initial
This commit is contained in:
52
utils/vtex/_vpc_/manifest_vtex_dll/win32/manifest.txt
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52
utils/vtex/_vpc_/manifest_vtex_dll/win32/manifest.txt
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// ----------------------------------------- //
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// File generated by VPC //
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// ----------------------------------------- //
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Source file: F:\csgo_64\cstrike15_src\utils\common\cmdlib.cpp
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Debug output file: F:\csgo_64\cstrike15_src\utils\common\cmdlib.cpp
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Release output file: F:\csgo_64\cstrike15_src\utils\common\cmdlib.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\common\debug_dll_check.cpp
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Debug output file: F:\csgo_64\cstrike15_src\common\debug_dll_check.cpp
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Release output file: F:\csgo_64\cstrike15_src\common\debug_dll_check.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\public\filesystem_helpers.cpp
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Debug output file: F:\csgo_64\cstrike15_src\public\filesystem_helpers.cpp
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Release output file: F:\csgo_64\cstrike15_src\public\filesystem_helpers.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\public\filesystem_init.cpp
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Debug output file: F:\csgo_64\cstrike15_src\public\filesystem_init.cpp
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Release output file: F:\csgo_64\cstrike15_src\public\filesystem_init.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\utils\common\filesystem_tools.cpp
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Debug output file: F:\csgo_64\cstrike15_src\utils\common\filesystem_tools.cpp
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Release output file: F:\csgo_64\cstrike15_src\utils\common\filesystem_tools.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\public\materialobjects\materialobjects.cpp
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Debug output file: F:\csgo_64\cstrike15_src\public\materialobjects\materialobjects.cpp
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Release output file: F:\csgo_64\cstrike15_src\public\materialobjects\materialobjects.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\public\tier0\memoverride.cpp
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Debug output file: F:\csgo_64\cstrike15_src\public\tier0\memoverride.cpp
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Release output file: F:\csgo_64\cstrike15_src\public\tier0\memoverride.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\utils\vtex\vtex.cpp
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Debug output file: F:\csgo_64\cstrike15_src\utils\vtex\vtex.cpp
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Release output file: F:\csgo_64\cstrike15_src\utils\vtex\vtex.cpp
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Containing unity file:
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PCH file:
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16
utils/vtex/_vpc_/manifest_vtex_launcher/win32/manifest.txt
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16
utils/vtex/_vpc_/manifest_vtex_launcher/win32/manifest.txt
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// ----------------------------------------- //
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// File generated by VPC //
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// ----------------------------------------- //
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Source file: F:\csgo_64\cstrike15_src\public\tier0\memoverride.cpp
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Debug output file: F:\csgo_64\cstrike15_src\public\tier0\memoverride.cpp
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Release output file: F:\csgo_64\cstrike15_src\public\tier0\memoverride.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\utils\vtex\vtex_launcher.cpp
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Debug output file: F:\csgo_64\cstrike15_src\utils\vtex\vtex_launcher.cpp
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Release output file: F:\csgo_64\cstrike15_src\utils\vtex\vtex_launcher.cpp
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Containing unity file:
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PCH file:
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4264
utils/vtex/vtex.cpp
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4264
utils/vtex/vtex.cpp
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File diff suppressed because it is too large
Load Diff
77
utils/vtex/vtex_dll.vpc
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77
utils/vtex/vtex_dll.vpc
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//-----------------------------------------------------------------------------
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// VTEX_DLL.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR "..\.."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE,..\common"
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$PreprocessorDefinitions "$BASE;VTEX_DLL;VTEX_DLL_EXPORTS;PROTECTED_THINGS_DISABLE"
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}
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$Linker
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{
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$AdditionalLibraryDirectories "$BASE;$(XEDK)\lib\win32\vs2010"
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$SystemLibraries "iconv" [$OSXALL]
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}
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}
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$Configuration "Debug"
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{
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$General
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{
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$OutputDirectory ".\Debug_dll" [$WIN32]
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$IntermediateDirectory ".\Debug_dll" [$WIN32]
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}
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}
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$Configuration "Release"
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{
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$General
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{
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$OutputDirectory ".\Release_dll" [$WIN32]
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$IntermediateDirectory ".\Release_dll" [$WIN32]
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}
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}
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$Project "Vtex_dll"
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{
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$Folder "Source Files"
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{
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$File "$SRCDIR\public\materialobjects\materialobjects.cpp"
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$File "..\common\cmdlib.cpp"
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$File "$SRCDIR\public\filesystem_helpers.cpp"
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$File "$SRCDIR\public\filesystem_init.cpp"
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$File "..\common\filesystem_tools.cpp"
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$File "vtex.cpp"
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}
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$Folder "Header Files"
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{
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$File "$SRCDIR\public\ivtex.h"
