == AUDIO_SUBSYSTEM_XAUDIO )
|
||||
{
|
||||
IAudioDevice2 *pDevice = Audio_CreateXAudio2Device( params );
|
||||
if ( pDevice )
|
||||
return pDevice;
|
||||
Warning("Failed to initialize XAudio2 device!\n");
|
||||
nSubsystem = AUDIO_SUBSYSTEM_DSOUND;
|
||||
}
|
||||
|
||||
if ( nSubsystem == AUDIO_SUBSYSTEM_DSOUND )
|
||||
{
|
||||
// either we were asked for dsound or we failed to create xaudio2, try dsound
|
||||
IAudioDevice2 *pDevice = Audio_CreateDSoundDevice( params );
|
||||
if ( pDevice )
|
||||
return pDevice;
|
||||
Warning("Failed to initialize DirectSound device!\n");
|
||||
nSubsystem = AUDIO_SUBSYSTEM_NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef POSIX
|
||||
nSubsystem = AUDIO_SUBSYSTEM_SDL;
|
||||
|
||||
if ( nSubsystem == AUDIO_SUBSYSTEM_SDL )
|
||||
{
|
||||
IAudioDevice2 *pDevice = Audio_CreateSDLDevice( params );
|
||||
if ( pDevice )
|
||||
return pDevice;
|
||||
|
||||
Warning("Failed to initialize SDL device!\n");
|
||||
nSubsystem = AUDIO_SUBSYSTEM_NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
// failed
|
||||
return Audio_CreateNullDevice();
|
||||
}
|
||||
|
||||
const wchar_t *CAudioDeviceList::GetDeviceToCreate( audio_device_init_params_t ¶ms )
|
||||
{
|
||||
if ( params.m_bOverrideDevice )
|
||||
{
|
||||
int nIndex = FindDeviceById( params.m_overrideDeviceName, FIND_AVAILABLE_DEVICE_ONLY );
|
||||
if ( nIndex >= 0 )
|
||||
{
|
||||
return m_list[nIndex].m_deviceName;
|
||||
}
|
||||
}
|
||||
Assert( m_nDefaultDevice >= 0 && m_nDefaultDevice < m_list.Count() );
|
||||
return m_list[m_nDefaultDevice].m_deviceName;
|
||||
}
|
||||
|
||||
|
||||
int SpeakerConfigValueToChannelCount( int nSpeakerConfig )
|
||||
{
|
||||
// headphone or stereo
|
||||
switch( nSpeakerConfig )
|
||||
{
|
||||
case -1:
|
||||
return 0;
|
||||
case 0: // headphone
|
||||
case 2: // stereo
|
||||
return 2;
|
||||
case 4: // quad surround
|
||||
return 4;
|
||||
|
||||
case 5: // 5.1 surround
|
||||
return 6;
|
||||
|
||||
case 7: // 7.1 surround
|
||||
return 8;
|
||||
}
|
||||
|
||||
// doesn't map to anything, return stereo
|
||||
AssertMsg( 0, "Bad speaker config requested\n");
|
||||
return 2;
|
||||
}
|
||||
|
||||
int ChannelCountToSpeakerConfigValue( int nChannelCount, bool bIsHeadphone )
|
||||
{
|
||||
switch( nChannelCount )
|
||||
{
|
||||
case 2:
|
||||
return bIsHeadphone ? 0 : 2;
|
||||
case 4:
|
||||
return 4;
|
||||
case 6:
|
||||
return 5;
|
||||
case 8:
|
||||
return 7;
|
||||
}
|
||||
AssertMsg(0, "Bad channel count\n");
|
||||
return 2;
|
||||
}
|
||||
|
||||
bool Audio_PollErrorEvents()
|
||||
{
|
||||
int nError = g_nDetectedAudioError.InterlockedExchange(0);
|
||||
|
||||
return nError != 0;
|
||||
}
|
||||
493
soundsystem/lowlevel/device_sdl.cpp
Normal file
493
soundsystem/lowlevel/device_sdl.cpp
Normal file
@@ -0,0 +1,493 @@
|
||||
#include "basetypes.h"
|
||||
#include "commonmacros.h"
|
||||
|
||||
#include "SDL.h"
|
||||
|
||||
#include "mix.h"
|
||||
#include "soundsystem/lowlevel.h"
|
||||
|
||||
#define DEFAULT_DEVICE_NAME "SDLDefaultDevice"
|
||||
#define DEFAULT_DEVICE_NAME_WIDE L"SDLDefaultDevice"
|
||||
|
||||
class CAudioSDL : public IAudioDevice2
|
||||
{
|
||||
public:
|
||||
CAudioSDL()
|
||||
{
|
||||
m_nDeviceID = 0;
|
||||
m_nDeviceIndex = -1;
|
||||
m_nBufferSizeBytes = 0;
|
||||
m_nBufferCount = 0;
|
||||
m_bIsActive = true;
|
||||
m_bIsHeadphone = false;
|
||||
m_bSupportsBufferStarvationDetection = false;
|
||||
m_bIsCaptureDevice = false;
|
||||
|
||||
m_nReadBuffer = m_nWriteBuffer = 0;
|
||||
m_nPartialRead = 0;
|
||||
m_bAudioStarted = false;
|
||||
m_bSilenced = false;
|
||||
m_fSilencedVol = 1.0f;
|
||||
V_memset( m_pBuffer, 0, sizeof( m_pBuffer ) );
|
||||
};
|
||||
|
||||
~CAudioSDL();
|
||||
|
||||
bool Init( const audio_device_init_params_t ¶ms );
|
||||
void OutputBuffer( int nChannels, CAudioMixBuffer *pChannelArray );
|
||||
void Shutdown();
|
||||
int QueuedBufferCount();
|
||||
int EmptyBufferCount();
|
||||
void CancelOutput();
|
||||
void WaitForComplete();
|
||||
void UpdateFocus( bool bWindowHasFocus );
|
||||
void ClearBuffer();
|
||||
const wchar_t *GetDeviceID() const;
|
||||
void OutputDebugInfo() const;
|
||||
|
||||
virtual bool SetShouldPlayWhenNotInFocus( bool bPlayEvenWhenNotInFocus )
|
||||
{
|
||||
m_savedParams.m_bPlayEvenWhenNotInFocus = bPlayEvenWhenNotInFocus;
|
||||
return true;
|
||||
}
|
||||
|
||||
// inline methods
|
||||
inline int BytesPerSample() { return BitsPerSample()>>3; }
|
||||
|
||||
void FillAudioBuffer( Uint8 *buf, int len );
|
||||
|
||||
|
||||
private:
|
||||
|
||||
// no copies of this class ever
|
||||
CAudioSDL( const CAudioSDL & );
|
||||
CAudioSDL & operator=( const CAudioSDL & );
|
||||
|
||||
int SamplesPerBuffer() { return MIX_BUFFER_SIZE; }
|
||||
int BytesPerBuffer() { return m_nBufferSizeBytes; }
|
||||
|
||||
SDL_AudioDeviceID m_nDeviceID;
|
||||
SDL_AudioSpec m_deviceSpec;
|
||||
|
||||
audio_device_init_params_t m_savedParams;
|
||||
|
||||
int m_nDeviceIndex;
|
||||
uint m_nBufferSizeBytes;
|
||||
uint m_nBufferCount;
|
||||
wchar_t m_deviceID[256];
|
||||
|
||||
enum { kNumBuffers = 32 };
|
||||
short *m_pBuffer[ kNumBuffers ];
|
||||
int m_nReadBuffer, m_nWriteBuffer;
|
||||
int m_nPartialRead;
|
||||
bool m_bAudioStarted;
|
||||
CThreadMutex m_mutexBuffer;
|
||||
|
||||
bool m_bSilenced;
|
||||
float m_fSilencedVol;
|
||||
};
|
||||
|
||||
CAudioSDL::~CAudioSDL()
|
||||
{
|
||||
Shutdown();
|
||||
for ( int i = 0; i != kNumBuffers; ++i )
|
||||
{
|
||||
if ( m_pBuffer[ i ] )
|
||||
{
|
||||
MemAlloc_FreeAligned( m_pBuffer[ i ] );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void AudioCallback( void *userdata, Uint8 *stream, int len )
|
||||
{
|
||||
CAudioSDL *dev = reinterpret_cast<CAudioSDL*>( userdata );
|
||||
dev->FillAudioBuffer( stream, len );
|
||||
}
|
||||
|
||||
bool CAudioSDL::Init( const audio_device_init_params_t ¶ms )
|
||||
{
|
||||
m_savedParams = params;
|
||||
|
||||
int nDeviceCount = SDL_GetNumAudioDevices( 0 );
|
||||
if ( !nDeviceCount )
|
||||
return false;
|
||||
|
||||
m_nDeviceIndex = -1;
|
||||
if ( params.m_bOverrideDevice )
|
||||
{
|
||||
if ( wcscmp( params.m_overrideDeviceName, DEFAULT_DEVICE_NAME_WIDE ) == 0 )
|
||||
{
|
||||
m_nDeviceIndex = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
for( int i = 0; i < nDeviceCount; ++i )
|
||||
{
|
||||
const char *devName = SDL_GetAudioDeviceName( i, 0 );
|
||||
if ( devName == NULL )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
wchar_t devNameWide[AUDIO_DEVICE_NAME_MAX];
|
||||
Q_UTF8ToWString( devName, devNameWide, sizeof( devNameWide ) );
|
||||
if ( wcscmp( devNameWide, params.m_overrideDeviceName ) == 0 )
|
||||
{
|
||||
m_nDeviceIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
// setup the format structure
|
||||
{
|
||||
int nChannels = details.InputChannels;
|
||||
if ( params.m_bOverrideSpeakerConfig )
|
||||
{
|
||||
nChannels = SpeakerConfigValueToChannelCount( params.m_nOverrideSpeakerConfig );
|
||||
if ( params.m_nOverrideSpeakerConfig == 0 )
|
||||
{
|
||||
m_bIsHeadphone = true;
|
||||
}
|
||||
}
|
||||
m_nChannels = nChannels;
|
||||
}
|
||||
#endif
|
||||
|
||||
SDL_AudioSpec desired;
|
||||
desired.freq = int(MIX_DEFAULT_SAMPLING_RATE);
|
||||
desired.format = AUDIO_S16SYS;
|
||||
desired.channels = 2;
|
||||
desired.samples = 1024;
|
||||
desired.callback = AudioCallback;
|
||||
desired.userdata = this;
|
||||
|
||||
m_nDeviceID = SDL_OpenAudioDevice( m_nDeviceIndex == -1 ? NULL : SDL_GetAudioDeviceName( m_nDeviceIndex, 0 ), 0, &desired, &m_deviceSpec, SDL_AUDIO_ALLOW_ANY_CHANGE );
|
||||
|
||||
const char *pDeviceNameUTF8 = m_nDeviceIndex == -1 ? DEFAULT_DEVICE_NAME : SDL_GetAudioDeviceName( m_nDeviceIndex, 0 );
|
||||
Q_UTF8ToWString( pDeviceNameUTF8, m_deviceID, sizeof( m_deviceID ) );
|
||||
|
||||
// UNDONE: Have the device report MIX_DEFAULT_SAMPLING_RATE to the outside world
|
||||
// and build an SDL_AudioCVT to convert from the engine's mix to the SDL device's audio output?
