initial
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// ----------------------------------------- //
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// File generated by VPC //
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// ----------------------------------------- //
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Source file: F:\csgo_64\cstrike15_src\utils\vrad_launcher\stdafx.cpp
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Debug output file: F:\csgo_64\cstrike15_src\utils\vrad_launcher\stdafx.cpp
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Release output file: F:\csgo_64\cstrike15_src\utils\vrad_launcher\stdafx.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\utils\vrad_launcher\vrad_launcher.cpp
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Debug output file: F:\csgo_64\cstrike15_src\utils\vrad_launcher\vrad_launcher.cpp
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Release output file: F:\csgo_64\cstrike15_src\utils\vrad_launcher\vrad_launcher.cpp
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Containing unity file:
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PCH file:
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15
utils/vrad_launcher/stdafx.cpp
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15
utils/vrad_launcher/stdafx.cpp
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// stdafx.cpp : source file that includes just the standard includes
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// vrad_launcher.pch will be the pre-compiled header
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// stdafx.obj will contain the pre-compiled type information
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#include "stdafx.h"
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// TODO: reference any additional headers you need in STDAFX.H
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// and not in this file
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32
utils/vrad_launcher/stdafx.h
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32
utils/vrad_launcher/stdafx.h
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#if !defined(AFX_STDAFX_H__4A047C84_94D7_4563_A08C_35E52A52AECC__INCLUDED_)
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#define AFX_STDAFX_H__4A047C84_94D7_4563_A08C_35E52A52AECC__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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#include <windows.h>
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#include <stdio.h>
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#include "interface.h"
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#include "ivraddll.h"
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// TODO: reference additional headers your program requires here
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_STDAFX_H__4A047C84_94D7_4563_A08C_35E52A52AECC__INCLUDED_)
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145
utils/vrad_launcher/vrad_launcher.cpp
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145
utils/vrad_launcher/vrad_launcher.cpp
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// vrad_launcher.cpp : Defines the entry point for the console application.
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//
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#include "stdafx.h"
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#include <direct.h>
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#include "tier1/strtools.h"
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#include "tier0/icommandline.h"
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char* GetLastErrorString()
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{
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static char err[2048];
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LPVOID lpMsgBuf;
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FormatMessage(
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FORMAT_MESSAGE_ALLOCATE_BUFFER |
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FORMAT_MESSAGE_FROM_SYSTEM |
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FORMAT_MESSAGE_IGNORE_INSERTS,
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NULL,
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GetLastError(),
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MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
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(LPTSTR) &lpMsgBuf,
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0,
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NULL
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);
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strncpy( err, (char*)lpMsgBuf, sizeof( err ) );
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LocalFree( lpMsgBuf );
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err[ sizeof( err ) - 1 ] = 0;
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return err;
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}
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void MakeFullPath( const char *pIn, char *pOut, int outLen )
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{
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if ( pIn[0] == '/' || pIn[0] == '\\' || pIn[1] == ':' )
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{
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// It's already a full path.
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Q_strncpy( pOut, pIn, outLen );
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}
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else
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{
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_getcwd( pOut, outLen );
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Q_strncat( pOut, "\\", outLen, COPY_ALL_CHARACTERS );
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Q_strncat( pOut, pIn, outLen, COPY_ALL_CHARACTERS );
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}
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}
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int main(int argc, char* argv[])
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{
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char dllName[512];
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CommandLine()->CreateCmdLine( argc, argv );
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// check whether they used the -both switch. If this is specified, vrad will be run
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// twice, once with -hdr and once without
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int both_arg=0;
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for(int arg=1;arg<argc;arg++)
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if (Q_stricmp(argv[arg],"-both")==0)
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{
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both_arg=arg;
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}
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char fullPath[512], redirectFilename[512];
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MakeFullPath( argv[0], fullPath, sizeof( fullPath ) );
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Q_StripFilename( fullPath );
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Q_snprintf( redirectFilename, sizeof( redirectFilename ), "%s\\%s", fullPath, "vrad.redirect" );
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// First, look for vrad.redirect and load the dll specified in there if possible.
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CSysModule *pModule = NULL;
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FILE *fp = fopen( redirectFilename, "rt" );
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if ( fp )
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{
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if ( fgets( dllName, sizeof( dllName ), fp ) )
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{
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char *pEnd = strstr( dllName, "\n" );
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if ( pEnd )
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*pEnd = 0;
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pModule = Sys_LoadModule( dllName );
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if ( pModule )
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printf( "Loaded alternate VRAD DLL (%s) specified in vrad.redirect.\n", dllName );
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else
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printf( "Can't find '%s' specified in vrad.redirect.\n", dllName );
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}
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fclose( fp );
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}
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int returnValue = 0;
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for(int mode=0;mode<2;mode++)
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{
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if (mode && (! both_arg))
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continue;
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// If it didn't load the module above, then use the
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if ( !pModule )
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{
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strcpy( dllName, "vrad_dll.dll" );
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pModule = Sys_LoadModule( dllName );
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}
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if( !pModule )
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{
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printf( "vrad_launcher error: can't load %s\n%s", dllName, GetLastErrorString() );
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return 1;
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}
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CreateInterfaceFn fn = Sys_GetFactory( pModule );
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if( !fn )
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{
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printf( "vrad_launcher error: can't get factory from vrad_dll.dll\n" );
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Sys_UnloadModule( pModule );
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return 2;
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}
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int retCode = 0;
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IVRadDLL *pDLL = (IVRadDLL*)fn( VRAD_INTERFACE_VERSION, &retCode );
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if( !pDLL )
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{
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printf( "vrad_launcher error: can't get IVRadDLL interface from vrad_dll.dll\n" );
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Sys_UnloadModule( pModule );
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return 3;
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}
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if (both_arg)
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strcpy(argv[both_arg],(mode)?"-hdr":"-ldr");
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returnValue = pDLL->main( argc, argv );
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Sys_UnloadModule( pModule );
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pModule=0;
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}
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return returnValue;
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}
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56
utils/vrad_launcher/vrad_launcher.vpc
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56
utils/vrad_launcher/vrad_launcher.vpc
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//-----------------------------------------------------------------------------
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// VRAD_LAUNCHER.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR "..\.."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$Macro OUTBINNAME "vrad"
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$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
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$Configuration
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{
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$Compiler
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{
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$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
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}
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}
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$Configuration
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{
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$Linker
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{
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$EnableLargeAddresses "Support Addresses Larger Than 2 Gigabytes (/LARGEADDRESSAWARE)"
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}
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}
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$Project "Vrad_launcher"
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{
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$Folder "Source Files"
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{
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-$File "$SRCDIR\public\tier0\memoverride.cpp"
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$File "vrad_launcher.cpp"
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$File "stdafx.cpp"
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{
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$Configuration
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{
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$Compiler
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{
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$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
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}
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}
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}
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}
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$Folder "Header Files"
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{
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$File "$SRCDIR\public\tier1\interface.h"
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$File "$SRCDIR\public\ivraddll.h"
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$File "stdafx.h"
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}
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}
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13
utils/vrad_launcher/vrad_launcher.vpc.vpc_cache
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13
utils/vrad_launcher/vrad_launcher.vpc.vpc_cache
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"vpc_cache"
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{
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"CacheVersion" "1"
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"win32"
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{
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"CRCFile" "vrad_launcher.vcxproj.vpc_crc"
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"OutputFiles"
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{
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"0" "vrad_launcher.vcxproj"
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"1" "vrad_launcher.vcxproj.filters"
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}
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}
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}
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