cstrike15_src/materialsystem/ps3gcm/noninteractiveshader.fp
2025-06-04 03:22:50 +02:00

13 lines
242 B
GLSL

//===== Copyright (c) 1996-2008, Valve Corporation, All rights reserved. ======//
struct PS_IN
{
float2 TexCoord : TEXCOORD;
};
sampler detail : register( s0 );
float4 main( PS_IN In ) : COLOR
{
return tex2D( detail, In.TexCoord );
}