cstrike15_src/game/shared/cstrike15/hegrenade_projectile.h
2025-06-04 03:22:50 +02:00

58 lines
1.3 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef HEGRENADE_PROJECTILE_H
#define HEGRENADE_PROJECTILE_H
#ifdef _WIN32
#pragma once
#endif
#include "basecsgrenade_projectile.h"
class CHEGrenadeProjectile : public CBaseCSGrenadeProjectile
{
public:
DECLARE_CLASS( CHEGrenadeProjectile, CBaseCSGrenadeProjectile );
#if !defined( CLIENT_DLL )
DECLARE_DATADESC();
#endif
// Overrides.
public:
CHEGrenadeProjectile() {}
virtual void Spawn();
virtual void Precache();
virtual void BounceSound( void );
virtual void Detonate();
virtual const char *GetParticleSystemName( int pointContents, surfacedata_t *pdata );
virtual GrenadeType_t GetGrenadeType( void ) { return GRENADE_TYPE_EXPLOSIVE; }
// Grenade stuff.
public:
static CHEGrenadeProjectile* Create(
const Vector &position,
const QAngle &angles,
const Vector &velocity,
const AngularImpulse &angVelocity,
CBaseCombatCharacter *pOwner,
const CCSWeaponInfo& weaponInfo,
float timer );
void SetTimer( float timer );
void InitializeSpawnFromWorld( inputdata_t &inputdata );
private:
float m_flDetonateTime;
};
#endif // HEGRENADE_PROJECTILE_H