This commit is contained in:
nephacks
2025-06-04 03:22:50 +02:00
parent f234f23848
commit f12416cffd
14243 changed files with 6446499 additions and 26 deletions

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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "CreateTokenDialog.h"
#include "LocalizationDialog.h"
#include "vgui_controls/TextEntry.h"
#include "vgui_controls/Button.h"
#include "vgui_controls/MessageBox.h"
#include "tier1/KeyValues.h"
#include "vgui/ILocalize.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Cosntructor
//-----------------------------------------------------------------------------
CCreateTokenDialog::CCreateTokenDialog( CLocalizationDialog *pLocalizationDialog ) : Frame(NULL, "CreateTokenDialog"),
m_pLocalizationDialog( m_pLocalizationDialog )
{
Assert( m_pLocalizationDialog );
MakePopup();
SetTitle("Create New Token - Localizer", true);
m_pSkipButton = new Button(this, "SkipButton", "&Skip Token");
m_pTokenName = new TextEntry(this, "TokenName");
m_pTokenValue = new TextEntry(this, "TokenValue");
m_pTokenValue->SetMultiline(true);
m_pTokenValue->SetCatchEnterKey(true);
m_pSkipButton->SetCommand("SkipToken");
m_pSkipButton->SetVisible(false);
LoadControlSettings("Resource/CreateTokenDialog.res");
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CCreateTokenDialog::~CCreateTokenDialog()
{
}
//-----------------------------------------------------------------------------
// Purpose: prompts user to create a single token
//-----------------------------------------------------------------------------
void CCreateTokenDialog::CreateSingleToken()
{
// bring us to the front
SetVisible(true);
RequestFocus();
MoveToFront();
m_pTokenName->RequestFocus();
m_pSkipButton->SetVisible(false);
m_bMultiToken = false;
}
//-----------------------------------------------------------------------------
// Purpose: loads a file to create multiple tokens
//-----------------------------------------------------------------------------
void CCreateTokenDialog::CreateMultipleTokens()
{
SetVisible(true);
RequestFocus();
MoveToFront();
m_pTokenValue->RequestFocus();
m_pSkipButton->SetVisible(true);
m_bMultiToken = true;
//!! read tokens from file, prompt user to each in turn
}
//-----------------------------------------------------------------------------
// Purpose: Handles an OK message, creating the current token
//-----------------------------------------------------------------------------
void CCreateTokenDialog::OnOK()
{
// get the data
char tokenName[1024], tokenValue[1024];
m_pTokenName->GetText( tokenName, sizeof( tokenName ) );
m_pTokenValue->GetText( tokenValue, sizeof( tokenValue ) );
if ( Q_strlen( tokenName ) < 4 )
{
MessageBox *box = new MessageBox("Create Token Error", "Could not create token.\nToken names need to be at least 4 characters long.");
box->DoModal();
}
else
{
// create the token
wchar_t unicodeString[1024];
g_pVGuiLocalize->ConvertANSIToUnicode(tokenValue, unicodeString, sizeof(unicodeString) / sizeof(wchar_t));
g_pVGuiLocalize->AddString(tokenName, unicodeString, m_pLocalizationDialog->GetFileName() );
// notify the dialog creator
PostActionSignal(new KeyValues("TokenCreated", "name", tokenName));
// close
if (!m_bMultiToken)
{
PostMessage(this, new KeyValues("Close"));
}
}
}
//-----------------------------------------------------------------------------
// Purpose: skips the current token in the multitoken edit mode
//-----------------------------------------------------------------------------
void CCreateTokenDialog::OnSkip()
{
}
//-----------------------------------------------------------------------------
// Purpose: handles a button command
// Input : *command -
//-----------------------------------------------------------------------------
