cstrike15_src/materialsystem/stdshaders/gamecontrols_ps20.fxc
2025-06-04 03:22:50 +02:00

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//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
sampler Texture1Sampler : register( s0 );
struct PS_INPUT
{
float3 vTexCoord : TEXCOORD0;
float4 vColor : TEXCOORD1;
};
float4 main( PS_INPUT i ) : COLOR
{
float4 c = tex2D( Texture1Sampler, i.vTexCoord.xy );
c *= i.vColor;
return c;
}