38 lines
876 B
C++
38 lines
876 B
C++
//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =====//
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//
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// Dme version of a hitbox
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//
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//===========================================================================//
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#ifndef DMEHITBOX_H
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#define DMEHITBOX_H
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#ifdef _WIN32
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#pragma once
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#endif
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// Valve includes
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#include "mdlobjects/dmebbox.h"
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//-----------------------------------------------------------------------------
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// A class representing an attachment point
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//-----------------------------------------------------------------------------
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class CDmeHitbox : public CDmeBBox
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{
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DEFINE_ELEMENT( CDmeHitbox, CDmeBBox );
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public:
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virtual void Draw( const matrix3x4_t &shapeToWorld, CDmeDrawSettings *pDrawSettings = NULL );
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CDmaString m_sSurfaceProperty;
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CDmaVar< int > m_nGroupId;
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CDmaString m_sBoneName;
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CDmaColor m_cRenderColor; // used for visualization
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};
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#endif // DMEHITBOX_H
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