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93
soundsystem/snd_io.cpp
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93
soundsystem/snd_io.cpp
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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//===========================================================================//
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#include "soundsystem.h"
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#include "tier2/riff.h"
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#include "filesystem.h"
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#include "tier1/strtools.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: Implements Audio IO on the engine's COMMON filesystem
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//-----------------------------------------------------------------------------
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class COM_IOReadBinary : public IFileReadBinary
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{
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public:
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FileHandle_t open( const char *pFileName );
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int read( void *pOutput, int size, FileHandle_t file );
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void seek( FileHandle_t file, int pos );
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unsigned int tell( FileHandle_t file );
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unsigned int size( FileHandle_t file );
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void close( FileHandle_t file );
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};
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// prepend sound/ to the filename -- all sounds are loaded from the sound/ directory
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FileHandle_t COM_IOReadBinary::open( const char *pFileName )
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{
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char namebuffer[512];
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FileHandle_t hFile;
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Q_strncpy(namebuffer, "sound", sizeof( namebuffer ) );
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//HACK HACK HACK the server is sending back sound names with slashes in front...
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if (pFileName[0]!='/')
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{
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Q_strncat(namebuffer,"/", sizeof( namebuffer ), COPY_ALL_CHARACTERS );
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}
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Q_strncat( namebuffer, pFileName, sizeof( namebuffer ), COPY_ALL_CHARACTERS );
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hFile = g_pFullFileSystem->Open( namebuffer, "rb", "GAME" );
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return hFile;
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}
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int COM_IOReadBinary::read( void *pOutput, int size, FileHandle_t file )
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{
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if ( !file )
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return 0;
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return g_pFullFileSystem->Read( pOutput, size, file );
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}
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void COM_IOReadBinary::seek( FileHandle_t file, int pos )
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{
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if ( !file )
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return;
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g_pFullFileSystem->Seek( file, pos, FILESYSTEM_SEEK_HEAD );
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}
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unsigned int COM_IOReadBinary::tell( FileHandle_t file )
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{
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if ( !file )
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return 0;
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return g_pFullFileSystem->Tell( file );
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}
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unsigned int COM_IOReadBinary::size( FileHandle_t file )
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{
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if (!file)
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return 0;
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return g_pFullFileSystem->Size( file );
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}
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void COM_IOReadBinary::close( FileHandle_t file )
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{
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if (!file)
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return;
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g_pFullFileSystem->Close( file );
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}
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static COM_IOReadBinary io;
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IFileReadBinary *g_pSndIO = &io;
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