|
||||
|
||||
// BUGBUG: Assert this for now
|
||||
Assert( m_deviceSpec.channels == 2 );
|
||||
Assert( m_deviceSpec.freq == int(MIX_DEFAULT_SAMPLING_RATE) );
|
||||
|
||||
m_nChannels = m_deviceSpec.channels;
|
||||
m_nSampleBits = SDL_AUDIO_BITSIZE( m_deviceSpec.format );
|
||||
m_nSampleRate = m_deviceSpec.freq;
|
||||
m_bIsActive = true;
|
||||
m_bIsHeadphone = false;
|
||||
m_pName = "SDL Audio";
|
||||
|
||||
//m_nBufferCount = params.m_nOutputBufferCount;
|
||||
m_nBufferCount = 1;
|
||||
int nBufferSize = MIX_BUFFER_SIZE * m_nChannels * BytesPerSample();
|
||||
m_nBufferSizeBytes = nBufferSize;
|
||||
|
||||
for ( int i = 0; i != kNumBuffers; ++i )
|
||||
{
|
||||
m_pBuffer[ i ] = (short *)MemAlloc_AllocAligned( nBufferSize * m_nBufferCount, 16 );
|
||||
}
|
||||
|
||||
m_nReadBuffer = m_nWriteBuffer = 0;
|
||||
m_nPartialRead = 0;
|
||||
m_bAudioStarted = false;
|
||||
|
||||
// start audio playback
|
||||
SDL_PauseAudioDevice( m_nDeviceID, 0 );
|
||||
|
||||
#if defined( LINUX ) && defined( INCLUDE_SCALEFORM )
|
||||
// Send the obtained audio device details to scaleform
|
||||
if ( g_pScaleformUI )
|
||||
{
|
||||
g_pScaleformUI->SDLSetAudioSpec( sizeof(m_deviceSpec), &m_deviceSpec );
|
||||
}
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CAudioSDL::OutputBuffer( int nChannels, CAudioMixBuffer *pChannelArray )
|
||||
{
|
||||
AUTO_LOCK( m_mutexBuffer );
|
||||
m_bAudioStarted = true;
|
||||
if ( ( (m_nWriteBuffer+1) % kNumBuffers ) == m_nReadBuffer )
|
||||
{
|
||||
// Filled up with data, can't take anymore.
|
||||
// This shouldn't really happen unless SDL stops consuming data for us or the
|
||||
// game pushes data at us at an unreasonable rate.
|
||||
return;
|
||||
}
|
||||
|
||||
short *pWaveData = m_pBuffer[ m_nWriteBuffer ];
|
||||
m_nWriteBuffer = (m_nWriteBuffer+1) % kNumBuffers;
|
||||
|
||||
if ( nChannels == 2 && nChannels == m_nChannels )
|
||||
{
|
||||
ConvertFloat32Int16_Clamp_Interleave2( pWaveData, pChannelArray[0].m_flData, pChannelArray[1].m_flData, MIX_BUFFER_SIZE );
|
||||
}
|
||||
else
|
||||
{
|
||||
ConvertFloat32Int16_Clamp_InterleaveStride( pWaveData, m_nChannels, MIX_BUFFER_SIZE, pChannelArray[0].m_flData, nChannels, MIX_BUFFER_SIZE );
|
||||
}
|
||||
|
||||
#if defined( LINUX ) && defined( INCLUDE_SCALEFORM )
|
||||
if ( g_pScaleformUI )
|
||||
{
|
||||
g_pScaleformUI->SDLMixAudio( nChannels, pWaveData, m_nBufferSizeBytes );
|
||||
}
|
||||
#endif
|
||||
|
||||
// Old way of sending data, by queueing it. Now we do it by providing it in the callback.
|
||||
// SDL_QueueAudio( m_nDeviceID, m_pBuffer, m_nBufferSizeBytes );
|
||||
}
|
||||
|
||||
void CAudioSDL::Shutdown()
|
||||
{
|
||||
if ( m_nDeviceID > 0 )
|
||||
{
|
||||
SDL_CloseAudioDevice( m_nDeviceID );
|
||||
m_nDeviceID = 0;
|
||||
}
|
||||
}
|
||||
|
||||
int CAudioSDL::QueuedBufferCount()
|
||||
{
|
||||
AUTO_LOCK( m_mutexBuffer );
|
||||
if ( m_nWriteBuffer >= m_nReadBuffer )
|
||||
{
|
||||
return m_nWriteBuffer - m_nReadBuffer;
|
||||
}
|
||||
else
|
||||
{
|
||||
return (kNumBuffers - m_nReadBuffer) + m_nWriteBuffer;
|
||||
}
|
||||
}
|
||||
|
||||
int CAudioSDL::EmptyBufferCount()
|
||||
{
|
||||
return (kNumBuffers - QueuedBufferCount()) - 1;
|
||||
}
|
||||
|
||||
void CAudioSDL::CancelOutput()
|
||||
{
|
||||
// SDL_ClearQueuedAudio( m_nDeviceID );
|
||||
}
|
||||
|
||||
void CAudioSDL::WaitForComplete()
|
||||
{
|
||||
while( QueuedBufferCount() )
|
||||
{
|
||||
ThreadSleep(0);
|
||||
}
|
||||
}
|
||||
|
||||
void CAudioSDL::UpdateFocus( bool bWindowHasFocus )
|
||||
{
|
||||
m_bSilenced = !bWindowHasFocus && !m_savedParams.m_bPlayEvenWhenNotInFocus;
|
||||
}
|
||||
|
||||
void CAudioSDL::ClearBuffer()
|
||||
{
|
||||
}
|
||||
|
||||
const wchar_t* CAudioSDL::GetDeviceID() const
|
||||
{
|
||||
return L"SDL Device";
|
||||
}
|
||||
|
||||
void CAudioSDL::OutputDebugInfo() const
|
||||
{
|
||||
fprintf(stderr, "SDL Audio Device\n" );
|
||||
fprintf(stderr, "Channels:\t%d\n", ChannelCount() );
|
||||
fprintf(stderr, "Bits/Sample:\t%d\n", BitsPerSample() );
|
||||
fprintf(stderr, "Rate:\t\t%d\n", SampleRate() );
|
||||
}
|
||||
|
||||
void CAudioSDL::FillAudioBuffer( Uint8 *buf, int len )
|
||||
{
|
||||
m_mutexBuffer.Lock();
|
||||
|
||||
bool bFailedToGetMore = false;
|
||||
while ( m_bAudioStarted && len > 0 && !bFailedToGetMore )
|
||||
{
|
||||
|
||||
if ( m_nReadBuffer == m_nWriteBuffer )
|
||||
{
|
||||
m_mutexBuffer.Unlock();
|
||||
/*
|
||||
if ( m_savedParams.m_pfnMixAudio != NULL )
|
||||
{
|
||||
//We are going to be starved, so ask the mixer to mix
|
||||
//some more audio for us right now. We expect this
|
||||
//call to fill our buffers up.
|
||||
m_savedParams.m_pfnMixAudio( 0.01 );
|
||||
}
|
||||
*/
|
||||
m_mutexBuffer.Lock();
|
||||
|
||||
if ( m_nReadBuffer == m_nWriteBuffer )
|
||||
{
|
||||
//The mixer couldn't get us more data for some reason.
|
||||
//We are starved.
|
||||
bFailedToGetMore = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
while ( len > 0 && m_nReadBuffer != m_nWriteBuffer )
|
||||
{
|
||||
int bufsize = m_nBufferSizeBytes - m_nPartialRead;
|
||||
int nbytes = len < bufsize ? len : bufsize;
|
||||
|
||||
if(m_bSilenced && m_fSilencedVol <= 0.0f)
|
||||
{
|
||||
memset( buf, 0, nbytes );
|
||||
}
|
||||
else
|
||||
{
|
||||
memcpy( buf, ((unsigned char*)m_pBuffer[ m_nReadBuffer ]) + m_nPartialRead, nbytes );
|
||||
|
||||
// If we are silencing or unsilencing, make the volume fade rather than
|
||||
// changing abruptly.
|
||||
static const float FadeTime = 0.5f;
|
||||
static const int FadeTick = 16;
|
||||
static const float FadeDelta = FadeTick / ( m_nChannels * m_nSampleRate * FadeTime );
|
||||
|
||||
if ( m_bSilenced )
|
||||
{
|
||||
short* sbuf = reinterpret_cast<short*>(buf);
|
||||
int i = 0;
|
||||
while ( i < nbytes/2 )
|
||||
{
|
||||
sbuf[i] *= m_fSilencedVol;
|
||||
++i;
|
||||
if ( i%FadeTick == 0 && m_fSilencedVol > 0.0f )
|
||||
{
|
||||
m_fSilencedVol -= FadeDelta;
|
||||
if ( m_fSilencedVol < 0.0f )
|
||||
{
|
||||
m_fSilencedVol = 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( m_fSilencedVol < 1.0f )
|
||||
{
|
||||
short* sbuf = reinterpret_cast<short*>(buf);
|
||||
int i = 0;
|
||||
while ( i < nbytes/2 && m_fSilencedVol < 1.0f )
|
||||
{
|
||||
sbuf[i] *= m_fSilencedVol;
|
||||
++i;
|
||||
|
||||
if ( i%FadeTick == 0 && m_fSilencedVol < 1.0f )
|
||||
{
|
||||
m_fSilencedVol += FadeDelta;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( nbytes == bufsize )
|
||||
{
|
||||
m_nReadBuffer = (m_nReadBuffer+1) % kNumBuffers;
|
||||
m_nPartialRead = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_nPartialRead += nbytes;
|
||||
}
|
||||
|
||||
buf += nbytes;
|
||||
len -= nbytes;
|
||||
}
|
||||
}
|
||||
|
||||
m_mutexBuffer.Unlock();
|
||||
|
||||
if ( len > 0 )
|
||||
{
|
||||
// We have been starved of data and have to fill with silence.