void CCreateTokenDialog::OnCommand(const char *command)
{
if (!stricmp(command, "OK"))
{
OnOK();
}
else if (!stricmp(command, "SkipToken"))
{
OnSkip();
}
else
{
BaseClass::OnCommand(command);
}
}
//-----------------------------------------------------------------------------
// Purpose: handles the close message
//-----------------------------------------------------------------------------
void CCreateTokenDialog::OnClose()
{
BaseClass::OnClose();
MarkForDeletion();
}

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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CREATETOKENDIALOG_H
#define CREATETOKENDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include <VGUI_controls/Frame.h>
namespace vgui
{
class Button;
class TextEntry;
};
class CLocalizationDialog;
//-----------------------------------------------------------------------------
// Purpose: Creates a new token
//-----------------------------------------------------------------------------
class CCreateTokenDialog : public vgui::Frame
{
public:
CCreateTokenDialog( CLocalizationDialog *pLocalizationDialog );
~CCreateTokenDialog();
// prompts user to create a single token
virtual void CreateSingleToken();
// loads a token file to prompt the user to create multiple tokens
virtual void CreateMultipleTokens();
private:
virtual void OnCommand(const char *command);
virtual void OnClose();
virtual void OnOK();
virtual void OnSkip();
vgui::Button *m_pSkipButton;
vgui::TextEntry *m_pTokenName;
vgui::TextEntry *m_pTokenValue;
CLocalizationDialog *m_pLocalizationDialog;
bool m_bMultiToken;
typedef vgui::Frame BaseClass;
};
#endif // CREATETOKENDIALOG_H

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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "LocalizationDialog.h"
#include "CreateTokenDialog.h"
#include "vgui_controls/Button.h"
#include "vgui_controls/ListPanel.h"
#include"vgui_controls/TextEntry.h"
#include "VGUI/IVGui.h"
#include "VGUI/ILocalize.h"
#include "VGUI/ISurface.h"
#include "tier1/KeyValues.h"
#include "vgui_controls/Menu.h"
#include "vgui_controls/MenuButton.h"
#include "vgui_controls/MessageBox.h"
#include "vgui_controls/FileOpenDialog.h"
#include <stdio.h>
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CLocalizationDialog::CLocalizationDialog(const char *fileName) : Frame(NULL, "LocalizationDialog")
{
m_iCurrentToken = -1;
m_pTokenList = new ListPanel(this, "TokenList");
m_pTokenList->AddColumnHeader(0, "Token", "Token Name", 128, 128, 1024, 0 );
m_pLanguageEdit = new TextEntry(this, "LanguageEdit");
m_pLanguageEdit->SetMultiline(true);
m_pLanguageEdit->SetVerticalScrollbar(true);
m_pLanguageEdit->SetCatchEnterKey(true);
m_pEnglishEdit = new TextEntry(this, "EnglishEdit");
m_pEnglishEdit->SetMultiline(true);
m_pEnglishEdit->SetVerticalScrollbar(true);
m_pEnglishEdit->SetVerticalScrollbar(true);
m_pFileMenu = new Menu(this, "FileMenu");
m_pFileMenu->AddMenuItem(" &Open File ", new KeyValues("FileOpen"), this);
m_pFileMenu->AddMenuItem(" &Save File ", new KeyValues("FileSave"), this);
m_pFileMenu->AddMenuItem(" E&xit Localizer ", new KeyValues("Close"), this);
m_pFileMenuButton = new MenuButton(this, "FileMenuButton", "File");
m_pFileMenuButton->SetMenu(m_pFileMenu);
m_pApplyButton = new Button(this, "ApplyButton", "Apply");
m_pApplyButton->SetCommand(new KeyValues("ApplyChanges"));
m_pTestLabel = new Label(this, "TestLabel", "");
LoadControlSettings("Resource/LocalizationDialog.res");
strcpy(m_szFileName, fileName);
char buf[512];
Q_snprintf(buf, sizeof( buf ), "%s - Localization Editor", m_szFileName);
SetTitle(buf, true);
// load in the string table
if (!g_pVGuiLocalize->AddFile( m_szFileName ) )
{
MessageBox *msg = new MessageBox("Fatal error", "couldn't load specified file");