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}
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$Folder "Link Libraries"
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{
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$Lib bitmap
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$Lib mathlib
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$Lib tier2
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$Lib vtf
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$Lib "$LIBPUBLIC\resourcefile"
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$Lib "$LIBPUBLIC\tier3"
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$Lib "$LIBPUBLIC\datamodel"
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$Lib "$LIBPUBLIC\dmserializers"
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$Lib "$LIBPUBLIC\materialobjects"
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}
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}
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13
utils/vtex/vtex_dll.vpc.vpc_cache
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13
utils/vtex/vtex_dll.vpc.vpc_cache
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@@ -0,0 +1,13 @@
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"vpc_cache"
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{
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"CacheVersion" "1"
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"win32"
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{
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"CRCFile" "vtex_dll.vcxproj.vpc_crc"
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"OutputFiles"
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{
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"0" "vtex_dll.vcxproj"
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"1" "vtex_dll.vcxproj.filters"
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}
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}
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}
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49
utils/vtex/vtex_launcher.cpp
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49
utils/vtex/vtex_launcher.cpp
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include <stdio.h>
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#include "tier1/interface.h"
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#include "ilaunchabledll.h"
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#include "tier2/tier2.h"
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int main( int argc, char **argv )
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{
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InitCommandLineProgram( argc, argv );
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const char *pModuleName = "vtex_dll.dll";
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CSysModule *pModule = Sys_LoadModule( pModuleName );
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if ( !pModule )
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{
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printf( "Can't load %s.", pModuleName );
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return false;
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}
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CreateInterfaceFn fn = Sys_GetFactory( pModule );
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if ( !fn )
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{
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printf( "Can't get factory from %s.", pModuleName );
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Sys_UnloadModule( pModule );
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return false;
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}
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ILaunchableDLL *pInterface = (ILaunchableDLL*)fn( LAUNCHABLE_DLL_INTERFACE_VERSION, NULL );
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if ( !pInterface )
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{
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printf( "Can't get '%s' interface from %s.", LAUNCHABLE_DLL_INTERFACE_VERSION, pModuleName );
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Sys_UnloadModule( pModule );
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return false;
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}
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int iRet = pInterface->main( argc, argv );
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Sys_UnloadModule( pModule );
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return iRet;
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}
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44
utils/vtex/vtex_launcher.vpc
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44
utils/vtex/vtex_launcher.vpc
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//-----------------------------------------------------------------------------
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// VTEX_LAUNCHER.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR "..\.."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$Macro OUTBINNAME "vtex"
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$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE;..\common"
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$PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE"
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}
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$Linker
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{
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$AdditionalDependencies "$BASE odbc32.lib odbccp32.lib"
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}
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}
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$Project "Vtex_launcher"
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{
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$Folder "Source Files"
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{
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$File "vtex_launcher.cpp"
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}
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$Folder "Header Files"
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{
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$File "$SRCDIR\public\ilaunchabledll.h"
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}
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$Folder "Link Libraries"
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{
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$File "$SRCDIR\lib\public\tier2.lib"
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$File "$SRCDIR\lib\public\mathlib.lib"
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}
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}
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13
utils/vtex/vtex_launcher.vpc.vpc_cache
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13
utils/vtex/vtex_launcher.vpc.vpc_cache
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@@ -0,0 +1,13 @@
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"vpc_cache"
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{
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"CacheVersion" "1"
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"win32"
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{
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"CRCFile" "vtex_launcher.vcxproj.vpc_crc"
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"OutputFiles"
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{
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"0" "vtex_launcher.vcxproj"
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"1" "vtex_launcher.vcxproj.filters"
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}
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}
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}
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