cstrike15_src/game/shared/cstrike15/cstrike15_item_system.h
2025-06-04 03:22:50 +02:00

41 lines
1.0 KiB
C++

//========= Copyright © 1996-2003, Valve LLC, All rights reserved. ============
//
// Purpose:
//
//=============================================================================
#ifndef CSTRIKE15_ITEM_SYSTEM_H
#define CSTRIKE15_ITEM_SYSTEM_H
#ifdef _WIN32
#pragma once
#endif
#include "econ_item_system.h"
//#include "cstrike15_item_constants.h"
//-----------------------------------------------------------------------------
// Criteria used by the system to generate a base item for a slot in a class's loadout
//-----------------------------------------------------------------------------
struct baseitemcriteria_t
{
baseitemcriteria_t()
{
iClass = 0;
iSlot = LOADOUT_POSITION_INVALID;
}
int iClass;
int iSlot;
};
class CCStrike15ItemSystem : public CEconItemSystem
{
public:
// Select and return the base item definition index for a class's load-out slot
virtual int GenerateBaseItem( baseitemcriteria_t *pCriteria );
};
CCStrike15ItemSystem *CStrike15ItemSystem( void );
#endif // CSTRIKE15_ITEM_SYSTEM_H