initial
This commit is contained in:
247
thirdparty/clang/include/llvm/CodeGen/ScheduleDAGInstrs.h
vendored
Normal file
247
thirdparty/clang/include/llvm/CodeGen/ScheduleDAGInstrs.h
vendored
Normal file
@@ -0,0 +1,247 @@
|
||||
//==- ScheduleDAGInstrs.h - MachineInstr Scheduling --------------*- C++ -*-==//
|
||||
//
|
||||
// The LLVM Compiler Infrastructure
|
||||
//
|
||||
// This file is distributed under the University of Illinois Open Source
|
||||
// License. See LICENSE.TXT for details.
|
||||
//
|
||||
//===----------------------------------------------------------------------===//
|
||||
//
|
||||
// This file implements the ScheduleDAGInstrs class, which implements
|
||||
// scheduling for a MachineInstr-based dependency graph.
|
||||
//
|
||||
//===----------------------------------------------------------------------===//
|
||||
|
||||
#ifndef LLVM_CODEGEN_SCHEDULEDAGINSTRS_H
|
||||
#define LLVM_CODEGEN_SCHEDULEDAGINSTRS_H
|
||||
|
||||
#include "llvm/ADT/SparseSet.h"
|
||||
#include "llvm/ADT/SparseMultiSet.h"
|
||||
#include "llvm/CodeGen/ScheduleDAG.h"
|
||||
#include "llvm/CodeGen/TargetSchedule.h"
|
||||
#include "llvm/Support/Compiler.h"
|
||||
#include "llvm/Target/TargetRegisterInfo.h"
|
||||
|
||||
namespace llvm {
|
||||
class MachineFrameInfo;
|
||||
class MachineLoopInfo;
|
||||
class MachineDominatorTree;
|
||||
class LiveIntervals;
|
||||
class RegPressureTracker;
|
||||
|
||||
/// An individual mapping from virtual register number to SUnit.
|
||||
struct VReg2SUnit {
|
||||
unsigned VirtReg;
|
||||
SUnit *SU;
|
||||
|
||||
VReg2SUnit(unsigned reg, SUnit *su): VirtReg(reg), SU(su) {}
|
||||
|
||||
unsigned getSparseSetIndex() const {
|
||||
return TargetRegisterInfo::virtReg2Index(VirtReg);
|
||||
}
|
||||
};
|
||||
|
||||
/// Record a physical register access.
|
||||
/// For non data-dependent uses, OpIdx == -1.
|
||||
struct PhysRegSUOper {
|
||||
SUnit *SU;
|
||||
int OpIdx;
|
||||
unsigned Reg;
|
||||
|
||||
PhysRegSUOper(SUnit *su, int op, unsigned R): SU(su), OpIdx(op), Reg(R) {}
|
||||
|
||||
unsigned getSparseSetIndex() const { return Reg; }
|
||||
};
|
||||
|
||||
/// Use a SparseMultiSet to track physical registers. Storage is only
|
||||
/// allocated once for the pass. It can be cleared in constant time and reused
|
||||
/// without any frees.
|
||||
typedef SparseMultiSet<PhysRegSUOper, llvm::identity<unsigned>, uint16_t> Reg2SUnitsMap;
|
||||
|
||||
/// Use SparseSet as a SparseMap by relying on the fact that it never
|
||||
/// compares ValueT's, only unsigned keys. This allows the set to be cleared
|
||||
/// between scheduling regions in constant time as long as ValueT does not
|
||||
/// require a destructor.
|
||||
typedef SparseSet<VReg2SUnit, VirtReg2IndexFunctor> VReg2SUnitMap;
|
||||
|
||||
/// ScheduleDAGInstrs - A ScheduleDAG subclass for scheduling lists of
|
||||
/// MachineInstrs.
|
||||
class ScheduleDAGInstrs : public ScheduleDAG {
|
||||
protected:
|
||||
const MachineLoopInfo &MLI;
|
||||
const MachineDominatorTree &MDT;
|
||||
const MachineFrameInfo *MFI;
|
||||
|
||||
/// Live Intervals provides reaching defs in preRA scheduling.
|
||||
LiveIntervals *LIS;
|
||||
|
||||
/// TargetSchedModel provides an interface to the machine model.
