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cstrike15_src/public/steam/steam_platform_ps3/steamps3params_internal.h
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2025-06-04 03:22:50 +02:00

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C

//====== Copyright 1996-2008, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef STEAM_PS3PARAMSINTERNAL_API_H
#define STEAM_PS3PARAMSINTERNAL_API_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Purpose: Params used only internally at Valve. This is the reserved pointer of SteamPS3Params_t
//-----------------------------------------------------------------------------
struct SteamPS3ParamsInternal_t
{
int m_nVersion;
EUniverse m_eUniverse;
// list of CMs in form "IP:port;IP:port" or "IP;IP"
const char *m_pchCMForce;
// If true the overlay will setup a CDirWatch to auto-reload files on change, this is kind of expensive, and
// only used for debugging.
bool m_bAutoReloadVGUIResources;
};
#define STEAM_PS3_PARAMS_INTERNAL_VERSION 1
#endif // STEAM_PS3PARAMSINTERNAL_API_H