msg->SetCommand("Close");
msg->AddActionSignalTarget(this);
msg->DoModal();
return;
}
// populate the dialog with the strings
StringIndex_t idx = g_pVGuiLocalize->GetFirstStringIndex();
while ( idx != vgui::INVALID_STRING_INDEX )
{
// adds the strings into the table, along with the indexes
m_pTokenList->AddItem(new KeyValues("LString", "Token", g_pVGuiLocalize->GetNameByIndex(idx)), idx, false, false);
// move to the next string
idx = g_pVGuiLocalize->GetNextStringIndex(idx);
}
// sort the table
m_pTokenList->SetSortColumn(0);
m_pTokenList->SortList();
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CLocalizationDialog::~CLocalizationDialog()
{
}
//-----------------------------------------------------------------------------
// Purpose: Handles closing of the dialog - shuts down the whole app
//-----------------------------------------------------------------------------
void CLocalizationDialog::OnClose()
{
BaseClass::OnClose();
// Stop vgui running
vgui::ivgui()->Stop();
}
//-----------------------------------------------------------------------------
// Purpose: lays out the dialog
//-----------------------------------------------------------------------------
void CLocalizationDialog::PerformLayout()
{
OnTextChanged();
BaseClass::PerformLayout();
}
//-----------------------------------------------------------------------------
// Purpose: Sets the currently selected token
//-----------------------------------------------------------------------------
void CLocalizationDialog::OnTokenSelected()
{
if (m_pTokenList->GetSelectedItemsCount() != 1)
{
// clear the list
m_pLanguageEdit->SetText("");
m_pEnglishEdit->SetText("");
//!! unicode test label
m_pTestLabel->SetText("");
m_iCurrentToken = -1;
}
else
{
// get the data
int itemId = m_pTokenList->GetSelectedItem(0);
vgui::ListPanelItem *data = m_pTokenList->GetItemData( itemId );
Assert( data );
m_iCurrentToken = data->userData;
wchar_t *unicodeString = g_pVGuiLocalize->GetValueByIndex(m_iCurrentToken);
char value[2048];
g_pVGuiLocalize->ConvertUnicodeToANSI(unicodeString, value, sizeof(value));
//!! unicode test label
m_pTestLabel->SetText(unicodeString);
// set the text
m_pLanguageEdit->SetText(value);
m_pEnglishEdit->SetText(value);
}
m_pApplyButton->SetEnabled(false);
}
//-----------------------------------------------------------------------------
// Purpose: Checks to see if any text has changed
//-----------------------------------------------------------------------------
void CLocalizationDialog::OnTextChanged()
{
static char buf1[1024], buf2[1024];
m_pLanguageEdit->GetText( buf1, sizeof( buf1 ) );
m_pEnglishEdit->GetText( buf2, sizeof( buf2 ) );
if (!strcmp(buf1, buf2))
{
m_pApplyButton->SetEnabled(false);
}
else
{
m_pApplyButton->SetEnabled(true);
}
}
//-----------------------------------------------------------------------------
// Purpose: Copies any changes made into the main database
//-----------------------------------------------------------------------------
void CLocalizationDialog::OnApplyChanges()
{
if (m_iCurrentToken < 0)
return;
static char buf1[1024];
static wchar_t unicodeString[1024];
m_pLanguageEdit->GetText( buf1, sizeof( buf1 ) );
g_pVGuiLocalize->ConvertANSIToUnicode(buf1, unicodeString, sizeof(unicodeString) / sizeof(wchar_t));
//!! unicode test label
m_pTestLabel->SetText(unicodeString);
// apply the text change to the database
g_pVGuiLocalize->SetValueByIndex(m_iCurrentToken, unicodeString);
// disable the apply button
m_pApplyButton->SetEnabled(false);
// reselect the token
OnTokenSelected();
}
//-----------------------------------------------------------------------------
// Purpose: Message handler for saving current file
