2025-06-04 03:22:50 +02:00

45 lines
1.1 KiB
C++

//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef WEAPON_DECOY_H
#define WEAPON_DECOY_H
#ifdef _WIN32
#pragma once
#endif
#include "weapon_basecsgrenade.h"
#ifdef CLIENT_DLL
#define CDecoyGrenade C_DecoyGrenade
#endif
//-----------------------------------------------------------------------------
// Decoy grenades
//-----------------------------------------------------------------------------
class CDecoyGrenade : public CBaseCSGrenade
{
public:
DECLARE_CLASS( CDecoyGrenade, CBaseCSGrenade );
DECLARE_NETWORKCLASS();
DECLARE_PREDICTABLE();
CDecoyGrenade() {}
virtual CSWeaponID GetCSWeaponID( void ) const { return WEAPON_DECOY; }
#if !defined( CLIENT_DLL )
DECLARE_DATADESC();
virtual void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, const CCSWeaponInfo& weaponInfo );
#endif
private:
CDecoyGrenade( const CDecoyGrenade& );
};
#endif // WEAPON_DECOY_H