cstrike15_src/game/client/portal2/gameui/createmultiplayergamedialog.h
2025-06-04 03:22:50 +02:00

47 lines
1.2 KiB
C++

//========= Copyright Š 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CREATEMULTIPLAYERGAMEDIALOG_H
#define CREATEMULTIPLAYERGAMEDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/PropertyDialog.h>
class CCreateMultiplayerGameServerPage;
class CCreateMultiplayerGameGameplayPage;
class CCreateMultiplayerGameBotPage;
//-----------------------------------------------------------------------------
// Purpose: dialog for launching a listenserver
//-----------------------------------------------------------------------------
class CCreateMultiplayerGameDialog : public vgui::PropertyDialog
{
DECLARE_CLASS_SIMPLE( CCreateMultiplayerGameDialog, vgui::PropertyDialog );
public:
CCreateMultiplayerGameDialog(vgui::Panel *parent);
~CCreateMultiplayerGameDialog();
protected:
virtual bool OnOK(bool applyOnly);
private:
CCreateMultiplayerGameServerPage *m_pServerPage;
CCreateMultiplayerGameGameplayPage *m_pGameplayPage;
CCreateMultiplayerGameBotPage *m_pBotPage;
bool m_bBotsEnabled;
// for loading/saving game config
KeyValues *m_pSavedData;
};
#endif // CREATEMULTIPLAYERGAMEDIALOG_H