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vgui2/vgui_surfacelib/FontEffects.h
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vgui2/vgui_surfacelib/FontEffects.h
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Font effects that operate on linear rgba data
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//
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//=====================================================================================//
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#ifndef _FONTEFFECTS_H
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#define _FONTEFFECTS_H
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#ifdef _WIN32
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#pragma once
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#endif
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void ApplyScanlineEffectToTexture( int rgbaWide, int rgbaTall, unsigned char *rgba, int iScanLines );
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void ApplyGaussianBlurToTexture(int rgbaWide, int rgbaTall, unsigned char *rgba, int iBlur );
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void ApplyDropShadowToTexture( int rgbaWide, int rgbaTall, unsigned char *rgba, int iDropShadowOffset );
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void ApplyOutlineToTexture( int rgbaWide, int rgbaTall, unsigned char *rgba, int iOutlineSize );
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void ApplyRotaryEffectToTexture( int rgbaWide, int rgbaTall, unsigned char *rgba, bool bRotary );
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#endif
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