//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #if defined( INCLUDE_SCALEFORM ) #include "basepanel.h" #include "howtoplaydialog_scaleform.h" #include "matchmaking/imatchframework.h" #include "gameui_interface.h" using namespace vgui; // memdbgon must be the last include file in a .cpp file!!! #include CHowToPlayDialogScaleform* CHowToPlayDialogScaleform::m_pInstance = NULL; SFUI_BEGIN_GAME_API_DEF SFUI_END_GAME_API_DEF( CHowToPlayDialogScaleform, HowToPlay ); void CHowToPlayDialogScaleform::LoadDialog() { if ( !m_pInstance ) { m_pInstance = new CHowToPlayDialogScaleform(); SFUI_REQUEST_ELEMENT( SF_FULL_SCREEN_SLOT, g_pScaleformUI, CHowToPlayDialogScaleform, m_pInstance, HowToPlay ); } } void CHowToPlayDialogScaleform::UnloadDialog() { if ( m_pInstance ) { m_pInstance->RemoveFlashElement(); } } CHowToPlayDialogScaleform::CHowToPlayDialogScaleform() { } void CHowToPlayDialogScaleform::FlashLoaded() { m_pScaleformUI->Value_InvokeWithoutReturn( m_FlashAPI, "InitDialogData", NULL, 0 ); } void CHowToPlayDialogScaleform::FlashReady() { Show(); } void CHowToPlayDialogScaleform::PostUnloadFlash() { if ( GameUI().IsInLevel() ) { BasePanel()->RestorePauseMenu(); } else { BasePanel()->RestoreMainMenuScreen(); } m_pInstance = NULL; delete this; } void CHowToPlayDialogScaleform::Show() { WITH_SLOT_LOCKED { ScaleformUI()->Value_InvokeWithoutReturn( m_FlashAPI, "showPanel", NULL, 0 ); } } void CHowToPlayDialogScaleform::Hide() { WITH_SLOT_LOCKED { ScaleformUI()->Value_InvokeWithoutReturn( m_FlashAPI, "hidePanel", NULL, 0 ); } } #endif // INCLUDE_SCALEFORM