63 lines
1.2 KiB
C++
63 lines
1.2 KiB
C++
#ifndef SFHUDCHAT_H
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#define SFHUDCHAT_H
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#include "hud.h"
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#include "hud_element_helper.h"
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#include "scaleformui/scaleformui.h"
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#include "sfhudflashinterface.h"
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#include "cs_gamerules.h"
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#include "c_cs_player.h"
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#include "weapon_csbase.h"
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#include "takedamageinfo.h"
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#include "weapon_csbase.h"
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#include "ammodef.h"
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#include "iclientmode.h"
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class SFHudChat : public SFHudFlashInterface
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{
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public:
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explicit SFHudChat( const char *value );
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virtual ~SFHudChat();
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//void ProcessInput( void );
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void LevelInit( void );
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virtual void LevelShutdown( void );
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virtual void SetActive( bool bActive );
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virtual bool ShouldDraw( void );
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// these overload the ScaleformFlashInterfaceMixin class
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virtual void FlashReady( void );
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void StartMessageMode( int mode );
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void OnOK( SCALEFORM_CALLBACK_ARGS_DECL );
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void OnCancel( SCALEFORM_CALLBACK_ARGS_DECL );
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bool ChatRaised( void );
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void AddStringToHistory( const wchar_t *string );
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void ClearHistory();
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// overloads for the CGameEventListener class
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virtual void FireGameEvent( IGameEvent *event );
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protected:
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void ShowPanel( bool bShow, bool force );
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void UpdateHistory( void );
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protected:
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bool m_bVisible;
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int m_iMode;
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float m_fLastShowTime;
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wchar_t* m_pHistoryString;
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};
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#endif
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