|
||||
TargetSchedModel SchedModel;
|
||||
|
||||
/// isPostRA flag indicates vregs cannot be present.
|
||||
bool IsPostRA;
|
||||
|
||||
/// UnitLatencies (misnamed) flag avoids computing def-use latencies, using
|
||||
/// the def-side latency only.
|
||||
bool UnitLatencies;
|
||||
|
||||
/// The standard DAG builder does not normally include terminators as DAG
|
||||
/// nodes because it does not create the necessary dependencies to prevent
|
||||
/// reordering. A specialized scheduler can overide
|
||||
/// TargetInstrInfo::isSchedulingBoundary then enable this flag to indicate
|
||||
/// it has taken responsibility for scheduling the terminator correctly.
|
||||
bool CanHandleTerminators;
|
||||
|
||||
/// State specific to the current scheduling region.
|
||||
/// ------------------------------------------------
|
||||
|
||||
/// The block in which to insert instructions
|
||||
MachineBasicBlock *BB;
|
||||
|
||||
/// The beginning of the range to be scheduled.
|
||||
MachineBasicBlock::iterator RegionBegin;
|
||||
|
||||
/// The end of the range to be scheduled.
|
||||
MachineBasicBlock::iterator RegionEnd;
|
||||
|
||||
/// The index in BB of RegionEnd.
|
||||
unsigned EndIndex;
|
||||
|
||||
/// After calling BuildSchedGraph, each machine instruction in the current
|
||||
/// scheduling region is mapped to an SUnit.
|
||||
DenseMap<MachineInstr*, SUnit*> MISUnitMap;
|
||||
|
||||
/// State internal to DAG building.
|
||||
/// -------------------------------
|
||||
|
||||
/// Defs, Uses - Remember where defs and uses of each register are as we
|
||||
/// iterate upward through the instructions. This is allocated here instead
|
||||
/// of inside BuildSchedGraph to avoid the need for it to be initialized and
|
||||
/// destructed for each block.
|
||||
Reg2SUnitsMap Defs;
|
||||
Reg2SUnitsMap Uses;
|
||||
|
||||
/// Track the last instructon in this region defining each virtual register.
|
||||
VReg2SUnitMap VRegDefs;
|
||||
|
||||
/// PendingLoads - Remember where unknown loads are after the most recent
|
||||
/// unknown store, as we iterate. As with Defs and Uses, this is here
|
||||
/// to minimize construction/destruction.
|
||||
std::vector<SUnit *> PendingLoads;
|
||||
|
||||
/// DbgValues - Remember instruction that precedes DBG_VALUE.
|
||||
/// These are generated by buildSchedGraph but persist so they can be
|
||||
/// referenced when emitting the final schedule.
|
||||
typedef std::vector<std::pair<MachineInstr *, MachineInstr *> >
|
||||
DbgValueVector;
|
||||
DbgValueVector DbgValues;
|
||||
MachineInstr *FirstDbgValue;
|
||||
|
||||
public:
|
||||
explicit ScheduleDAGInstrs(MachineFunction &mf,
|
||||
const MachineLoopInfo &mli,
|
||||
const MachineDominatorTree &mdt,
|
||||
bool IsPostRAFlag,
|
||||
LiveIntervals *LIS = 0);
|
||||
|
||||
virtual ~ScheduleDAGInstrs() {}
|
||||
|
||||
/// \brief Get the machine model for instruction scheduling.
|
||||
const TargetSchedModel *getSchedModel() const { return &SchedModel; }
|
||||
|
||||
/// \brief Resolve and cache a resolved scheduling class for an SUnit.
|
||||
const MCSchedClassDesc *getSchedClass(SUnit *SU) const {
|
||||
if (!SU->SchedClass)
|
||||
SU->SchedClass = SchedModel.resolveSchedClass(SU->getInstr());
|
||||
return SU->SchedClass;
|
||||
}
|
||||
|
||||
/// begin - Return an iterator to the top of the current scheduling region.
|
||||
MachineBasicBlock::iterator begin() const { return RegionBegin; }
|
||||
|
||||
/// end - Return an iterator to the bottom of the current scheduling region.
|
||||
MachineBasicBlock::iterator end() const { return RegionEnd; }
|
||||
|
||||
/// newSUnit - Creates a new SUnit and return a ptr to it.
