cstrike15_src/public/rendersystem/shaderconstants.h
2025-06-04 03:22:50 +02:00

24 lines
441 B
C

//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#ifndef SHADERCONSTANTS_H
#define SHADERCONSTANTS_H
#ifdef COMPILER_MSVC
#pragma once
#endif
#include "tier0/platform.h"
enum RenderVertexShaderConstants_t
{
VSREG_INSTANCE_INDEX_COUNT = 255, // 360 only
};
#endif // SHADERCONSTANTS_H