//-----------------------------------------------------------------------------
void CLocalizationDialog::OnFileSave()
{
if (g_pVGuiLocalize->SaveToFile( m_szFileName ) )
{
// success
MessageBox *box = new MessageBox("Save Successful - VLocalize", "File was successfully saved.", false);
box->DoModal();
}
else
{
// failure
MessageBox *box = new MessageBox("Error during save - VLocalize", "Error - File was not successfully saved.", false);
box->DoModal();
}
}
//-----------------------------------------------------------------------------
// Purpose: Message handler for loading a file
//-----------------------------------------------------------------------------
void CLocalizationDialog::OnFileOpen()
{
FileOpenDialog *box = new FileOpenDialog( this, "Open", true );
box->SetStartDirectory("u:\\");
box->AddFilter("*.*", "All Files (*.*)", true );
box->DoModal(false);
}
//-----------------------------------------------------------------------------
// Purpose: Handles a token created message
// Input : *tokenName - the name of the newly created token
//-----------------------------------------------------------------------------
void CLocalizationDialog::OnTokenCreated(const char *tokenName)
{
// add the new string table token to the token list
int idx = g_pVGuiLocalize->FindIndex(tokenName);
int itemId = m_pTokenList->AddItem(new KeyValues("LString", "Token", g_pVGuiLocalize->GetNameByIndex(idx)), idx, true, true );
// make that currently selected
m_pTokenList->SetSingleSelectedItem( itemId );
OnTokenSelected();
}
//-----------------------------------------------------------------------------
// Purpose: Creates a new token
//-----------------------------------------------------------------------------
void CLocalizationDialog::OnCreateToken()
{
CCreateTokenDialog *dlg = new CCreateTokenDialog( this );
dlg->AddActionSignalTarget(this);
dlg->CreateSingleToken();
}
char const *CLocalizationDialog::GetFileName() const
{
return m_szFileName;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *command -
//-----------------------------------------------------------------------------
void CLocalizationDialog::OnCommand(const char *command)
{
if (!stricmp(command, "CreateToken"))
{
OnCreateToken();
}
else
{
BaseClass::OnCommand(command);
}
}
//-----------------------------------------------------------------------------
// Purpose: empty message map
//-----------------------------------------------------------------------------
MessageMapItem_t CLocalizationDialog::m_MessageMap[] =
{
MAP_MESSAGE( CLocalizationDialog, "RowSelected", OnTokenSelected ), // message from the m_pTokenList
MAP_MESSAGE( CLocalizationDialog, "TextChanged", OnTextChanged ), // message from the text entry
MAP_MESSAGE( CLocalizationDialog, "ApplyChanges", OnApplyChanges ), // message from the text entry
MAP_MESSAGE( CLocalizationDialog, "FileSave", OnFileSave ),
MAP_MESSAGE( CLocalizationDialog, "FileOpen", OnFileOpen ),
MAP_MESSAGE_CONSTCHARPTR( CLocalizationDialog, "TokenCreated", OnTokenCreated, "name" ),
};
IMPLEMENT_PANELMAP(CLocalizationDialog, BaseClass);

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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef LOCALIZATIONDIALOG_H
#define LOCALIZATIONDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include <VGUI_controls/Frame.h>
namespace vgui
{
class Button;
class ComboBox;
class Label;
class TextEntry;
class ListPanel;
class MenuButton;
};
//-----------------------------------------------------------------------------
// Purpose: Main localization dialog class
//-----------------------------------------------------------------------------
class CLocalizationDialog : public vgui::Frame
{
public:
CLocalizationDialog(const char *fileName);
~CLocalizationDialog();
char const *GetFileName() const;
