cstrike15_src/materialsystem/stdshaders/unlitgeneric_notexture_ps2x.fxc
2025-06-04 03:22:50 +02:00

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//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
#include "common_ps_fxc.h"
struct PS_INPUT
{
float4 vColor0 : COLOR0;
};
float4_color_return_type main( PS_INPUT i ) : COLOR
{
return FinalOutput( i.vColor0, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
}