2025-06-04 03:22:50 +02:00

46 lines
1.0 KiB
C++

//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =====//
//
// Dme version of a joint of a skeletal model (gets compiled into a MDL)
//
//===========================================================================//
#ifndef DMEJOINT_H
#define DMEJOINT_H
#ifdef _WIN32
#pragma once
#endif
// Valve includes
#include "movieobjects/dmedag.h"
#include "materialsystem/imaterial.h"
#include "materialsystem/materialsystemutil.h"
// Forward declarations
class CDmeDrawSettings;
//-----------------------------------------------------------------------------
// A class representing a skeletal model
//-----------------------------------------------------------------------------
class CDmeJoint : public CDmeDag
{
DEFINE_ELEMENT( CDmeJoint, CDmeDag );
public:
virtual void Draw( CDmeDrawSettings *pDrawSettings = NULL );
static void DrawJointHierarchy( bool bDrawJoints );
private:
void DrawJoints();
static bool sm_bDrawJoints;
static IMaterial *sm_pMatJoint;
CMaterialReference m_MatRefJoint;
};
#endif // DMEJOINT_H