|
||||
memset( buf, 0, len );
|
||||
}
|
||||
}
|
||||
|
||||
static bool g_bInitSDLAudio = false;
|
||||
static bool InitSDLAudio()
|
||||
{
|
||||
if ( !g_bInitSDLAudio )
|
||||
{
|
||||
int nRet = SDL_InitSubSystem( SDL_INIT_AUDIO );
|
||||
if ( nRet < 0 )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
g_bInitSDLAudio = true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// enumerate the available devices so the app can select one
|
||||
// fills out app-supplied list & returns count of available devices. If the list is too small, the count
|
||||
// will signal the app to call again with a larger list
|
||||
int Audio_EnumerateSDLDevices( audio_device_description_t *pDeviceListOut, int nListCount )
|
||||
{
|
||||
if ( !InitSDLAudio() )
|
||||
return 0;
|
||||
|
||||
if ( nListCount > 0 )
|
||||
{
|
||||
audio_device_description_t& description = pDeviceListOut[0];
|
||||
Q_UTF8ToWString( DEFAULT_DEVICE_NAME, description.m_deviceName, sizeof(description.m_deviceName) );
|
||||
V_strcpy_safe( description.m_friendlyName, "#OS_Default_Device" );
|
||||
description.m_nChannelCount = 6;
|
||||
description.m_bIsDefault = true;
|
||||
description.m_bIsAvailable = true;
|
||||
description.m_nSubsystemId = AUDIO_SUBSYSTEM_SDL;
|
||||
}
|
||||
|
||||
int nOutputDeviceCount = SDL_GetNumAudioDevices( 0 );
|
||||
|
||||
int nIterateCount = MIN(nListCount-1, nOutputDeviceCount);
|
||||
for ( int i = 0; i < nIterateCount; i++ )
|
||||
{
|
||||
const char *pNameUTF8 = SDL_GetAudioDeviceName( i, 0 );
|
||||
|
||||
audio_device_description_t& description = pDeviceListOut[i+1];
|
||||
|
||||
Q_UTF8ToWString( pNameUTF8, description.m_deviceName, sizeof(description.m_deviceName) );
|
||||
Q_WStringToUTF8( description.m_deviceName, description.m_friendlyName, sizeof(description.m_friendlyName) );
|
||||
description.m_nChannelCount = 6;
|
||||
description.m_bIsDefault = false;
|
||||
description.m_bIsAvailable = true;
|
||||
description.m_nSubsystemId = AUDIO_SUBSYSTEM_SDL;
|
||||
|
||||
}
|
||||
|
||||
return nIterateCount + 1;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Class factory
|
||||
//-----------------------------------------------------------------------------
|
||||
IAudioDevice2 *Audio_CreateSDLDevice( const audio_device_init_params_t ¶ms )
|
||||
{
|
||||
if ( !InitSDLAudio() )
|
||||
return NULL;
|
||||
|
||||
CAudioSDL *pDevice = new CAudioSDL;
|
||||
|
||||
if ( pDevice->Init( params ) )
|
||||
{
|
||||
return pDevice;
|
||||
}
|
||||
|
||||
delete pDevice;
|
||||
return NULL;
|
||||
}
|
||||
495
soundsystem/lowlevel/device_xaudio2.cpp
Normal file
495
soundsystem/lowlevel/device_xaudio2.cpp
Normal file
@@ -0,0 +1,495 @@
|
||||
#include "basetypes.h"
|
||||
#include "commonmacros.h"
|
||||
|
||||
#if !defined( _X360 ) && defined( WIN32 )
|
||||
#define _WIN32_DCOM
|
||||
#include <windows.h>
|
||||
#endif
|
||||
#include <xaudio2.h>
|
||||
#include "mix.h"
|
||||
#include "soundsystem/lowlevel.h"
|
||||
|
||||
|
||||
static IXAudio2 *g_pXAudio2 = NULL;
|
||||
static int g_XAudio2Refcount = 0;
|
||||
extern CInterlockedInt g_nDetectedAudioError;
|
||||
extern CInterlockedInt g_nDetectedBufferStarvation;
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Implementation of XAudio2 device for source2
|
||||
//-----------------------------------------------------------------------------
|
||||
class CAudioXAudio2 : public IAudioDevice2, public IXAudio2VoiceCallback
|
||||
{
|
||||
public:
|
||||
CAudioXAudio2()
|
||||
{
|
||||
g_XAudio2Refcount++;
|
||||
|
||||
m_pName = "XAudio2 Device";
|
||||
m_nChannels = 2;
|
||||
m_bIsHeadphone = false;
|
||||
m_bSupportsBufferStarvationDetection = true;
|
||||
m_bIsCaptureDevice = false;
|
||||
m_nSampleBits = 16;
|
||||
m_nSampleRate = 44100;
|
||||
m_bIsActive = true;
|
||||
m_pMasterVoice = NULL;
|
||||
m_pSourceVoice = NULL;
|
||||
m_pBuffer = NULL;
|
||||
m_nBufferSizeBytes = 0;
|
||||
m_nBufferCount = 0;
|
||||
m_nSubmitIndex = 0;
|
||||
m_nActiveBuffers = 0;
|
||||
m_nBufferErrors = 0;
|
||||
m_bHasFocus = true;
|
||||
m_bVoiceStarted = false;
|
||||
}
|
||||
~CAudioXAudio2( void );
|
||||
bool Init( const audio_device_init_params_t ¶ms, int nDeviceIndex );
|
||||
|
||||
void Shutdown( void ) OVERRIDE;
|
||||
void OutputBuffer( int nChannels, CAudioMixBuffer *pChannelArray ) OVERRIDE;
|
||||
const wchar_t *GetDeviceID() const OVERRIDE { return m_deviceID; }
|
||||
int QueuedBufferCount() OVERRIDE;
|
||||
int EmptyBufferCount() OVERRIDE;
|
||||
void CancelOutput() OVERRIDE;
|
||||
void WaitForComplete() OVERRIDE;
|
||||
void UpdateFocus( bool bWindowHasFocus ) OVERRIDE;
|
||||
void ClearBuffer() OVERRIDE {}
|
||||
void OutputDebugInfo() const OVERRIDE;
|
||||
bool SetShouldPlayWhenNotInFocus( bool bPlayEvenWhenNotInFocus ) OVERRIDE
|
||||
{
|
||||
m_savedParams.m_bPlayEvenWhenNotInFocus = bPlayEvenWhenNotInFocus;
|
||||
return true;
|
||||
}
|
||||
|
||||
inline int BytesPerSample() { return BitsPerSample()>>3; }
|
||||
// Singleton object
|
||||
|
||||
// IXAudio2VoiceCallback
|
||||
// Called just before this voice's processing pass begins.
|
||||
virtual void __stdcall OnVoiceProcessingPassStart( UINT32 nBytesRequired ) OVERRIDE {}
|
||||
virtual void __stdcall OnVoiceProcessingPassEnd() OVERRIDE {}
|
||||
virtual void __stdcall OnStreamEnd() OVERRIDE {}
|
||||
virtual void __stdcall OnBufferStart( void* pBufferContext ) OVERRIDE
|
||||
{
|
||||
}
|
||||
virtual void __stdcall OnBufferEnd( void* pBufferContext ) OVERRIDE
|
||||
{
|
||||
Assert( m_nActiveBuffers > 0 );
|
||||
m_nActiveBuffers--;
|
||||
if ( m_nActiveBuffers == 0 )
|
||||
{
|
||||
m_nBufferErrors++;
|
||||
if ( m_nBufferErrors > 10 )
|
||||
{
|
||||
g_nDetectedBufferStarvation++;
|
||||
}
|
||||
}
|
||||
}
|
||||
virtual void __stdcall OnLoopEnd( void* pBufferContext ) OVERRIDE {}
|
||||
virtual void __stdcall OnVoiceError( void* pBufferContext, HRESULT nError ) OVERRIDE
|
||||
{
|
||||
g_nDetectedAudioError = 1;
|
||||
Warning("Xaudio2 Voice Error %x\n", uint(nError) );
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
// no copies of this class ever
|
||||
CAudioXAudio2( const CAudioXAudio2 & );
|
||||
CAudioXAudio2 & operator=( const CAudioXAudio2 & );
|
||||
|
||||
int SamplesPerBuffer() { return MIX_BUFFER_SIZE; }
|
||||
int BytesPerBuffer() { return m_nBufferSizeBytes; }
|
||||
|
||||
IXAudio2MasteringVoice *m_pMasterVoice;
|
||||
IXAudio2SourceVoice *m_pSourceVoice;
|
||||
|
||||
short *m_pBuffer;
|
||||
int m_nBufferSizeBytes; // size of a single hardware output buffer, in bytes
|
||||
int m_nBufferCount;
|
||||
int m_nSubmitIndex;
|
||||
int m_nBufferErrors;
|
||||
|
||||
CInterlockedInt m_nActiveBuffers;
|
||||
|
||||
// for error recovery
|
||||
audio_device_init_params_t m_savedParams;
|
||||
int m_nSavedPreferred;
|
||||
wchar_t m_deviceID[256];
|
||||
char m_displayName[256];
|
||||
bool m_bHasFocus;
|
||||
bool m_bVoiceStarted;
|
||||
};
|
||||
|
||||
|
||||
class CXAudioCallbacks : public IXAudio2EngineCallback
|
||||
{
|
||||
public:
|
||||
CXAudioCallbacks() : m_bRegistered(false) {}
|
||||
|
||||
// IXAudio2EngineCallback
|
||||
// ------------------------------------
|
||||
STDMETHOD_(void, OnProcessingPassStart) (THIS);
|
||||
STDMETHOD_(void, OnProcessingPassEnd) (THIS);
|
||||
// Called in the event of a critical system error which requires XAudio2
|
||||
// to be closed down and restarted. The error code is given in Error.
