2025-06-04 03:22:50 +02:00

37 lines
856 B
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CHANGEGAMEDIALOG_H
#define CHANGEGAMEDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Frame.h>
//-----------------------------------------------------------------------------
// Purpose: Dialogs for use to change current loaded mod
//-----------------------------------------------------------------------------
class CChangeGameDialog : public vgui::Frame
{
public:
explicit CChangeGameDialog(vgui::Panel *parent);
~CChangeGameDialog();
virtual void OnCommand( const char *command );
private:
void LoadModList();
vgui::ListPanel *m_pModList;
typedef vgui::Frame BaseClass;
};
#endif // CHANGEGAMEDIALOG_H