2025-06-04 03:22:50 +02:00

48 lines
1.0 KiB
C++

#ifndef FUNFACTMGR_H
#define FUNFACTMGR_H
#ifdef _WIN32
#pragma once
#endif
#include "GameEventListener.h"
#include "funfact_cs.h"
#include "utlmap.h"
#include "cs_shareddefs.h"
class FunFactEvaluator;
class CCSFunFactMgr : public CAutoGameSystemPerFrame, public CGameEventListener
{
public:
CCSFunFactMgr();
~CCSFunFactMgr();
virtual bool Init();
virtual void Shutdown();
virtual void Update( float frametime );
bool GetRoundEndFunFact( int iWinningTeam, e_RoundEndReason iRoundResult, FunFact& funfact );
protected:
float ScoreFunFact( const FunFact& funfact );
void FireGameEvent( IGameEvent *event );
private:
// Weights for all players. Updated every round
// index 0 is for "all players" funfacts, and has the same cooldown behavior as for individual players
float m_playerCooldown[MAX_PLAYERS + 1];
struct FunFactDatabaseEntry
{
const FunFactEvaluator* pEvaluator;
int iOccurrences;
float fCooldown;
};
CUtlMap<int, FunFactDatabaseEntry> m_funFactDatabase;
int m_numRounds;
};
#endif