2025-06-04 03:22:50 +02:00

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C++

//======= Copyright © 1996-2008, Valve Corporation, All rights reserved. ======
//
// Purpose:
//
//=============================================================================
#ifndef MESHUTIL_H
#define MESHUTIL_H
#include <maya/MDagPath.h>
#include <maya/MVector.h>
namespace ValveMaya
{
MStatus SetEdgeHardnessFromNormals( MObject &meshObj, double dTol = MVector_kTol );
MStatus SetEdgeHardnessFromNormals( const MDagPath &meshDagPath, double dTol = MVector_kTol );
}
#endif // MESHUTIL_H