2025-06-04 03:22:50 +02:00

39 lines
1.0 KiB
C++

//========= Copyright © 1996-2009, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=====================================================================================//
#ifndef __SFUIAVATARIMAGE_H__
#define __SFUIAVATARIMAGE_H__
#include "scaleformuiimage.h"
#ifndef NO_STEAM
#include "steam/steam_api.h"
#endif
#if !defined( _X360 )
typedef uint64 XUID;
#endif
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class ScaleformUIAvatarImage : public ScaleformUIImage
{
public:
static IScaleformAvatarImageProvider *sm_pProvider;
public:
ScaleformUIAvatarImage( XUID xuid, const byte* defaultRgba, int defaultWidth, int defaultHeight, ::ImageFormat defaultFormat, SF::GFx::TextureManager* pTextureManager );
bool LoadAvatarImage( IScaleformAvatarImageProvider *pProvider = NULL );
private:
XUID m_xXUID;
CUtlBuffer m_bufRgbaBuffer;
};
#endif // __SFUIAVATARIMAGE_H__