cstrike15_src/game/shared/cstrike15/flashbang_projectile.h
2025-06-04 03:22:50 +02:00

58 lines
1.3 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef FLASHBANG_PROJECTILE_H
#define FLASHBANG_PROJECTILE_H
#ifdef _WIN32
#pragma once
#endif
#include "basecsgrenade_projectile.h"
class CFlashbangProjectile : public CBaseCSGrenadeProjectile
{
public:
DECLARE_CLASS( CFlashbangProjectile, CBaseCSGrenadeProjectile );
#if !defined( CLIENT_DLL )
DECLARE_DATADESC();
#endif
// Overrides.
public:
CFlashbangProjectile();
virtual void Spawn();
virtual void Precache();
virtual void BounceSound( void );
virtual void Detonate();
void InputSetTimer( inputdata_t &inputdata );
virtual GrenadeType_t GetGrenadeType( void ) { return GRENADE_TYPE_FLASH; }
// Grenade stuff.
static CFlashbangProjectile* Create(
const Vector &position,
const QAngle &angles,
const Vector &velocity,
const AngularImpulse &angVelocity,
CBaseCombatCharacter *pOwner,
const CCSWeaponInfo& weaponInfo );
public:
float m_flTimeToDetonate;
// Count of players effected by the flash
uint8 m_numOpponentsHit; // note: opponents are considered to be anybody not on the flasher's team.
uint8 m_numTeammatesHit;
};
#endif // FLASHBANG_PROJECTILE_H