41 lines
885 B
C++
41 lines
885 B
C++
//===== Copyright (c) 1996-2009, Valve Corporation, All rights reserved. ====
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//
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// Dme $animblocksize
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//
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//===========================================================================
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#ifndef DMEANIMBLOCKSIZE_H
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#define DMEANIMBLOCKSIZE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "datamodel/dmelement.h"
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#include "datamodel/dmattributevar.h"
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//-----------------------------------------------------------------------------
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// A class representing an attachment point
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//-----------------------------------------------------------------------------
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class CDmeAnimBlockSize : public CDmElement
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{
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DEFINE_ELEMENT( CDmeAnimBlockSize, CDmElement );
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public:
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enum AnimBlockStorageType_t
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{
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ANIMBLOCKSTORAGETYPE_LOWRES = 0,
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ANIMBLOCKSTORAGETYPE_HIRES = 1
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};
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CDmaVar< int > m_nSize;
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CDmaVar< bool > m_bStall;
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CDmaVar< int > m_nStorageType;
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};
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#endif // DMEANIMBLOCKSIZE_H
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