2025-06-04 03:22:50 +02:00

33 lines
698 B
C++

//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef VGUI_ILOCALIZE_H
#define VGUI_ILOCALIZE_H
#ifdef _WIN32
#pragma once
#endif
#include "localize/ilocalize.h"
// Everything moved to localize lib; this is here for backward compat.
namespace vgui
{
// direct references to localized strings
typedef uint32 StringIndex_t;
const uint32 INVALID_STRING_INDEX = (uint32) -1;
abstract_class ILocalize : public ::ILocalize
{
public:
virtual const char *FindAsUTF8( const char *tokenName ) = 0;
};
}; // namespace vgui
#endif // VGUI_ILOCALIZE_H