71 lines
1.4 KiB
C++
71 lines
1.4 KiB
C++
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Real-Time Hierarchical Profiling
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef VTUNEINTERFACE_H
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#define VTUNEINTERFACE_H
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//#define VTUNE_ENABLED
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#ifdef VTUNE_ENABLED
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#include "platform.h"
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#include "..\thirdparty\vtune\include\ittnotify.h"
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class VTuneInterface
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{
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public:
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virtual void Init() = 0;
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virtual void StartFrame() = 0;
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virtual void EndFrame() = 0;
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virtual __itt_event CreateEvent( const char *name ) = 0;
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};
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// VTuneEvent implements user events. By default starts when created, stops
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// when out of scope. To change start behaviour set bStart = false in constructor
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// and call Start(). To change stop behaviour call Stop().
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class VTuneAutoEvent
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{
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public:
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VTuneAutoEvent( __itt_event vtuneEvent )
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{
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m_event = vtuneEvent;
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Start();
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}
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~VTuneAutoEvent()
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{
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End();
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}
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PLATFORM_CLASS void Start();
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PLATFORM_CLASS void End();
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private:
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__itt_event m_event;
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};
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PLATFORM_INTERFACE VTuneInterface *g_pVTuneInterface;
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#define VTUNE_AUTO_EVENT( name ) \
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static __itt_event event_ ## name = 0; \
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if ( ! (event_ ## name) ) \
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{ \
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event_ ## name = g_pVTuneInterface->CreateEvent( #name ); \
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} \
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VTuneAutoEvent autoEvent_ ## name ( event_ ## name );
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#endif
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#endif // VTUNEINTERFACE_H
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