private:
// vgui overrides
virtual void PerformLayout();
virtual void OnClose();
virtual void OnCommand(const char *command);
// message handlers
virtual void OnTokenSelected();
virtual void OnTextChanged();
virtual void OnApplyChanges();
virtual void OnFileOpen();
virtual void OnFileSave();
virtual void OnCreateToken();
virtual void OnTokenCreated(const char *tokenName);
vgui::ListPanel *m_pTokenList;
vgui::TextEntry *m_pLanguageEdit;
vgui::TextEntry *m_pEnglishEdit;
vgui::MenuButton *m_pFileMenuButton;
vgui::Menu *m_pFileMenu;
vgui::Button *m_pApplyButton;
vgui::Label *m_pTestLabel;
int m_iCurrentToken;
char m_szFileName[512];
DECLARE_PANELMAP();
typedef vgui::Frame BaseClass;
};
#endif // LOCALIZATIONDIALOG_H

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// ----------------------------------------- //
// File generated by VPC //
// ----------------------------------------- //
Source file: F:\csgo_64\cstrike15_src\vgui2\vlocalize\CreateTokenDialog.cpp
Debug output file: F:\csgo_64\cstrike15_src\vgui2\vlocalize\CreateTokenDialog.cpp
Release output file: F:\csgo_64\cstrike15_src\vgui2\vlocalize\CreateTokenDialog.cpp
Containing unity file:
PCH file:
Source file: F:\csgo_64\cstrike15_src\vgui2\vlocalize\LocalizationDialog.cpp
Debug output file: F:\csgo_64\cstrike15_src\vgui2\vlocalize\LocalizationDialog.cpp
Release output file: F:\csgo_64\cstrike15_src\vgui2\vlocalize\LocalizationDialog.cpp
Containing unity file:
PCH file:
Source file: F:\csgo_64\cstrike15_src\vgui2\vlocalize\main.cpp
Debug output file: F:\csgo_64\cstrike15_src\vgui2\vlocalize\main.cpp
Release output file: F:\csgo_64\cstrike15_src\vgui2\vlocalize\main.cpp
Containing unity file:
PCH file:
Source file: F:\csgo_64\cstrike15_src\public\tier0\memoverride.cpp
Debug output file: F:\csgo_64\cstrike15_src\public\tier0\memoverride.cpp
Release output file: F:\csgo_64\cstrike15_src\public\tier0\memoverride.cpp
Containing unity file:
PCH file:
Source file: F:\csgo_64\cstrike15_src\public\vgui_controls\vgui_controls.cpp
Debug output file: F:\csgo_64\cstrike15_src\public\vgui_controls\vgui_controls.cpp
Release output file: F:\csgo_64\cstrike15_src\public\vgui_controls\vgui_controls.cpp
Containing unity file:
PCH file:

114
vgui2/vlocalize/main.cpp Normal file
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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#include "windows.h"
#include "vgui_controls/Panel.h"
#include "vgui/IScheme.h"
#include "vgui/ISurface.h"
#include "vgui/IVGui.h"
#include "FileSystem.h"
#include "tier0/icommandline.h"
#include "inputsystem/iinputsystem.h"
#include "appframework/tier3app.h"
#include "LocalizationDialog.h"
#include <stdio.h>
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
class CVLocalizeApp : public CVguiSteamApp
{
typedef CVguiSteamApp BaseClass;
public:
// Methods of IApplication
virtual bool Create();
virtual bool PreInit();
virtual int Main();
virtual void Destroy() {}
};
DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CVLocalizeApp );
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
bool CVLocalizeApp::Create()
{
AppSystemInfo_t appSystems[] =
{
{ "inputsystem.dll", INPUTSYSTEM_INTERFACE_VERSION },
{ "vgui2.dll", VGUI_IVGUI_INTERFACE_VERSION },
{ "", "" } // Required to terminate the list
};
return AddSystems( appSystems );
}
//-----------------------------------------------------------------------------
// Purpose: Entry point
//-----------------------------------------------------------------------------
bool CVLocalizeApp::PreInit()
{
if ( !BaseClass::PreInit() )
return false;
if ( !BaseClass::SetupSearchPaths( NULL, false, true ) )
{
::MessageBox( NULL, "Error", "Unable to initialize file system\n", MB_OK );
return false;
}