|
||||
STDMETHOD_(void, OnCriticalError) (THIS_ HRESULT Error);
|
||||
// ------------------------------------
|
||||
|
||||
void Init( IXAudio2 *pInterface )
|
||||
{
|
||||
pInterface->RegisterForCallbacks( this );
|
||||
m_bRegistered = true;
|
||||
}
|
||||
void Shutdown( IXAudio2 *pInterface )
|
||||
{
|
||||
if ( m_bRegistered )
|
||||
{
|
||||
pInterface->UnregisterForCallbacks( this );
|
||||
m_bRegistered = false;
|
||||
}
|
||||
}
|
||||
|
||||
bool m_bRegistered;
|
||||
};
|
||||
|
||||
void CXAudioCallbacks::OnProcessingPassStart() {}
|
||||
void CXAudioCallbacks::OnProcessingPassEnd() {}
|
||||
|
||||
void CXAudioCallbacks::OnCriticalError( HRESULT nError )
|
||||
{
|
||||
g_nDetectedAudioError = 1;
|
||||
Warning("Xaudio2 Error %x\n", uint(nError) );
|
||||
}
|
||||
|
||||
static CXAudioCallbacks g_XAudioErrors;
|
||||
|
||||
static bool InitXAudio()
|
||||
{
|
||||
if ( !g_pXAudio2 )
|
||||
{
|
||||
HRESULT hr;
|
||||
InitCOM();
|
||||
#ifdef _DEBUG
|
||||
// UNDONE: Figure out why this fails - I believe it requires a separate install
|
||||
if ( FAILED(hr = XAudio2Create( &g_pXAudio2, XAUDIO2_DEBUG_ENGINE, XAUDIO2_DEFAULT_PROCESSOR ) ) )
|
||||
#endif
|
||||
if ( FAILED(hr = XAudio2Create( &g_pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR ) ) )
|
||||
return false;
|
||||
|
||||
g_XAudioErrors.Init( g_pXAudio2 );
|
||||
|
||||
// if someone calls CoFreeUnusedLibrariesEx (some shell extensions do this), then XAudio2 will get freed, go ahead an load the library explicitly
|
||||
// to prevent this unloading
|
||||
#if defined(PLATFORM_WINDOWS_PC)
|
||||
#ifdef _DEBUG
|
||||
const char *pDLLName = "XAudioD2_7.dll";
|
||||
#else
|
||||
const char *pDLLName = "XAudio2_7.dll";
|
||||
#endif
|
||||
// The DLL is already loaded, check the name to make sure we aren't loading an additional DLL
|
||||
if ( GetModuleHandle( pDLLName ) )
|
||||
{
|
||||
LoadLibrary( pDLLName );
|
||||
}
|
||||
#endif
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static void ShutdownXAudio()
|
||||
{
|
||||
if ( g_pXAudio2 )
|
||||
{
|
||||
g_XAudioErrors.Shutdown( g_pXAudio2 );
|
||||
g_pXAudio2->Release();
|
||||
g_pXAudio2 = NULL;
|
||||
ShutdownCOM();
|
||||
}
|
||||
}
|
||||
|
||||
// enumerate the available devices so the app can select one
|
||||
// fills out app-supplied list & returns count of available devices. If the list is too small, the count
|
||||
// will signal the app to call again with a larger list
|
||||
int Audio_EnumerateXAudio2Devices( audio_device_description_t *pDeviceListOut, int nListCount )
|
||||
{
|
||||
if ( !InitXAudio() )
|
||||
return 0;
|
||||
|
||||
UINT32 nDeviceCountWindows = 0;
|
||||
HRESULT hr = g_pXAudio2->GetDeviceCount(&nDeviceCountWindows);
|
||||
Assert( hr == S_OK );
|
||||
if ( hr != S_OK )
|
||||
return 0;
|
||||
int nDeviceCount = (int)nDeviceCountWindows;
|
||||
XAUDIO2_DEVICE_DETAILS deviceDetails;
|
||||
|
||||
bool bWroteDefault = false;
|
||||
int nMaxChannelDevice = -1;
|
||||
|
||||
// now get each device's details that will fit into the supplied list
|
||||
int nIterateCount = min(nListCount, nDeviceCount);
|
||||
for ( int i = 0; i < nIterateCount; i++ )
|
||||
{
|
||||
g_pXAudio2->GetDeviceDetails(i,&deviceDetails);
|
||||
V_wcscpy_safe( pDeviceListOut[i].m_deviceName, deviceDetails.DeviceID );
|
||||
V_wcstostr( deviceDetails.DisplayName, -1, pDeviceListOut[i].m_friendlyName, sizeof(pDeviceListOut[i].m_friendlyName) );
|
||||
pDeviceListOut[i].m_nChannelCount = deviceDetails.OutputFormat.Format.nChannels;
|
||||
pDeviceListOut[i].m_bIsDefault = false;
|
||||
pDeviceListOut[i].m_bIsAvailable = true;
|
||||
pDeviceListOut[i].m_nSubsystemId = AUDIO_SUBSYSTEM_XAUDIO;
|
||||
|
||||
|
||||
// anything marked as default game device will be selected by default
|
||||
if ( deviceDetails.Role & DefaultGameDevice )
|
||||
{
|
||||
pDeviceListOut[i].m_bIsDefault = true;
|
||||
bWroteDefault = true;
|
||||
}
|
||||
if ( nMaxChannelDevice < 0 || deviceDetails.OutputFormat.Format.nChannels > pDeviceListOut[nMaxChannelDevice].m_nChannelCount )
|
||||
{
|
||||
nMaxChannelDevice = i;
|
||||
}
|
||||
}
|
||||
// no default? Select first device with max # of channels
|
||||
// If there are no channels then nMaxChannelDevice will be negative so we need to
|
||||
// check before using it as an index.
|
||||
if ( !bWroteDefault && nMaxChannelDevice >= 0 && nMaxChannelDevice < nListCount )
|
||||
{
|
||||
pDeviceListOut[nMaxChannelDevice].m_bIsDefault = true;
|
||||
}
|
||||
|
||||
return nIterateCount;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Class factory
|
||||
//-----------------------------------------------------------------------------
|
||||
IAudioDevice2 *Audio_CreateXAudio2Device( const audio_device_init_params_t ¶ms )
|
||||
{
|
||||
if ( !InitXAudio() )
|
||||
return NULL;
|
||||
|
||||
int nPreferredDevice = 0;
|
||||
UINT32 nDeviceCountWindows = 0;
|
||||
int nCount = 0;
|
||||
HRESULT hr = g_pXAudio2->GetDeviceCount(&nDeviceCountWindows);
|
||||
CUtlVector<audio_device_description_t> desc;
|
||||
if ( hr == S_OK )
|
||||
{
|
||||
desc.SetCount( nDeviceCountWindows );
|
||||
|
||||
nCount = Audio_EnumerateXAudio2Devices( desc.Base(), desc.Count() );
|
||||
}
|
||||
// If there are no devices then device Init will fail. We might as well
|
||||
// fail early.
|
||||
// This was happening when running test_source2.bat in a loop and
|
||||
// disconnecting partway through the past -- as soon as the machine was
|
||||
// running headless the enumeration would return zero devices.
|
||||
if ( !nCount )
|
||||
return NULL;
|
||||
for ( int i = 0; i < nCount; i++ )
|
||||
{
|
||||
if ( desc[i].m_bIsDefault )
|
||||
{
|
||||
nPreferredDevice = i;
|
||||
}
|
||||
}
|
||||
if ( params.m_bOverrideDevice )
|
||||
{
|
||||
for ( int i = 0; i < nCount; i++ )
|
||||
{
|
||||
if ( !V_wcscmp( desc[i].m_deviceName, params.m_overrideDeviceName ) )
|
||||
{
|
||||
nPreferredDevice = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CAudioXAudio2 *pDevice = new CAudioXAudio2;
|
||||
|
||||
if ( pDevice->Init( params, nPreferredDevice ) )
|
||||
return pDevice;
|
||||
|
||||
delete pDevice;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
CAudioXAudio2::~CAudioXAudio2()
|
||||
{
|
||||
Shutdown();
|
||||
if ( m_pBuffer )
|
||||
{
|
||||
MemAlloc_FreeAligned( m_pBuffer );
|
||||
}
|
||||
g_XAudio2Refcount--;
|
||||
if ( !g_XAudio2Refcount )
|
||||
{
|
||||
ShutdownXAudio();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool CAudioXAudio2::Init( const audio_device_init_params_t ¶ms, int nDeviceIndex )
|
||||
{
|
||||
HRESULT hr;
|
||||
// NOTE: sample rate was XAUDIO2_DEFAULT_SAMPLERATE
|
||||
if ( FAILED(hr = g_pXAudio2->CreateMasteringVoice( &m_pMasterVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, nDeviceIndex, NULL ) ) )
|
||||
return false;
|
||||
|
||||
XAUDIO2_DEVICE_DETAILS deviceDetails;
|
||||
g_pXAudio2->GetDeviceDetails( nDeviceIndex, &deviceDetails );
|
||||
V_wcscpy_safe( m_deviceID, deviceDetails.DeviceID );
|
||||
V_wcstostr( deviceDetails.DisplayName, -1, m_displayName, sizeof(m_displayName) );
|
||||
// save for error recovery
|
||||
m_nSavedPreferred = nDeviceIndex;
|
||||
m_savedParams = params;
|
||||
|
||||
XAUDIO2_VOICE_DETAILS details;
|
||||
m_pMasterVoice->GetVoiceDetails( &details );
|
||||
WAVEFORMATEX wfx = { 0 };
|
||||
|
||||
// setup the format structure
|
||||
{
|
||||
int nChannels = details.InputChannels;
|
||||
if ( params.m_bOverrideSpeakerConfig )
