30 lines
799 B
C++
30 lines
799 B
C++
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//===========================================================================//
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#ifndef IWORLDRENDERERMGR_H
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#define IWORLDRENDERERMGR_H
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#include "iworldrenderer.h"
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#include "iworld.h"
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abstract_class IWorldRendererMgr : public IAppSystem
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{
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public:
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virtual IWorldRenderer *CreateWorldRenderer() = 0;
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virtual void DestroyWorldRenderer( IWorldRenderer *pWorldRenderer ) = 0;
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virtual bool IsHWInstancingEnabled() = 0;
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virtual void SetHWInstancingEnabled( bool bInstancingEnabled ) = 0;
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// New world stuff
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virtual HWorld CreateWorld( const char *pWorldName ) = 0;
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virtual void DestroyWorld( HWorld hWorld ) = 0;
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virtual IWorld *GetWorldPtr( HWorld hWorld ) = 0;
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};
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#endif |