This example is simply one way to implement 'Game Objects'. The example is a work in progress, and is included because some of the code may provide useful to look at. TODO o make 'triggers' and 'units' o make IsUnitInSquare function to clip movement o use states for units to be 'player' 'following' 'mental' o make triggers that change unit color and triggers that create mental state if not player o highlight player by color and allow player to cycle through units to control