2025-06-04 03:22:50 +02:00

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C++

//========= Copyright © Valve Corporation, All rights reserved. ============//
#ifndef MATHLIB_SOFTBODY_INL_HDR
#define MATHLIB_SOFTBODY_INL_HDR
#include "mathlib/softbodyenvironment.h"
inline void CSoftbody::Shutdown()
{
m_pEnvironment->Unregister( this );
MemAlloc_FreeAligned( m_pParticles );
m_StickyBuffer.Clear();
}
#endif // MATHLIB_SOFTBODY_INL_HDR