31 lines
677 B
C++
31 lines
677 B
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef GAMEGRAPHIC_H
|
|
#define GAMEGRAPHIC_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "game_controls/uiquadinfo.h"
|
|
#include "tier1/utlvector.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// A class that contains a texture.
|
|
//-----------------------------------------------------------------------------
|
|
class IGameGraphic
|
|
{
|
|
public:
|
|
virtual void GetQuads( CUtlVector<CQuadInfo> &quadInfo ) = 0;
|
|
|
|
};
|
|
|
|
|
|
#endif // GAMEGRAPHIC_H
|