24 lines
441 B
C
24 lines
441 B
C
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//===========================================================================//
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#ifndef SHADERCONSTANTS_H
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#define SHADERCONSTANTS_H
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#ifdef COMPILER_MSVC
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#pragma once
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#endif
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#include "tier0/platform.h"
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enum RenderVertexShaderConstants_t
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{
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VSREG_INSTANCE_INDEX_COUNT = 255, // 360 only
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};
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#endif // SHADERCONSTANTS_H
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