2025-06-04 03:22:50 +02:00

19 lines
482 B
C

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef SBAR_H
#define SBAR_H
#pragma once
// the status bar is only redrawn if something has changed, but if anything
// does, the entire thing will be redrawn for the next vid.numpages frames.
void Sbar_Draw (void);
// called every frame by screen
#endif // SBAR_H