|
||||
{
|
||||
nChannels = SpeakerConfigValueToChannelCount( params.m_nOverrideSpeakerConfig );
|
||||
if ( params.m_nOverrideSpeakerConfig == 0 )
|
||||
{
|
||||
m_bIsHeadphone = true;
|
||||
}
|
||||
}
|
||||
m_nChannels = nChannels;
|
||||
}
|
||||
|
||||
wfx.wFormatTag = WAVE_FORMAT_PCM;
|
||||
wfx.nChannels = m_nChannels;
|
||||
wfx.nSamplesPerSec = SampleRate();
|
||||
wfx.wBitsPerSample = BitsPerSample();
|
||||
wfx.nBlockAlign = wfx.wBitsPerSample / 8 * wfx.nChannels;
|
||||
wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
|
||||
wfx.cbSize = 0;
|
||||
if( FAILED( hr = g_pXAudio2->CreateSourceVoice( &m_pSourceVoice, &wfx, 0, XAUDIO2_DEFAULT_FREQ_RATIO, this ) ) )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
m_nBufferCount = params.m_nOutputBufferCount;
|
||||
int nBufferSize = MIX_BUFFER_SIZE * m_nChannels * BytesPerSample();
|
||||
m_nBufferSizeBytes = nBufferSize;
|
||||
|
||||
m_nChannels = wfx.nChannels;
|
||||
Assert( m_nChannels <= SOUND_DEVICE_MAX_CHANNELS );
|
||||
|
||||
m_pBuffer = (short *)MemAlloc_AllocAligned( nBufferSize * m_nBufferCount, 16 );
|
||||
m_nActiveBuffers = 0;
|
||||
m_nSubmitIndex = 0;
|
||||
m_bVoiceStarted = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void CAudioXAudio2::Shutdown()
|
||||
{
|
||||
if ( m_pMasterVoice )
|
||||
{
|
||||
if ( m_pSourceVoice )
|
||||
{
|
||||
m_pSourceVoice->Stop();
|
||||
m_pSourceVoice->DestroyVoice();
|
||||
m_pSourceVoice = nullptr;
|
||||
m_bVoiceStarted = false;
|
||||
}
|
||||
m_pMasterVoice->DestroyVoice();
|
||||
m_pMasterVoice = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void CAudioXAudio2::OutputDebugInfo() const
|
||||
{
|
||||
Msg( "XAudio2 Sound Device: %s\n", m_displayName );
|
||||
Msg( "Channels:\t%d\n", ChannelCount() );
|
||||
Msg( "Bits/Sample:\t%d\n", BitsPerSample() );
|
||||
Msg( "Rate:\t\t%d\n", SampleRate() );
|
||||
}
|
||||
|
||||
void CAudioXAudio2::OutputBuffer( int nChannels, CAudioMixBuffer *pChannelArray )
|
||||
{
|
||||
// start the voice as soon as we have data to output
|
||||
if ( !m_bVoiceStarted )
|
||||
{
|
||||
m_pSourceVoice->Start();
|
||||
m_bVoiceStarted = true;
|
||||
}
|
||||
int nBufferSize = BytesPerBuffer();
|
||||
short *pWaveData = m_pBuffer + ( m_nSubmitIndex * (nBufferSize>>1) );
|
||||
|
||||
XAUDIO2_BUFFER buffer = {0};
|
||||
buffer.pAudioData = (BYTE *)pWaveData;
|
||||
buffer.Flags = 0;
|
||||
buffer.AudioBytes = nBufferSize;
|
||||
|
||||
if ( nChannels == 2 && nChannels == m_nChannels )
|
||||
{
|
||||
ConvertFloat32Int16_Clamp_Interleave2( pWaveData, pChannelArray[0].m_flData, pChannelArray[1].m_flData, MIX_BUFFER_SIZE );
|
||||
}
|
||||
else
|
||||
{
|
||||
ConvertFloat32Int16_Clamp_InterleaveStride( pWaveData, m_nChannels, MIX_BUFFER_SIZE, pChannelArray[0].m_flData, nChannels, MIX_BUFFER_SIZE );
|
||||
}
|
||||
|
||||
m_nActiveBuffers++;
|
||||
m_pSourceVoice->SubmitSourceBuffer( &buffer );
|
||||
m_nSubmitIndex = ( m_nSubmitIndex + 1 ) % m_nBufferCount;
|
||||
}
|
||||
|
||||
int CAudioXAudio2::QueuedBufferCount()
|
||||
{
|
||||
// NOTE: If callbacks work on all clients then we do not need to do the potentially expensive GetState() call
|
||||
// we already know if buffers are retired
|
||||
// UNDONE: If this is causing problems, just change to #if 0 - the other code in this changelist will not interact with anything
|
||||
#if 1
|
||||
return m_nActiveBuffers;
|
||||
#else
|
||||
XAUDIO2_VOICE_STATE state;
|
||||
m_pSourceVoice->GetState( &state );
|
||||
return state.BuffersQueued;
|
||||
#endif
|
||||
}
|
||||
|
||||
int CAudioXAudio2::EmptyBufferCount()
|
||||
{
|
||||
return m_nBufferCount - QueuedBufferCount();
|
||||
}
|
||||
|
||||
void CAudioXAudio2::CancelOutput()
|
||||
{
|
||||
m_pSourceVoice->FlushSourceBuffers();
|
||||
}
|
||||
|
||||
|
||||
void CAudioXAudio2::WaitForComplete()
|
||||
{
|
||||
m_pSourceVoice->Discontinuity();
|
||||
while( QueuedBufferCount() )
|
||||
{
|
||||
ThreadSleep(0);
|
||||
}
|
||||
}
|
||||
|
||||
void CAudioXAudio2::UpdateFocus( bool bWindowHasFocus )
|
||||
{
|
||||
if ( m_pMasterVoice && !m_savedParams.m_bPlayEvenWhenNotInFocus )
|
||||
{
|
||||
if ( bWindowHasFocus != m_bHasFocus )
|
||||
{
|
||||
m_bHasFocus = bWindowHasFocus;
|
||||
|
||||
float flVolume = 1.0f;
|
||||
m_pMasterVoice->GetVolume( &flVolume );
|
||||
m_pMasterVoice->SetVolume( bWindowHasFocus ? 1.0f : 0.0f );
|
||||
}
|
||||
}
|
||||
}
|
||||
1121
soundsystem/lowlevel/mix.cpp
Normal file
1121
soundsystem/lowlevel/mix.cpp
Normal file
File diff suppressed because it is too large
Load Diff
12
soundsystem/lowlevel/mix.h
Normal file
12
soundsystem/lowlevel/mix.h
Normal file
@@ -0,0 +1,12 @@
|
||||
#include "soundsystem/isoundsystem.h"
|
||||
#include "soundsystem/audio_mix.h"
|
||||
|
||||
|
||||
// full depth/join/resample/convert
|
||||
extern int ConvertSourceToFloat( const audio_source_input_t &channel, float flPitch, float flOutput[MIX_BUFFER_SIZE], audio_source_indexstate_t *pOut );
|
||||
|
||||
// just update the output state as if we mixed
|
||||
extern int AdvanceSource( const audio_source_input_t &source, float flPitch, audio_source_indexstate_t *pOut );
|
||||
extern uint AdvanceSourceIndex( audio_source_indexstate_t *pOut, const audio_source_input_t &source, uint nAdvance );
|
||||
|
||||
|
||||
335
soundsystem/lowlevel/simple_filter.cpp
Normal file
335
soundsystem/lowlevel/simple_filter.cpp
Normal file
@@ -0,0 +1,335 @@
|
||||
#include <math.h>
|
||||
#include "mathlib/ssemath.h"
|
||||
#include "mix.h"
|
||||
#include "simple_filter.h"
|
||||
|
||||
|
||||
#define V_powf(x, y) powf(x, y)
|
||||
#define V_sinf(x) sinf(x)
|
||||
#define V_cosf(x) cosf(x)
|
||||
#define V_sinhf(x) sinhf(x)
|
||||
#define V_sqrtf(x) sqrtf(x)
|
||||
|
||||
// natural log of 2
|
||||
#ifndef M_LN2
|
||||
#define M_LN2 0.69314718055994530942
|
||||
#endif
|
||||
|
||||
|
||||
// slow, just for test
|
||||
static inline fltx4 LoadSIMD( float flR0, float flR1, float flR2, float flR3 )
|
||||
{
|
||||
fltx4 t;
|
||||
SubFloat( t, 0 ) = flR0;
|
||||
SubFloat( t, 1 ) = flR1;
|
||||
SubFloat( t, 2 ) = flR2;
|
||||
SubFloat( t, 3 ) = flR3;
|
||||
return t;
|
||||
}
|
||||
|
||||
// scalar implemetation
|
||||
#if 0
|
||||
void SimpleFilter_ProcessBuffer( float flSamples[MIX_BUFFER_SIZE], float flOutput[MIX_BUFFER_SIZE], filterstate_t *pFilter )
|
||||
{
|
||||
float x1 = pFilter->m_flFIRState[0];
|
||||
float x2 = pFilter->m_flFIRState[1];
|
||||
float y1 = pFilter->m_flIIRState[0];
|
||||
float y2 = pFilter->m_flIIRState[1];
|
||||
float sample, out;
|
||||
|
||||
float fir0 = pFilter->m_flFIRCoeff[0];
|
||||
float fir1 = pFilter->m_flFIRCoeff[1];
|
||||
float fir2 = pFilter->m_flFIRCoeff[2];
|
||||
float iir0 = -pFilter->m_flIIRCoeff[0];
|
||||
float iir1 = -pFilter->m_flIIRCoeff[1];
|
||||
for ( int i = 0; i < MIX_BUFFER_SIZE; i++ )
|
||||
{
|
||||
sample = flSamples[i];
|
||||
// FIR part of the filter
|
||||
out = fir0 * sample + fir1 * x1 + fir2 * x2;
|
||||
// IIR part of the filter
|
||||
out += iir0 * y1 + iir1 * y2;
|
||||
// write FIR delay line of input
|
||||
x2 = x1;
|
||||
x1 = sample;
|
||||
|
||||
// write IIR delay line of output
|
||||
y2 = y1;
|
||||
y1 = out;
|
||||
// write filtered sample
|
||||
flOutput[i] = out;
|
||||
}
|
||||
// write state back to the filter
|
||||
pFilter->m_flFIRState[0] = x1;
|
||||
pFilter->m_flFIRState[1] = x2;
|
||||
pFilter->m_flIIRState[0] = y1;
|
||||
pFilter->m_flIIRState[1] = y2;
|
||||
}
|
||||
#endif
|
||||
|
||||
