36 lines
757 B
C++
36 lines
757 B
C++
//====== Copyright c 1996-20013, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef IRENDERCAPTURECONFIGURATION_H
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#define IRENDERCAPTURECONFIGURATION_H
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#ifdef _WIN32
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#pragma once
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#endif
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class ITexture;
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class IVRenderView;
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//////////////////////////////////////////////////////////////////////////
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//
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// Generic interface to capture shadow in a render target
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//
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class CRenderCaptureConfigurationState
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{
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public:
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FlashlightState_t m_renderFlashlightState;
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VMatrix m_renderMatrixWorldToShadow;
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ITexture *m_pFlashlightDepthTexture;
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ITexture *m_pDummyColorBufferTexture;
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IVRenderView *m_pIVRenderView;
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};
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#endif // IRENDERCAPTURECONFIGURATION_H
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