cstrike15_src/public/materialsystem/icustommaterialmanager.h
2025-06-04 03:22:50 +02:00

30 lines
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C++

//========= Copyright © 1996-2013, Valve Corporation, All rights reserved. ============//
//
// Purpose: Provide interface to custom material manager
//
// $NoKeywords: $
//=============================================================================//
#ifndef I_CUSTOM_MATERIAL_MANAGER_H
#define I_CUSTOM_MATERIAL_MANAGER_H
#include "materialsystem/icustommaterial.h"
#include "materialsystem/icompositetexturegenerator.h"
class IVisualsDataCompare;
class KeyValues;
class ICustomMaterialManager
{
public:
virtual bool Process() = 0;
// get or create a custom material with the given attributes
virtual ICustomMaterial *GetOrCreateCustomMaterial( KeyValues *pKeyValues, const CUtlVector< SCompositeTextureInfo > &vecTextureInfos, bool bIgnorePicMip = false ) = 0;
virtual int DebugGetNumActiveCustomMaterials() = 0;
virtual bool GetVMTKeyValues( const char *pszVMTName, KeyValues **ppVMTKeyValues ) = 0;
};
#endif // I_CUSTOM_MATERIAL_MANAGER_H