void SimpleFilter_ProcessFIR4( const float flSamples[MIX_BUFFER_SIZE], float flOutput[MIX_BUFFER_SIZE], filterstate_t *pFilter )
|
||||
{
|
||||
fltx4 fl4FIR0 = ReplicateX4( pFilter->m_flFIRCoeff[0] );
|
||||
fltx4 fl4FIR1 = ReplicateX4( pFilter->m_flFIRCoeff[1] );
|
||||
fltx4 fl4FIR2 = ReplicateX4( pFilter->m_flFIRCoeff[2] );
|
||||
fltx4 fl4FIR3 = ReplicateX4( pFilter->m_flFIRCoeff[3] );
|
||||
|
||||
fltx4 fl4PrevSample = pFilter->m_fl4prevInputSamples;
|
||||
const fltx4 *RESTRICT pInput = (const fltx4 *)&flSamples[0];
|
||||
fltx4 *RESTRICT pOutput = (fltx4 *)&flOutput[0];
|
||||
|
||||
for ( int i = 0; i < MIX_BUFFER_SIZE/4; i++ )
|
||||
{
|
||||
fltx4 fl4Sample = LoadAlignedSIMD( pInput );
|
||||
pInput++;
|
||||
fltx4 fl4fx2 = _mm_shuffle_ps( fl4PrevSample, fl4Sample, MM_SHUFFLE_REV(2,3,0,1) );
|
||||
fltx4 fl4fx1 = _mm_shuffle_ps( fl4fx2, fl4Sample, MM_SHUFFLE_REV(1,2,1,2) );
|
||||
fltx4 fl4fx3 = _mm_shuffle_ps( fl4PrevSample, fl4fx2, MM_SHUFFLE_REV(1,2,1,2) );
|
||||
|
||||
// FIR part of the filter
|
||||
//out = fir0 * sample + fir1 * x1 + fir2 * x2; + fir3 * x3
|
||||
fltx4 fl4t0 = MulSIMD( fl4FIR0, fl4Sample );
|
||||
fltx4 fl4t1 = MulSIMD( fl4FIR1, fl4fx1 );
|
||||
fltx4 fl4t2 = MaddSIMD( fl4FIR3, fl4fx3, fl4t0 );
|
||||
fltx4 fl4out = AddSIMD( MaddSIMD( fl4FIR2, fl4fx2, fl4t1 ), fl4t2 );
|
||||
|
||||
// write FIR delay line of input
|
||||
fl4PrevSample = fl4Sample;
|
||||
|
||||
StoreAlignedSIMD( (float *)pOutput, fl4out );
|
||||
pOutput++;
|
||||
}
|
||||
|
||||
pFilter->m_fl4prevInputSamples = fl4PrevSample;
|
||||
}
|
||||
|
||||
void SimpleFilter_ProcessBuffer( const float flSamples[MIX_BUFFER_SIZE], float flOutput[MIX_BUFFER_SIZE], filterstate_t *pFilter )
|
||||
{
|
||||
if ( pFilter->m_nFilterType == 1 )
|
||||
{
|
||||
SimpleFilter_ProcessFIR4( flSamples, flOutput, pFilter );
|
||||
return;
|
||||
}
|
||||
fltx4 fl4FIR0 = ReplicateX4( pFilter->m_flFIRCoeff[0] );
|
||||
fltx4 fl4FIR1 = ReplicateX4( pFilter->m_flFIRCoeff[1] );
|
||||
fltx4 fl4FIR2 = ReplicateX4( pFilter->m_flFIRCoeff[2] );
|
||||
|
||||
// UNDONE: Store in filterstate this way
|
||||
fltx4 fl4PrevSample = pFilter->m_fl4prevInputSamples;
|
||||
const fltx4 *RESTRICT pInput = (const fltx4 *)&flSamples[0];
|
||||
fltx4 *RESTRICT pOutput = (fltx4 *)&flOutput[0];
|
||||
|
||||
// iir exapansion from intel paper
|
||||
// [y3, y2, y1, 0] * [b3, b3, b3, 0]
|
||||
// [y2, y1, 0, v2] * [b2, b2, 0, b1] row2
|
||||
// + [y1, 0, v1, v1] * [b1, 0, b1, (b1*b1)+b2] row1
|
||||
// + [0, v0, v0, v0] * [ 0, b1, (b1*b1)+b2, b1*b1*b1 + 2*b1*b2 + b3] row0
|
||||
// NOTE: b3/y3 are always zero in our case because we only have two taps (drop the first row and b3 term in the fourth row)
|
||||
fltx4 iirRow2 = pFilter->m_fl4iirRow2;
|
||||
fltx4 iirRow1 = pFilter->m_fl4iirRow1;
|
||||
fltx4 iirRow0 = pFilter->m_fl4iirRow0;
|
||||
fltx4 fl4PrevOutput = pFilter->m_fl4prevOutputSamples;
|
||||
|
||||
for ( int i = 0; i < MIX_BUFFER_SIZE/4; i++ )
|
||||
{
|
||||
fltx4 fl4Sample = LoadAlignedSIMD( pInput );
|
||||
pInput++;
|
||||
fltx4 fx2 = _mm_shuffle_ps( fl4PrevSample, fl4Sample, MM_SHUFFLE_REV(2,3,0,1) );
|
||||
fltx4 fx1 = _mm_shuffle_ps( fx2, fl4Sample, MM_SHUFFLE_REV(1,2,1,2) );
|
||||
|
||||
// FIR part of the filter
|
||||
//out = fl4FIR0 * fl4Sample + fl4FIR1 * x1 + fl4FIR2 * x2;
|
||||
fltx4 t0 = MulSIMD( fl4FIR0, fl4Sample );
|
||||
fltx4 t1 = MulSIMD( fl4FIR1, fx1 );
|
||||
fltx4 out = AddSIMD( MaddSIMD( fl4FIR2, fx2, t0 ), t1 );
|
||||
|
||||
// write FIR delay line of input
|
||||
fl4PrevSample = fl4Sample;
|
||||
|
||||
// IIR part of the filter
|
||||
fltx4 fl4OutRow = _mm_shuffle_ps( fl4PrevOutput, out, MM_SHUFFLE_REV(2,3,0,2) );
|
||||
fltx4 v = MaddSIMD( fl4OutRow, iirRow2, out );
|
||||
fl4OutRow = _mm_shuffle_ps( fl4PrevOutput, v, MM_SHUFFLE_REV(3,0,1,1) );
|
||||
v = MaddSIMD( fl4OutRow, iirRow1, v );
|
||||
fl4OutRow = SplatXSIMD(v);
|
||||
out = MaddSIMD( fl4OutRow, iirRow0, v );
|
||||
|
||||
// write IIR delay line of output
|
||||
fl4PrevOutput = out;
|
||||
|
||||
StoreAlignedSIMD( (float *)pOutput, out );
|
||||
pOutput++;
|
||||
}
|
||||
|
||||
pFilter->m_fl4prevInputSamples = fl4PrevSample;
|
||||
pFilter->m_fl4prevOutputSamples = fl4PrevOutput;
|
||||
}
|
||||
|
||||
void SimpleFilter_Coefficients( biquad_filter_coefficients_t *pCoeffs, int nFilterType, float fldbGain, float flCenterFrequency, float flBandwidth, float flSamplingRate )
|
||||
{
|
||||
float flA0, flA1, flA2, flB0, flB1, flB2;
|
||||
|
||||
/* setup variables */
|
||||
float flGain = V_powf( 10, fldbGain / 40 );
|
||||
float flOmega = float( 2 * M_PI * flCenterFrequency / flSamplingRate );
|
||||
float flSinOmega = V_sinf( flOmega );
|
||||
float flCosOmega = V_cosf( flOmega );
|
||||
float flAlpha = flSinOmega * (float)V_sinhf( M_LN2 / 2 * flBandwidth * flOmega / flSinOmega );
|
||||
float flBeta = V_sqrtf( flGain + flGain );
|
||||
|
||||
switch ( nFilterType )
|
||||
{
|
||||
default:
|
||||
case FILTER_LOWPASS:
|
||||
flB0 = ( 1 - flCosOmega ) / 2;
|
||||
flB1 = 1 - flCosOmega;
|
||||
flB2 = ( 1 - flCosOmega ) / 2;
|
||||
flA0 = 1 + flAlpha;
|
||||
flA1 = -2 * flCosOmega;
|
||||
flA2 = 1 - flAlpha;
|
||||
break;
|
||||
case FILTER_HIGHPASS:
|
||||
flB0 = ( 1 + flCosOmega ) / 2;
|
||||
flB1 = -( 1 + flCosOmega );
|
||||
flB2 = ( 1 + flCosOmega ) / 2;
|
||||
flA0 = 1 + flAlpha;
|
||||
flA1 = -2 * flCosOmega;
|
||||
flA2 = 1 - flAlpha;
|
||||
break;
|
||||
case FILTER_BANDPASS:
|
||||
flB0 = flAlpha;
|
||||
flB1 = 0;
|
||||
flB2 = -flAlpha;
|
||||
flA0 = 1 + flAlpha;
|
||||
flA1 = -2 * flCosOmega;
|
||||
flA2 = 1 - flAlpha;
|
||||
break;
|
||||
case FILTER_NOTCH:
|
||||
flB0 = 1;
|
||||
flB1 = -2 * flCosOmega;
|
||||
flB2 = 1;
|
||||
flA0 = 1 + flAlpha;
|
||||
flA1 = -2 * flCosOmega;
|
||||
flA2 = 1 - flAlpha;
|
||||
break;
|
||||
case FILTER_PEAKING_EQ:
|
||||
flB0 = 1 + ( flAlpha * flGain );
|
||||
flB1 = -2 * flCosOmega;
|
||||
flB2 = 1 - ( flAlpha * flGain );
|
||||
flA0 = 1 + ( flAlpha / flGain );
|
||||
flA1 = -2 * flCosOmega;
|
||||
flA2 = 1 - ( flAlpha / flGain );
|
||||
break;
|
||||
case FILTER_LOW_SHELF:
|
||||
flB0 = flGain * ( ( flGain + 1 ) - ( flGain - 1 ) * flCosOmega + flBeta * flSinOmega );
|
||||
flB1 = 2 * flGain * ( ( flGain - 1 ) - ( flGain + 1 ) * flCosOmega );
|
||||
flB2 = flGain * ( ( flGain + 1 ) - ( flGain - 1 ) * flCosOmega - flBeta * flSinOmega );
|
||||
flA0 = ( flGain + 1 ) + ( flGain - 1 ) * flCosOmega + flBeta * flSinOmega;
|
||||
flA1 = -2 * ( ( flGain - 1 ) + ( flGain + 1 ) * flCosOmega );
|
||||
flA2 = ( flGain + 1 ) + ( flGain - 1 ) * flCosOmega - flBeta * flSinOmega;
|
||||
break;
|
||||
case FILTER_HIGH_SHELF:
|
||||
flB0 = flGain * ( ( flGain + 1 ) + ( flGain - 1 ) * flCosOmega + flBeta * flSinOmega );
|
||||
flB1 = -2 * flGain * ( ( flGain - 1 ) + ( flGain + 1 ) * flCosOmega );
|
||||
flB2 = flGain * ( ( flGain + 1 ) + ( flGain - 1 ) * flCosOmega - flBeta * flSinOmega );
|
||||
flA0 = ( flGain + 1 ) - ( flGain - 1 ) * flCosOmega + flBeta * flSinOmega;
|
||||
flA1 = 2 * ( ( flGain - 1 ) - ( flGain + 1 ) * flCosOmega );
|
||||
flA2 = ( flGain + 1 ) - ( flGain - 1 ) * flCosOmega - flBeta * flSinOmega;
|
||||
break;
|
||||
}
|
||||
pCoeffs->m_flA[0] = flA0;
|
||||
pCoeffs->m_flA[1] = flA1;
|
||||
pCoeffs->m_flA[2] = flA2;
|
||||
pCoeffs->m_flB[0] = flB0;
|
||||
pCoeffs->m_flB[1] = flB1;
|
||||
pCoeffs->m_flB[2] = flB2;
|
||||
}
|
||||
|
||||
void SimpleFilter_Init( filterstate_t *pFilter, int nFilterType, float fldbGain, float flCenterFrequency, float flBandwidth, float flSamplingRate )
