cstrike15_src/public/materialsystem/icompositetexture.h
2025-06-04 03:22:50 +02:00

21 lines
535 B
C++

//========= Copyright © 1996-2013, Valve Corporation, All rights reserved. ============//
//
// Purpose: Interface to composite texture objects
//
// $NoKeywords: $
//=============================================================================//
#ifndef I_COMPOSITETEXTURE_H
#define I_COMPOSITETEXTURE_H
class ICompositeTexture
{
public:
virtual bool IsReady() const = 0;
virtual bool GenerationComplete() const = 0;
virtual IVTFTexture *GetResultVTF() = 0;
virtual const char *GetName() = 0;
};
#endif // I_COMPOSITETEXTURE_H