g_pFullFileSystem->AddSearchPath("../game/platform", "PLATFORM");
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Entry point
//-----------------------------------------------------------------------------
int CVLocalizeApp::Main()
{
// load the scheme
if (!vgui::scheme()->LoadSchemeFromFile("Resource/TrackerScheme.res", "Tracker" ))
return 1;
// Init the surface
vgui::Panel *panel = new vgui::Panel(NULL, "TopPanel");
vgui::surface()->SetEmbeddedPanel(panel->GetVPanel());
// Start vgui
vgui::ivgui()->Start();
// add our main window
if ( CommandLine()->ParmCount() < 2 )
{
Warning( "Must specify a localization file!\n" );
return 0;
}
const char *pFileName = CommandLine()->GetParm( 1 );
CLocalizationDialog *dlg = new CLocalizationDialog( pFileName );
dlg->SetParent( panel->GetVPanel() );
dlg->MakePopup();
// dlg->SetBounds( 0, 0, 800, 600 );
dlg->SetVisible( true );
// Run app frame loop
while (vgui::ivgui()->IsRunning())
{
vgui::ivgui()->RunFrame();
vgui::surface()->PaintTraverseEx( panel->GetVPanel(), true );
}
return 1;
}

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//-----------------------------------------------------------------------------
// VLOCALIZE.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
$Configuration
{
$Compiler
{
}
$Linker
{
$AdditionalDependencies "$BASE odbc32.lib odbccp32.lib WS2_32.LIB"
}
}
$Project "Vlocalize"
{
$Folder "Source Files"
{
$File "CreateTokenDialog.cpp"
$File "LocalizationDialog.cpp"
$File "main.cpp"
$File "$SRCDIR\public\vgui_controls\vgui_controls.cpp"
}
$Folder "Header Files"
{
$File "$SRCDIR\public\tier0\basetypes.h"
$File "CreateTokenDialog.h"
$File "$SRCDIR\public\tier0\dbg.h"
$File "$SRCDIR\public\tier0\fasttimer.h"
$File "$SRCDIR\public\filesystem.h"
$File "$SRCDIR\public\appframework\iappsystem.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "LocalizationDialog.h"
$File "$SRCDIR\public\tier0\platform.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlrbtree.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\vgui\vgui.h"
$File "$SRCDIR\public\color.h"
$File "$SRCDIR\public\vgui\Dar.h"
$File "$SRCDIR\public\vgui\IClientPanel.h"
$File "$SRCDIR\public\vgui\IHTML.h"
$File "$SRCDIR\public\vgui\ILocalize.h"
$File "$SRCDIR\public\vgui\IScheme.h"
$File "$SRCDIR\public\vgui\ISurface.h"
$File "$SRCDIR\public\vgui\IVGui.h"
$File "$SRCDIR\public\vgui\KeyCode.h"
$File "$SRCDIR\public\tier1\keyvalues.h"
$File "$SRCDIR\public\vgui_controls\MessageMap.h"
$File "$SRCDIR\public\vgui\MouseCode.h"
$File "$SRCDIR\public\vgui_controls\Button.h"
$File "$SRCDIR\public\vgui_controls\Controls.h"
$File "$SRCDIR\public\vgui_controls\EditablePanel.h"
$File "$SRCDIR\public\vgui_controls\FileOpenDialog.h"
$File "$SRCDIR\public\vgui_controls\FocusNavGroup.h"
$File "$SRCDIR\public\vgui_controls\Frame.h"
$File "$SRCDIR\public\vgui_controls\Label.h"
$File "$SRCDIR\public\vgui_controls\ListPanel.h"
$File "$SRCDIR\public\vgui_controls\Menu.h"
$File "$SRCDIR\public\vgui_controls\MenuButton.h"
$File "$SRCDIR\public\vgui_controls\MessageBox.h"
$File "$SRCDIR\public\vgui_controls\Panel.h"
$File "$SRCDIR\public\vgui_controls\PHandle.h"
$File "$SRCDIR\public\vgui_controls\TextEntry.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
$File "$SRCDIR\public\winlite.h"
}
$Folder "Link Libraries"
{
$File "$SRCDIR\lib\public\appframework.lib"
$File "$SRCDIR\lib\public\dmxloader.lib"
$File "$SRCDIR\lib\public\mathlib.lib"
$File "$SRCDIR\lib\public\tier2.lib"
$File "$SRCDIR\lib\public\tier3.lib"
$File "$SRCDIR\lib\public\vgui_controls.lib"
}
}

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"vpc_cache"
{
"CacheVersion" "1"
"win32"
{
"CRCFile" "vlocalize.vcxproj.vpc_crc"
"OutputFiles"
{
"0" "vlocalize.vcxproj"
"1" "vlocalize.vcxproj.filters"
}
}
}