|
||||
{
|
||||
biquad_filter_coefficients_t coeffs;
|
||||
SimpleFilter_Coefficients( &coeffs, nFilterType, fldbGain, flCenterFrequency, flBandwidth, flSamplingRate );
|
||||
|
||||
// compute biquad coefficients
|
||||
pFilter->m_flFIRCoeff[0] = coeffs.m_flB[0] / coeffs.m_flA[0];
|
||||
pFilter->m_flFIRCoeff[1] = coeffs.m_flB[1] / coeffs.m_flA[0];
|
||||
pFilter->m_flFIRCoeff[2] = coeffs.m_flB[2] / coeffs.m_flA[0];
|
||||
pFilter->m_flIIRCoeff[0] = coeffs.m_flA[1] / coeffs.m_flA[0];
|
||||
pFilter->m_flIIRCoeff[1] = coeffs.m_flA[2] / coeffs.m_flA[0];
|
||||
|
||||
// zero out initial state
|
||||
pFilter->m_flFIRState[0] = 0;
|
||||
pFilter->m_flFIRState[1] = 0;
|
||||
pFilter->m_flIIRState[0] = 0;
|
||||
pFilter->m_flIIRState[1] = 0;
|
||||
pFilter->m_fl4prevInputSamples = Four_Zeros;
|
||||
|
||||
float iir0 = -pFilter->m_flIIRCoeff[0];
|
||||
float iir1 = -pFilter->m_flIIRCoeff[1];
|
||||
float iir0_sqr = iir0*iir0;
|
||||
pFilter->m_fl4iirRow2 = LoadSIMD( iir1, iir1, 0, iir0 );
|
||||
pFilter->m_fl4iirRow1 = LoadSIMD( iir0, 0, iir0, iir0_sqr+iir1 );
|
||||
pFilter->m_fl4iirRow0 = LoadSIMD( 0, iir0, iir0_sqr+iir1, iir0_sqr*iir0 + (2*iir0*iir1) );
|
||||
|
||||
pFilter->m_fl4prevOutputSamples = Four_Zeros;
|
||||
pFilter->m_nFilterType = 0;
|
||||
}
|
||||
|
||||
void SimpleFilter_Update( filterstate_t *pFilter, int nFilterType, float fldbGain, float flCenterFrequency, float flBandwidth, float flSamplingRate )
|
||||
{
|
||||
biquad_filter_coefficients_t coeffs;
|
||||
SimpleFilter_Coefficients( &coeffs, nFilterType, fldbGain, flCenterFrequency, flBandwidth, flSamplingRate );
|
||||
|
||||
// compute biquad coefficients
|
||||
pFilter->m_flFIRCoeff[0] = coeffs.m_flB[0] / coeffs.m_flA[0];
|
||||
pFilter->m_flFIRCoeff[1] = coeffs.m_flB[1] / coeffs.m_flA[0];
|
||||
pFilter->m_flFIRCoeff[2] = coeffs.m_flB[2] / coeffs.m_flA[0];
|
||||
pFilter->m_flIIRCoeff[0] = coeffs.m_flA[1] / coeffs.m_flA[0];
|
||||
pFilter->m_flIIRCoeff[1] = coeffs.m_flA[2] / coeffs.m_flA[0];
|
||||
|
||||
float iir0 = -pFilter->m_flIIRCoeff[0];
|
||||
float iir1 = -pFilter->m_flIIRCoeff[1];
|
||||
float iir0_sqr = iir0*iir0;
|
||||
pFilter->m_fl4iirRow2 = LoadSIMD( iir1, iir1, 0, iir0 );
|
||||
pFilter->m_fl4iirRow1 = LoadSIMD( iir0, 0, iir0, iir0_sqr + iir1 );
|
||||
pFilter->m_fl4iirRow0 = LoadSIMD( 0, iir0, iir0_sqr + iir1, iir0_sqr*iir0 + ( 2 * iir0*iir1 ) );
|
||||
|
||||
pFilter->m_nFilterType = 0;
|
||||
}
|
||||
|
||||
void SimpleFilter_InitLowPass( filterstate_t *pFilter, float dbGain, float flCenterFrequency, float flBandWidth, float flSamplingRate )
|
||||
{
|
||||
SimpleFilter_Init( pFilter, FILTER_LOWPASS, dbGain, flCenterFrequency, flBandWidth, flSamplingRate );
|
||||
}
|
||||
|
||||
void SimpleFilter_InitHighPass( filterstate_t *pFilter, float dbGain, float flCenterFrequency, float flBandWidth, float flSamplingRate )
|
||||
{
|
||||
SimpleFilter_Init( pFilter, FILTER_HIGHPASS, dbGain, flCenterFrequency, flBandWidth, flSamplingRate );
|
||||
}
|
||||
|
||||
void SimpleFilter_InitBandPass( filterstate_t *pFilter, float dbGain, float flCenterFrequency, float flBandWidth, float flSamplingRate )
|
||||
{
|
||||
SimpleFilter_Init( pFilter, FILTER_BANDPASS, dbGain, flCenterFrequency, flBandWidth, flSamplingRate );
|
||||
}
|
||||
|
||||
void SimpleFilter_InitNotch( filterstate_t *pFilter, float dbGain, float flCenterFrequency, float flBandWidth, float flSamplingRate )
|
||||
{
|
||||
SimpleFilter_Init( pFilter, FILTER_NOTCH, dbGain, flCenterFrequency, flBandWidth, flSamplingRate );
|
||||
}
|
||||
|
||||
void SimpleFilter_InitPeakingEQ( filterstate_t *pFilter, float dbGain, float flCenterFrequency, float flBandWidth, float flSamplingRate )
|
||||
{
|
||||
SimpleFilter_Init( pFilter, FILTER_PEAKING_EQ, dbGain, flCenterFrequency, flBandWidth, flSamplingRate );
|
||||
}
|
||||
|
||||
void SimpleFilter_InitLowShelf( filterstate_t *pFilter, float dbGain, float flCenterFrequency, float flBandWidth, float flSamplingRate )
|
||||
{
|
||||
SimpleFilter_Init( pFilter, FILTER_LOW_SHELF, dbGain, flCenterFrequency, flBandWidth, flSamplingRate );
|
||||
}
|
||||
|
||||
void SimpleFilter_InitHighShelf( filterstate_t *pFilter, float dbGain, float flCenterFrequency, float flBandWidth, float flSamplingRate )
|
||||
{
|
||||
SimpleFilter_Init( pFilter, FILTER_HIGH_SHELF, dbGain, flCenterFrequency, flBandWidth, flSamplingRate );
|
||||
}
|
||||
|
||||
|
||||
40
soundsystem/lowlevel/simple_filter.h
Normal file
40
soundsystem/lowlevel/simple_filter.h
Normal file
@@ -0,0 +1,40 @@
|
||||
#include "mathlib/ssemath.h"
|
||||
|
||||
struct biquad_filter_coefficients_t
|
||||
{
|
||||
float m_flA[3];
|
||||
float m_flB[3];
|
||||
};
|
||||
|
||||
struct filterstate_t
|
||||
{
|
||||
float m_flFIRCoeff[4];
|
||||
float m_flIIRCoeff[2];
|
||||
int m_nFilterType;
|
||||
float m_flUnused1[1];
|
||||
float m_flFIRState[2];
|
||||
float m_flIIRState[2];
|
||||
|
||||
fltx4 m_fl4iirRow0;
|
||||
fltx4 m_fl4iirRow1;
|
||||
fltx4 m_fl4iirRow2;
|
||||
fltx4 m_fl4prevInputSamples;
|
||||
fltx4 m_fl4prevOutputSamples;
|
||||
};
|
||||
|
||||
|
||||
extern void SimpleFilter_ProcessBuffer( const float flSamples[MIX_BUFFER_SIZE], float flOutput[MIX_BUFFER_SIZE], filterstate_t *pFilter );
|
||||
extern void SimpleFilter_InitLowPass( filterstate_t *pFilter, float fldbGain, float flCenterFrequency, float flBandWidth, float flSamplingRate = MIX_DEFAULT_SAMPLING_RATE );
|
||||
extern void SimpleFilter_InitHighPass( filterstate_t *pFilter, float fldbGain, float flCenterFrequency, float flBandWidth, float flSamplingRate = MIX_DEFAULT_SAMPLING_RATE );
|
||||
extern void SimpleFilter_InitBandPass( filterstate_t *pFilter, float fldbGain, float flCenterFrequency, float flBandWidth, float flSamplingRate = MIX_DEFAULT_SAMPLING_RATE );
|
||||
extern void SimpleFilter_InitNotch( filterstate_t *pFilter, float fldbGain, float flCenterFrequency, float flBandWidth, float flSamplingRate = MIX_DEFAULT_SAMPLING_RATE );
|
||||
extern void SimpleFilter_InitPeakingEQ( filterstate_t *pFilter, float fldbGain, float flCenterFrequency, float flBandWidth, float flSamplingRate = MIX_DEFAULT_SAMPLING_RATE );
|
||||
extern void SimpleFilter_InitLowShelf( filterstate_t *pFilter, float fldbGain, float flCenterFrequency, float flBandWidth, float flSamplingRate = MIX_DEFAULT_SAMPLING_RATE );
|
||||
extern void SimpleFilter_InitHighShelf( filterstate_t *pFilter, float fldbGain, float flCenterFrequency, float flBandWidth, float flSamplingRate = MIX_DEFAULT_SAMPLING_RATE );
|
||||
extern void SimpleFilter_Init( filterstate_t *pFilter, int nFilterType, float fldbGain, float flCenterFrequency, float flBandwidth, float flSamplingRate );
|
||||
|
||||
extern void SimpleFilter_Coefficients( biquad_filter_coefficients_t *pCoeffs, int nFilterType, float fldbGain, float flCenterFrequency, float flBandwidth, float flSamplingRate );
|
||||
|
||||
|
||||
// update parameterization but don't change prev input state
|
||||
extern void SimpleFilter_Update( filterstate_t *pFilter, int nFilterType, float fldbGain, float flCenterFrequency, float flBandwidth, float flSamplingRate );
|
||||
55
soundsystem/lowlevel/soundsystem_lowlevel.vpc
Normal file
55
soundsystem/lowlevel/soundsystem_lowlevel.vpc
Normal file
@@ -0,0 +1,55 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// SOUNDSYSTEM_LOWLEVEL.VPC
|
||||
//
|
||||
// Project Script
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
$Macro SRCDIR "..\.."