|
||||
SUnit *newSUnit(MachineInstr *MI);
|
||||
|
||||
/// getSUnit - Return an existing SUnit for this MI, or NULL.
|
||||
SUnit *getSUnit(MachineInstr *MI) const;
|
||||
|
||||
/// startBlock - Prepare to perform scheduling in the given block.
|
||||
virtual void startBlock(MachineBasicBlock *BB);
|
||||
|
||||
/// finishBlock - Clean up after scheduling in the given block.
|
||||
virtual void finishBlock();
|
||||
|
||||
/// Initialize the scheduler state for the next scheduling region.
|
||||
virtual void enterRegion(MachineBasicBlock *bb,
|
||||
MachineBasicBlock::iterator begin,
|
||||
MachineBasicBlock::iterator end,
|
||||
unsigned endcount);
|
||||
|
||||
/// Notify that the scheduler has finished scheduling the current region.
|
||||
virtual void exitRegion();
|
||||
|
||||
/// buildSchedGraph - Build SUnits from the MachineBasicBlock that we are
|
||||
/// input.
|
||||
void buildSchedGraph(AliasAnalysis *AA, RegPressureTracker *RPTracker = 0);
|
||||
|
||||
/// addSchedBarrierDeps - Add dependencies from instructions in the current
|
||||
/// list of instructions being scheduled to scheduling barrier. We want to
|
||||
/// make sure instructions which define registers that are either used by
|
||||
/// the terminator or are live-out are properly scheduled. This is
|
||||
/// especially important when the definition latency of the return value(s)
|
||||
/// are too high to be hidden by the branch or when the liveout registers
|
||||
/// used by instructions in the fallthrough block.
|
||||
void addSchedBarrierDeps();
|
||||
|
||||
/// schedule - Order nodes according to selected style, filling
|
||||
/// in the Sequence member.
|
||||
///
|
||||
/// Typically, a scheduling algorithm will implement schedule() without
|
||||
/// overriding enterRegion() or exitRegion().
|
||||
virtual void schedule() = 0;
|
||||
|
||||
/// finalizeSchedule - Allow targets to perform final scheduling actions at
|
||||
/// the level of the whole MachineFunction. By default does nothing.
|
||||
virtual void finalizeSchedule() {}
|
||||
|
||||
virtual void dumpNode(const SUnit *SU) const;
|
||||
|
||||
/// Return a label for a DAG node that points to an instruction.
|
||||
virtual std::string getGraphNodeLabel(const SUnit *SU) const;
|
||||
|
||||
/// Return a label for the region of code covered by the DAG.
|
||||
virtual std::string getDAGName() const;
|
||||
|
||||
protected:
|
||||
void initSUnits();
|
||||
void addPhysRegDataDeps(SUnit *SU, unsigned OperIdx);
|
||||
void addPhysRegDeps(SUnit *SU, unsigned OperIdx);
|
||||
void addVRegDefDeps(SUnit *SU, unsigned OperIdx);
|
||||
void addVRegUseDeps(SUnit *SU, unsigned OperIdx);
|
||||
};
|
||||
|
||||
/// newSUnit - Creates a new SUnit and return a ptr to it.
|
||||
inline SUnit *ScheduleDAGInstrs::newSUnit(MachineInstr *MI) {
|
||||
#ifndef NDEBUG
|
||||
const SUnit *Addr = SUnits.empty() ? 0 : &SUnits[0];
|
||||
#endif
|
||||
SUnits.push_back(SUnit(MI, (unsigned)SUnits.size()));
|
||||
assert((Addr == 0 || Addr == &SUnits[0]) &&
|
||||
"SUnits std::vector reallocated on the fly!");
|
||||
SUnits.back().OrigNode = &SUnits.back();
|
||||
return &SUnits.back();
|
||||
}
|
||||
|
||||
/// getSUnit - Return an existing SUnit for this MI, or NULL.
|
||||
inline SUnit *ScheduleDAGInstrs::getSUnit(MachineInstr *MI) const {
|
||||
DenseMap<MachineInstr*, SUnit*>::const_iterator I = MISUnitMap.find(MI);
|
||||
if (I == MISUnitMap.end())
|
||||
return 0;
|
||||
return I->second;
|
||||
}
|
||||
} // namespace llvm
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user