30 lines
738 B
C
30 lines
738 B
C
//========= Copyright © 1996-2009, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef BASEPROJECTEDENTITY_SHARED_H
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#define BASEPROJECTEDENTITY_SHARED_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "cbase.h"
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#if defined( GAME_DLL )
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#include "baseprojectedentity.h"
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#else
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#include "c_baseprojectedentity.h"
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#endif
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// Create these a small amount in front of portals they redirect through
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// and in front of solid objects they project into to prevent z fighting and stuck-in-solid problems.
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#define PROJECTION_END_POINT_EPSILON 0.1f
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#define PROJECTOR_MAX_LENGTH 4096
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#endif // BASEPROJECTEDENTITY_SHARED_H
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