|
||||
|
||||
$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
|
||||
$Include "$SRCDIR\vpc_scripts\dxsdk_macros.vpc"
|
||||
|
||||
$Configuration
|
||||
{
|
||||
$Compiler
|
||||
{
|
||||
$AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\dxsdk\include;$DXSDKINCLUDE" [$WINDOWS]
|
||||
}
|
||||
}
|
||||
|
||||
$Project "soundsystem_lowlevel"
|
||||
{
|
||||
$Folder "Source Files"
|
||||
{
|
||||
$File "device_dsound.cpp" [$WINDOWS]
|
||||
$File "device_xaudio2.cpp" [$WINDOWS]
|
||||
$File "device_sdl.cpp" [$POSIX]
|
||||
$File "device_null.cpp"
|
||||
$File "mix.cpp"
|
||||
$File "simple_filter.cpp"
|
||||
$File "windows_audio.cpp" [$WINDOWS]
|
||||
{
|
||||
$Configuration
|
||||
{
|
||||
$Compiler
|
||||
{
|
||||
$AdditionalIncludeDirectories "$SRCDIR\dxs9dk\include" [$WINDOWS]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
$Folder "Header Files"
|
||||
{
|
||||
$File "$SRCDIR/public/soundsystem/lowlevel.h"
|
||||
$File "$SRCDIR/public/soundsystem/audio_mix.h"
|
||||
$File "mix.h"
|
||||
$File "simple_filter.h"
|
||||
}
|
||||
|
||||
$Folder "Link Libraries" [$WINDOWS]
|
||||
{
|
||||
$Lib "$LIBDXSDK\dsound" [$WINDOWS]
|
||||
$Lib "$LIBDXSDK\dxguid" [$WINDOWS]
|
||||
}
|
||||
}
|
||||
13
soundsystem/lowlevel/soundsystem_lowlevel.vpc.vpc_cache
Normal file
13
soundsystem/lowlevel/soundsystem_lowlevel.vpc.vpc_cache
Normal file
@@ -0,0 +1,13 @@
|
||||
"vpc_cache"
|
||||
{
|
||||
"CacheVersion" "1"
|
||||
"win32"
|
||||
{
|
||||
"CRCFile" "soundsystem_lowlevel.vcxproj.vpc_crc"
|
||||
"OutputFiles"
|
||||
{
|
||||
"0" "soundsystem_lowlevel.vcxproj"
|
||||
"1" "soundsystem_lowlevel.vcxproj.filters"
|
||||
}
|
||||
}
|
||||
}
|
||||
224
soundsystem/lowlevel/windows_audio.cpp
Normal file
224
soundsystem/lowlevel/windows_audio.cpp
Normal file
@@ -0,0 +1,224 @@
|
||||
//
|
||||
// NOTE: Source has a bunch of windows SDK headers checked in to the dx9sdk directory.
|
||||
// This file is here to isolate dependencies on the newer version of the windows SDK
|
||||
// NOTE: This code only applies to VISTA and greater
|
||||
|
||||
#include <windows.h>
|
||||
#include <mmdeviceapi.h>
|
||||
#include <audiopolicy.h>
|
||||
#include <endpointvolume.h>
|
||||
|
||||
#define SAFE_RELEASE(punk) \
|
||||
if ((punk) != NULL) \
|
||||
{ (punk)->Release(); (punk) = NULL; }
|
||||
|
||||
|
||||
extern unsigned int g_nDeviceStamp;
|
||||
|
||||
class CMMNotificationClient : public IMMNotificationClient
|
||||
{
|
||||
LONG _cRef;
|
||||
IMMDeviceEnumerator *_pEnumerator;
|
||||
|
||||
|
||||
public:
|
||||
CMMNotificationClient() :
|
||||
_cRef(1),
|
||||
_pEnumerator(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
~CMMNotificationClient()
|
||||
{
|
||||
SAFE_RELEASE(_pEnumerator)
|
||||
}
|
||||
|
||||
// IUnknown methods -- AddRef, Release, and QueryInterface
|
||||
|
||||
ULONG STDMETHODCALLTYPE AddRef()
|
||||
{
|
||||
return InterlockedIncrement(&_cRef);
|
||||
}
|
||||
|
||||
ULONG STDMETHODCALLTYPE Release()
|
||||
{
|
||||
ULONG ulRef = InterlockedDecrement(&_cRef);
|
||||
if (0 == ulRef)
|
||||
{
|
||||
delete this;
|
||||
}
|
||||
return ulRef;
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE QueryInterface( REFIID riid, VOID **ppvInterface)
|
||||
{
|
||||
if (IID_IUnknown == riid)
|
||||
{
|
||||
AddRef();
|
||||
*ppvInterface = (IUnknown*)this;
|
||||
}
|
||||
else if (__uuidof(IMMNotificationClient) == riid)
|
||||
{
|
||||
AddRef();
|
||||
*ppvInterface = (IMMNotificationClient*)this;
|
||||
}
|
||||
else
|
||||
{
|
||||
*ppvInterface = NULL;
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
// Callback methods for device-event notifications.
|
||||
|
||||
HRESULT STDMETHODCALLTYPE OnDefaultDeviceChanged( EDataFlow flow, ERole /*role*/, LPCWSTR /*pwstrDeviceId*/ )
|
||||
{
|
||||
if ( flow == eRender )
|
||||
{
|
||||
g_nDeviceStamp++;
|
||||
}
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE OnDeviceAdded(LPCWSTR /*pwstrDeviceId*/) { return S_OK; };
|
||||
HRESULT STDMETHODCALLTYPE OnDeviceRemoved( LPCWSTR /*pwstrDeviceId*/ ) { return S_OK; }
|
||||
HRESULT STDMETHODCALLTYPE OnDeviceStateChanged( LPCWSTR /*pwstrDeviceId*/, DWORD /*dwNewState*/ ) { return S_OK; }
|
||||
HRESULT STDMETHODCALLTYPE OnPropertyValueChanged( LPCWSTR /*pwstrDeviceId*/, const PROPERTYKEY /*key*/ ) { return S_OK; }
|
||||
};
|
||||
|
||||
|
||||
CMMNotificationClient *g_pNotify = NULL;
|
||||
|
||||
HRESULT SetupWindowsMixerPreferences( bool bDuckingOptOut = true )
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
IMMDeviceEnumerator* pDeviceEnumerator = NULL;
|
||||
IMMDevice* pEndpoint = NULL;
|
||||
IAudioSessionManager2* pSessionManager2 = NULL;
|
||||
IAudioSessionControl* pSessionControl = NULL;
|
||||
IAudioSessionControl2* pSessionControl2 = NULL;
|
||||
|
||||
|
||||
// Start with the default endpoint.
|
||||
|
||||
hr = CoCreateInstance( __uuidof(MMDeviceEnumerator), NULL, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&pDeviceEnumerator) );
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
hr = pDeviceEnumerator->GetDefaultAudioEndpoint( eRender, eConsole, &pEndpoint);
|
||||
g_pNotify = new CMMNotificationClient;
|
||||
pDeviceEnumerator->RegisterEndpointNotificationCallback( g_pNotify );
|
||||
pDeviceEnumerator->Release();
|
||||
pDeviceEnumerator = NULL;
|
||||
}
|
||||
|
||||
// Activate session manager.
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
hr = pEndpoint->Activate(__uuidof(IAudioSessionManager2), CLSCTX_INPROC_SERVER, NULL, reinterpret_cast<void **>(&pSessionManager2) );
|
||||
pEndpoint->Release();
|
||||
pEndpoint = NULL;
|
||||
}
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
hr = pSessionManager2->GetAudioSessionControl(NULL, 0, &pSessionControl);
|
||||
// enable this code to force some default master volume for this game.
|
||||
// NOTE: This will have the side effect of not remembering any setting the user made in the wiundows mixer
|
||||
#if 0
|
||||
ISimpleAudioVolume *pSimpleVolume = NULL;
|
||||
hr = pSessionManager2->GetSimpleAudioVolume( NULL, FALSE, &pSimpleVolume );
|
||||
if ( SUCCEEDED(hr) )
|
||||
{
|
||||
pSimpleVolume->SetMasterVolume( flMasterVolume, NULL );
|
||||
pSimpleVolume->Release();
|
||||
}
|
||||
|
||||
#endif
|
||||
pSessionManager2->Release();
|
||||
pSessionManager2 = NULL;
|
||||
}
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
hr = pSessionControl->QueryInterface( __uuidof(IAudioSessionControl2), (void**)&pSessionControl2 );
|
||||
|
||||
pSessionControl->Release();
|
||||
pSessionControl = NULL;
|
||||
}
|
||||
|
||||
// Sync the ducking state with the specified preference.
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
if (bDuckingOptOut)
|
||||
{
|
||||
hr = pSessionControl2->SetDuckingPreference(TRUE);
|
||||
}
|
||||
else
|
||||
{
|
||||
hr = pSessionControl2->SetDuckingPreference(FALSE);
|
||||
}
|
||||
pSessionControl2->Release();
|
||||
pSessionControl2 = NULL;
|
||||
}
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
bool GetWindowsDefaultAudioDevice( wchar_t *pDeviceNameOut, size_t nDeviceBufSize )
|
||||
{
|
||||
IMMDeviceEnumerator* pDeviceEnumerator = NULL;
|
||||
IMMDevice* pEndpoint = NULL;
|
||||
|
||||
bool bRet = false;
|
||||
// Get the default audio endpoint from the multimedia API (more reliable than XAudio2 for example because it updates with dynamic changes to the default device)
|
||||
HRESULT hr = CoCreateInstance( __uuidof(MMDeviceEnumerator), NULL, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&pDeviceEnumerator) );
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
HRESULT hrEndPointDevice = pDeviceEnumerator->GetDefaultAudioEndpoint( eRender, eConsole, &pEndpoint );
|
||||
if (SUCCEEDED(hrEndPointDevice))
|
||||
{
|
||||
// now query the endpoint device for its Id
|
||||
LPWSTR deviceOut;
|
||||
if ( S_OK == pEndpoint->GetId( &deviceOut ) )
|
||||
{
|
||||
// got a valid Id, return true to the caller and save it
|
||||
wcsncpy_s( pDeviceNameOut, nDeviceBufSize/sizeof(wchar_t), deviceOut, _TRUNCATE );
|
||||
bRet = true;
|
||||
// GetId allocates memory when successful, we have to free it
|
||||
CoTaskMemFree( deviceOut );
|
||||
}
|
||||
pEndpoint->Release();
|
||||
}
|
||||
pDeviceEnumerator->Release();
|
||||
}
|
||||
return bRet;
|
||||
}
|
||||
|
||||
class CInitializeCOM
|
||||
{
|
||||
public:
|
||||
CInitializeCOM()
|
||||
{
|
||||
CoInitializeEx(0, COINIT_MULTITHREADED);
|
||||
}
|
||||
|
||||
~CInitializeCOM()
|
||||
{
|
||||
CoUninitialize();
|
||||
}
|
||||
};
|
||||
|
||||
void InitCOM()
|
||||
{
|
||||
static CInitializeCOM initializer;
|
||||
}
|
||||
|
||||
void ShutdownCOM()
|
||||
{
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user