55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
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//
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// A class representing a transform
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//
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//=============================================================================
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#ifndef DMETRANSFORM_H
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#define DMETRANSFORM_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "datamodel/dmelement.h"
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static const char TRANSFORM_POSITION[] = "position";
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static const char TRANSFORM_ORIENTATION[] = "orientation";
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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struct matrix3x4_t;
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class CDmeDag;
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//-----------------------------------------------------------------------------
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// A class representing a transformation matrix
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//-----------------------------------------------------------------------------
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class CDmeTransform : public CDmElement
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{
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DEFINE_ELEMENT( CDmeTransform, CDmElement );
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public:
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virtual void OnAttributeChanged( CDmAttribute *pAttribute );
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void SetTransform( const matrix3x4_t &transform );
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void GetTransform( matrix3x4_t &transform );
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const Vector &GetPosition() const;
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void SetPosition( const Vector &vecPosition );
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const Quaternion &GetOrientation() const;
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void SetOrientation( const Quaternion &orientation );
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CDmAttribute *GetPositionAttribute();
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CDmAttribute *GetOrientationAttribute();
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// If transform is contained inside some kind of CDmeDag, return that (it's "parent")
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CDmeDag *GetDag();
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private:
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CDmaVar<Vector> m_Position;
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CDmaVar<Quaternion> m_Orientation;
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};
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#endif // DMETRANSFORM_H
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